Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!
Version 1.00 Released!
Make sure to ask for permission before republishing any part of this mod to the public!
Downloads
1.05 + DLC Compatible:
0.12 ALPHA Release:Full Download:http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z
Full Download MIRROR:http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013
MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A
1.34 Compatible:
1.01 Release:Full Download:http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z
1.051 Compatible:
Beta 0.9951 Release:Full Download:http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z
1.14 - 1.181 Compatible:
Version 1.01:Full Download:http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z
Multiplayer Games:We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.
The times are:4pm EST (9pm GMT) Saturdays & Sundays9pm EST (2am GMT) Saturdays & SundaysIf you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!
Screenshots:We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.
Lore:We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.
Maps:Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!
Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com
Bug Reporting
If you want to report a bug please use the Bug Report feature on our website:http://distantstars.mmobase.com/?m=reportabug
Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.
To enable logging:Windows Vista/Windows 7:C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\SettingorWindows XP:C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:LogOutput FALSEChange FALSE to TRUELogOutput TRUE
and from then on any Log files will be saved to the debug folder:Windows Vista/Windows 7: C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug or Windows XP: C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.
Frequently Asked Questions
All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.
1) My game keeps crashing, is there anything I can do to stop it?i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.
2) The loading screens and portrait pictures dont appear properly, whats wrong?i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.
3) Why dont you support converting Distant Stars in to TXT format?i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.
4) Can I mod Distant Stars for myself?i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.
5) Your mod is in BIN format I can't edit the files, what can I do?i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.
6) Why is Distant Stars distributed in BIN format? i) Mods load faster in BIN format and are less likely to have issues in this format.
7) I'm having trouble installing the MOD, do you have any more instructions?i) Carbon was kind enough to do some more advanced instructions out here.
8) Is there any way to make new maps for Distant Stars using GalaxyForge?i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.
Or, the DIY approach (without custom icons):
ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.
Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.
Some statistics...
Since August 2009 to February 2011 we have had over...
400,000 Unique visits to the website12,000GB (12TB) of data transferred from our website
That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded.
Thanks to everyone that has supported us this far and making our mod as popular as it is!
Mod Folder
the galaxyscenariodef file is in the mod's gameinfo folder.
harpo
Game's always so much more fun with DS+DM (Distant Stars plus Dynamic Movement) EXCEPT! I forgot about the one HORRENDOUS FLAW in dynamic movement that pissed me off to no end that I always removed when I updated, but I forgot this time lol. It's the turret Turning speed,"..new advancements into thruster technology.." means they took the parts from the turret's orientation thrusters? @_@ I never understood the logic behind killing the turrets with that mod, deleting those 3 files simply makes them effective against 300+ frigates instead of "pretty stationary objects to move behind and blow up"
Sorry Stant I just wanted to rant too lol anyway, back to setting up large scale beam platform arrays around dead asteroids(they're friggin MEAN in large numbers)
I don't have a problem with ranting. I'm usually well entertained by it.
I love doing that. I made a choke point nearly impassable one time by flooding the jump entry point with them. PBhead was rather annoyed by it until he managed to swing around and get at me from another entry point after I got raped by pirates and someone else. One of the few games I've actually seriously competed as Advent. Good times.
lol "No! Larry, don't go into the light!" "I can't help it, it's so beautiful" Gause Platforms are pretty mean for the same thing lol, enough of them spamming missiles and ion with hat rapid fire rate can slap down a pretty good sized fleet all by their lonesome. Phase missile platforms..... one noters, not sexy enough for me to do the same things with
EDIT: Now something semi-serious. Each time the game loads it resets my gameplay settings, minor, but annoying to reset each time I want to play(not visual settings or anything like that just individual game settings like speed and what not). Anyone know what I'd have to change in the diplomacy.user file to make it hang on to the settings I set up? while typing this I'll be testing a few theories too lol
EDIT: your desert planets are still broken a little(when they're home planets anyway) copyin TSOP's desert planets in does the trick incase anyone else ran across this(Voruk's Labyrinth and such maps where yous start with your feet in the sand)
Fixed my problem with the settigns not loading and I made a discovery, it sped up the opening of the game and a few other things https://forums.sinsofasolarempire.com/408207 <------peek at my .user file =X don't judge me just for showing it all
The issue you're likely having is where you're changing your game settings. When you're on the screen for picking what map you want to play on, if you change the game settings there, they will be saved and carry over indefinitely to every following game. If you change the game settings on the screen where you pick factions and color and icons for your opponents and number of players, the screen after you've picked your map to play on, those changes are not saved and do not carry over to the next game you play.
