Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!
Version 1.00 Released!
Make sure to ask for permission before republishing any part of this mod to the public!
Downloads
1.05 + DLC Compatible:
0.12 ALPHA Release:Full Download:http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z
Full Download MIRROR:http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013
MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A
1.34 Compatible:
1.01 Release:Full Download:http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z
1.051 Compatible:
Beta 0.9951 Release:Full Download:http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z
1.14 - 1.181 Compatible:
Version 1.01:Full Download:http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z
Multiplayer Games:We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.
The times are:4pm EST (9pm GMT) Saturdays & Sundays9pm EST (2am GMT) Saturdays & SundaysIf you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!
Screenshots:We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.
Lore:We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.
Maps:Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!
Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com
Bug Reporting
If you want to report a bug please use the Bug Report feature on our website:http://distantstars.mmobase.com/?m=reportabug
Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.
To enable logging:Windows Vista/Windows 7:C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\SettingorWindows XP:C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:LogOutput FALSEChange FALSE to TRUELogOutput TRUE
and from then on any Log files will be saved to the debug folder:Windows Vista/Windows 7: C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug or Windows XP: C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.
Frequently Asked Questions
All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.
1) My game keeps crashing, is there anything I can do to stop it?i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.
2) The loading screens and portrait pictures dont appear properly, whats wrong?i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.
3) Why dont you support converting Distant Stars in to TXT format?i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.
4) Can I mod Distant Stars for myself?i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.
5) Your mod is in BIN format I can't edit the files, what can I do?i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.
6) Why is Distant Stars distributed in BIN format? i) Mods load faster in BIN format and are less likely to have issues in this format.
7) I'm having trouble installing the MOD, do you have any more instructions?i) Carbon was kind enough to do some more advanced instructions out here.
8) Is there any way to make new maps for Distant Stars using GalaxyForge?i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.
Or, the DIY approach (without custom icons):
ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.
Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.
Some statistics...
Since August 2009 to February 2011 we have had over...
400,000 Unique visits to the website12,000GB (12TB) of data transferred from our website
That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded.
Thanks to everyone that has supported us this far and making our mod as popular as it is!
The Gunships do not have a proper name in the beta version.
Also the Tachyon Generator's description needs to be cleaned up, as it is poorly written.
I still like this mod though.
Yeah, Stant123 already submitted this to Nacey. Hopefully Nacey will correct this when we push this out when the dev patch is offical.
I wouldn't critique models too much--have you seen the hideous Advent envoy included in the stock game?
Speaking of the Advent envoy, does "sacrifice" the ability pretty much work by scaring the owners of the colony you blew it up next to that you'll blame them? Because I see no other way randomly blowing up your ships in orbit would improve relations...
Maybe you're sacrificing the ship and letting them use the hull as a habitation module and the power cores as power sources for settlements, and parting out the control systems and other components as needed?
Hey Ryat, I have a request. When the new patch comes out can you make a capturable version of the Arcadia?, keep it a capital ship but make it captureable with some .01% chance to appear in a graveyard? lol Imagine the surprize when you have that thing floating at the core of your fleet when you jump into an enemy's system, especially if you manage to level it up high enough.
I'll see what I can do but no guarantees.
Holy crap, fast reply! Thanks Ryat lol, rewatching the series again actually and I got myself a little zealous for it lol
Yeah, well I am sick so I have nothing better to do then stare at the computer screen.
I think that when you blow up the ship you release a psychic wave of energy that effects the inhabitants to lilke you. Meh I don't know. That's the closest I could come up with.
Sacrifice some of your own people as penance for killing theirs in the past?
You have a better idea?
Sure. Advent are crazy space girl scouts...They use reverse psycology on you. Make you feel bad, b/c they blew themself up.
Stay Strong my TEC Comrads...Stay Strong...
Don't be fooled by the cookies ...
my comp is playing sick jokes on me... I had logging turned on cause I had a feeling a crash might happen...game waits till I finish making a game ending fleet and half way through enemy planets... mini dump.....
The sick joke part is, I go to the log to look at what happened....nothing...log's empty..it made an empty log file... WHY ME!?!?!
ahh so annoyed.. was finally getting back for the loss of 6 capital ships and some smaller frigates ahh irritating.....*broods*
mini dumps never leave logs
just minor errors
mini dumps are the biggest issue we modders have because they never tell us anything
What is a mini dump, technically? As in, is it dumping files or what?
maybe it's a dumping of a log and a mocking remark of "haha you'll never know now" -.-;
Sumerian sucide squad ATTACK!!!!!
That'll show 'em.......
last I checked, it was the memory reaching critical mass and dropping the largest program eating memory in order to allow the others continued operation. The actual term 'mini dump' refers to the error file produced during said crash, versus a 'crash dump' file, which is much larger and thus harder to glean quick details from, although bearing much more information.
Stant will correct me.
I don't know. I follow the same thought you follow.
shit, I was expecting a long explaination with a grandiose metaphor pockmarked with sarcasm.
Huh...
Yeah, Stant....I was looking for a thesis on it. You know kinda like LAA. Btw the way what is LAA Stant? Will it fix all my problems?
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