Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!
Version 1.00 Released!
Make sure to ask for permission before republishing any part of this mod to the public!
Downloads
1.05 + DLC Compatible:
0.12 ALPHA Release:Full Download:http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z
Full Download MIRROR:http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013
MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A
1.34 Compatible:
1.01 Release:Full Download:http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z
1.051 Compatible:
Beta 0.9951 Release:Full Download:http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z
1.14 - 1.181 Compatible:
Version 1.01:Full Download:http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z
Multiplayer Games:We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.
The times are:4pm EST (9pm GMT) Saturdays & Sundays9pm EST (2am GMT) Saturdays & SundaysIf you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!
Screenshots:We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.
Lore:We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.
Maps:Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!
Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com
Bug Reporting
If you want to report a bug please use the Bug Report feature on our website:http://distantstars.mmobase.com/?m=reportabug
Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.
To enable logging:Windows Vista/Windows 7:C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\SettingorWindows XP:C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:LogOutput FALSEChange FALSE to TRUELogOutput TRUE
and from then on any Log files will be saved to the debug folder:Windows Vista/Windows 7: C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug or Windows XP: C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.
Frequently Asked Questions
All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.
1) My game keeps crashing, is there anything I can do to stop it?i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.
2) The loading screens and portrait pictures dont appear properly, whats wrong?i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.
3) Why dont you support converting Distant Stars in to TXT format?i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.
4) Can I mod Distant Stars for myself?i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.
5) Your mod is in BIN format I can't edit the files, what can I do?i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.
6) Why is Distant Stars distributed in BIN format? i) Mods load faster in BIN format and are less likely to have issues in this format.
7) I'm having trouble installing the MOD, do you have any more instructions?i) Carbon was kind enough to do some more advanced instructions out here.
8) Is there any way to make new maps for Distant Stars using GalaxyForge?i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.
Or, the DIY approach (without custom icons):
ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.
Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.
Some statistics...
Since August 2009 to February 2011 we have had over...
400,000 Unique visits to the website12,000GB (12TB) of data transferred from our website
That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded.
Thanks to everyone that has supported us this far and making our mod as popular as it is!
And how can a Locally Administered Address do that?
Heh. Now that's a funny answer.
After seeing a Docu ...
What do you think about an Carbon Planet Type with an high Bomb DMG when attacked but with an big ++ for Iron and Crystal Extraction?
Some Visuals out of the Vid: http://www.youtube.com/watch?v=9nQlO21ALRE @8:05
LoL. Gee Golly Mister! That LAA sure sounds swell!!!!
BTW. . . . . Once I recover from the recent Advent terrorist bombing. Your flagships will be useless against my EWF.
You could already do a me based planet, Just give the planet extremely low HP, and make sure it always had the expert metal and cryatal miners. All you need is a new texture. Just saying.
Yeah, just a dark version of the rock planet.
Just give the use the Rock without a 'sun-side' Texture and replace with the dark side. Bam. Me based planet!
I'm so easy.
He has to be drinking. His use of English is out the window and he wants a planet based on him.
But if you did, see if you can find something charcoal grey with heavy tectonic striations.
Only if the da texture doesn't have any lights on it. I've never actually looked. If it doesn't, then yeah, using the da for the cl texture would work.
Whats wrong with a planet based on me?
Nothing. I support your cause. Go with God... or a competent modder.
No comment there.
best mod, best game, best everything! you win a medal and the queen shall knight you!
Give me a day, may come up with something......
Lol..."Planet Me". I needs that.
What would an Imperium planet look like? I mean, I know what a Carbon planet would look like.
"I’m tired of pretending I’m not a total, bitchin’ rock star from Mars." - Charlie Sheenhttp://www.livethesheendream.com/
Get that moron out of here Stant123.
Charlie Sheen is awesome. Easily my second favorite nutjob. Inches ahead of Mel Gibson, but in a distant second to Gary Busey. =D
"The only thing I’m addicted to right now is winning." - Charlie Sheen
Ah... Gary Busey. "Winner!" for sure.
Man yes it is not my native Language ...
And i dont mean Carbon like the pressed one on Cars or whatever. The Vid gives a better Image of what i mean (Alot of Smog in the Atmosphere so it looks more Yellow, Fuel instead of Water, raining smelted Iron, Crystals on the Surface).
The Carbon what we use is Karbon in German but when i translate Kohlenstoff it gives me alot of things and Carbon (chem.) was the best imo.
I'm officially disturbed.
Anyway, an Imperium planet would be the governmental center of a TEC or Vasari planet. With TEC, you already have Urban planets, which might suffice. Imperium planets could be hot worlds laced with dark, spidery cities which glow with deep purple lights on the dark side. Big boost for Vasari.
Edit: For Carbon, look to Venus for inspiration. Yellow with slightly darker, elongated, mustard colored clouds moving around it.
Yeah, I'm aware of that... But in Chemistry the carbon atom is typically represented by the color black. And since this is Carbon we're talking about, captain ninja himself, a black planet works.
"Hey baby. Got any Carbon in ya?" -Ue_Carbon
"Go back to the troll hole where you came from." - Charlie Sheen
-=WARNING=-
DS crashes with the Beta 4 patch. Checking it out, will let you know why and what fix needs to be made. For now, if you're a fanatic, don't update.
Its either the targeting or mesh change. I think...Cant compare dont have all my stuff. Just making an educated guess.
Nope. It's the player entity files. if you don't at least update all 4 of them, the game crashes.
Comparing them now to see what was changed.
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