There are random little glitches with the graphics that have already been fixed in a few different ways, the planets being one of them. Future updates should not have these problems.
Most of us don't even use the empire window. ;]
There's really no reason to mess with this option as you can adjust it's detail level in the Options > Effects section.
Edit: Nice to see you've fixed your problems though, many people just bitch about them and do nothing. ;]
This https://forums.sinsofasolarempire.com/408207/page/1/#2930105 ... at least the empire window please.
I know replays are something that people enjoy but, would that be an option to be included for an official release or not? Otherwise my gaming group will just modify that ourselves.
actually I found that this ExhaustTrailDetail 0.430000 is the in game setting, number goes up for longer trail lines, so I was wondering if the other could be the decay rate? it does say "update in real time" in the name, so what would it update by if not Real Time if it were changed to false? Or maybe it's the setting alter+time to take effect, could changing this make the exhaust setting only take effect after a restart instead of as you play? I for one wouldn't mind the streaks lighting up the gravity wells for a little while lol, I tend to enjoy my 100+ fighter and bomber squadrons "tidal-waving" large fleets into powder as the advent lol
I would assume one of two things would happen, either the trail will turn into a Tron Lightcycle type effect and just stay in place, not growing or shrinking, or it'll update in block sections rather then be a smooth effect. Either way, it's not important to worry about. Just flip it on one of the times you're in the mood for messing with the settings and see what happens.
And there you have it, the principle behind all modding lol I'll try that later today, for now I'm gonna veg out and watch some shows on the internet(got rid of TV in 2007 and never looked back )
You may have to go back if you get capped on internet usage. ;] *See https://forums.sinsofasolarempire.com/408217 for example.
Pfft, I work through a community system in my apartment complex, my bandwidch gets choked I just make my priority a little bit higher and they feel the choke while I get the bandwidth admittedly mean, underhanded and nasty, but I always give it back when I'm done doin what I need (current download speed on average is 1MB/s) Imagine my connection as the fat man cutting in line at the cafeteria bwahahahahahaha *ruling his neighbor's broadband with an iron fist*
EDIT: making that one value False does nothing....I loaded up the game, made 5 advent carrier capitals and fully strike crafted them and nothing changed in the tails of the strike craft, only made it to 5 carriers instead of stopping at one cause I was wondering if it might effect large groups, but nothin, so it's a either or kinda option, nothing changes on or off
Hahahaha. Too funny.
lol ty I try, I updated my post on the diplomacy.user text, I added color and a little bit of explination to the more "vague" stuff in that ugly text wall, check out the orange section I think that's something we could play with one way or the other on the Performance<-------------->Eye-candy scale here
TS Server will shut down on May 4.
Sorry yall. Cant justify the cost since few use it.
I use it quite often... On it right now even... Have been for several hours... I understand though since I can't even get you to talk on it most of the time. Oh well, there's always the free servers and temp channels. Back to FastTeamSpeak III on May 5th.
Your on it alot yes. But, your about it. I try to get on as much as possible. I know a few others jump on and off randomly but its not enought to justify the cost for me. I can gladly renew it if someone uses it. I sadly have been working alot, so not been on it too long. If Im on recently its b/c Ive been afk.
Anyhow, Guess I will ponder on if to keep it.
Honestly, I'd say don't bother trying to keep it. Maybe when Rebellion comes out, if we see a flood of new people, then sure, go for it, but right now, the free servers are more then adequate to fulfill the occasional group chat.
and then you also have Skype, MSN, any of the other 100 of messengers out there to chat with out side of game for ideas and such if you actually use it for that, lol I'm more of an offline player actually no one uses the mods I use, cause a few files are edited...for performance and personal views but oh well, we'll just say my gaming has a strong hold of introspection
Assuming you know what TeamSpeak is for, it's also a home for our formerly usual out of game banter, lore discussions, harassment of each other, and other random nonsensical BS. Just got Oatesy to start using it, trying to get other Lore writers to use it more often, if for no other reason then to get real time group input on things...
♥ʊ ʗᵄⱤᴮ☼∩
Quick! Call the Spanish Inquisition before he summons Cthullu!
Why not run a TS3 server on your comp. There not hard to set up if someone leaves there comp on 24/7 and it uses very little bandwidth. It's just connect by IP. Set up admins if you like as well. I have 1 you guys can test out if you like.
Don't mock my creativity! I'll call Mr. Squidface whenever I feel like it.
We could, but we're lazy, and as far as I know, none of us leaves a PC on all of the time. =]
There are many great features available to you once you register, including:
Sign in or Create Account