I was on another site and we were discussing the types of games PC gamers want but can't have because no one is making them anymore. After scratching my head, I realized that one genre we haven't seen in a long time is the starship simulator. By that, I mean a game that puts you in command of a full-fledged, space-going warship. The last good one I played was back on the 16-bits and was called Starfleet Command I. It was a game that took place in a Star Trek-like universe where the player was put in charge of a warship. You could earn ranks and medals by completing successful patrols and such. Even though it was a simplistic game by todays standards, it still had all the essential feature: navigation, tractor beams, marine boarding parties, damage control, phasers and photons torps, mines, etc. Great stuff!
In the world of 32-bit gaming, we haven't really seen a good starship simulator. There have been a steady trickle of Wingman-type games (with Jumpgate Evolution being the most recent), but those are more about single seat craft and dogfighting. There was Battlecruiser 3000 AD, but that was a disaster. Star Trek Bridge Commander was decent, but it is quite long in the tooth now (but it did have the right idea). EVE does offer command of large ships, but while configurations can be quite complex, you really are still only operating a ship of one.
I would love to see some company take a crack at this forgotten genre once again. After playing Ubisoft's excellent Silent Hunter series, I think a similar, space-based game could be awesome. With today's computational abilities, a gamer could literally walk the corridors of his ship, interact with his crew/systems and engage in detailed patrols (again, basically Silent Hunter).
Perhaps Stardock/Ironclad would be the ones to do this? Both companies seem to love their space-based games. What is more, now that we've seen the excellence that is Sins, a game that will only get better and more epic as it matures with these expansions, the Sins universe would seem to be a natural setting for such a game. I think it would be a lot of fun to see the Sins universe from the bridge of a single vessel, such as a Kol battlecruiser.
Just a thought. I just wish somebody would pick up the spaceship sim genre once again, though.
I'm sorry, did you just call Nintendogs and The Sims a part of the Simulation Genre?
Mechwarrior and it's assorted spinoffs were hardly million sellers - I'd be surprised if they broke 5 million if you put all the games set in that universe together. Wing Commander, despite it's huge follwing and impact on the genre was not quite the top seller - and what it did make got burned on the high quality (or high salary) hollywood acting talent. Tie Fighter and X-Wing sold well - not a surprise since they had the Star Wars license behind them. Try to release them now and see how many people even meet the basic requirement of having a joystick/gamepad to even start the game.
Civ and driving are also not in the Sim genre - they are in their own. TBS and Racing respectively.
All things aside simulator developers such as the Russian Black Shark helecopter simulator that just came out say their is definently a market for simulators and thats all that matters to them. The Black Shark devs put a huge amount of effort into what is a superbly crafted graphics engine that has all the realism one could want.
I'm still holding my breath for il2 sturmoviks next game maddox games are working on a new battle of britain simulator.
check out this site and tell me sims don't have a market. Look at the numbers on the forums. Besides the average age of gamers in general is getting older and appreciation for the finer things in simulators getting a little better
http://www.simhq.com/index.html
I have had some bugs with Starshatter, but i if you really want a Starship simulator etc i would probably give it a try.I wouldnt hold my breath for Northstar from Kerberos, it seems more like vaporware to me tbh. And who ever mentioned Jutland thanks, that one had gone below my rader so checking it out now.
Edit:Hmm seems Kerberos actualy gotten around to relasing some info on Northstar so maybe its actualy comming after all. They had it as a bullet point on there website for as long as i can remember, before even SOTS was out.
Northstar was a bulletpoint because it's always good to tease people with something new - see the hints on Elemental dropped during the Beta of Sins. If anything I'm kind of doubting Fort Zombie ever comes out (the other Kerberos project).
I refer you to forums.relicnews.com. They have comparable numbers, at the least (and they purge inactive users and old threads regularily) - while only being dedicated to one company. There's fora that are far bigger than that for The Sims. One game - and note the plural. The Sim Genre is niche - not bad, just small.
I think we need Star Ships to simulate first
LOL Teseer - You have a point. But really we already know a lot with our NASA deep space probes and shuttles about how it is going to work. Offcourse folding space is not possible yet... but nor was flying at all not so long ago.
@Awac A - that was me about Jutland - and I am greatly enjoying the real time grand campaign. Thats right its got total war style campaign - except its realtime. Pausable offcourse. Zooms you in to the action anytime their is an encounter. I just had one helluva huge night battle!!! The ships were so close to each other that the formations were tangled. BRUTAL!
@DatonKallandor - could not have put it better myself. The sim market is small but still large enough to be profitable. I think also that it is often underestimated. Their was a star trek game that came out recently, but it was sooo simplified it bored me to death. Cannot remember the name. Klingon Academy and Starshatter are the best ones I have encountered so far.
I was surfing around youtube and I came across a video for a game called Naumachia. The word is a translation of ancient Roman which essentially means "naval battles held in a flooded coliseum". The one vid out there now shows a lot of badass fighter combat around larger starships. On the forum it was mentioned that the game is planned to be multiplayer only, though that may change.
I think the hardest part for making a starship sim is having been allow interaction with the crew, or at least a bare minimal of it.
I don't know if anyone of you remember imperium galatica 1 where you can go to various section of the ship and talk to various important crew members, or you can have it less like what happens in mass effect/ST bridge commander. Though in both games, the X-wing/freespace type of simulation fighting is non-exsistant. What do you guys think??
Another possibilities is having an addional layer of simulation like Cesar 4 but instead be on a starship, but if you encounter the enemies, it switches to a freespace type combat mode.
I would still say it should be kinda like SilenHunter 4, just in space.
Instead of a single cockpit it should have different stations like you do in SH4.Weapon loadout and management.Crew management, watch shifts etc.Compartment management.Damage control management.You dont stear a starship with a joystick you order it around with a heading, can be done either from 2D map or 3D map/view.
Imo you dont have to be able to walk around on the ship or talk with the crew like it was a RPG. Just some different consoles like SH4 or the Janes Submarine games.
Not to change the subject much but how would you compare Jutland to Pacific Storm: Allies?
But having to be able to walk around and talk with the crew adds an extra layer of realism, and besides, able to fly the starship yourself is kinda cool.
star trek legacy, it s*cked a*s, at least on the pc.
but generally, it is true that simulators dont attract enough crowd (i.e.) money.
star trek legacy wasnt even a simulator at all, it was an arcade third person shooter in space in my opinion.
don´t get me wrong, you can earn a lot of money with simulators, it´s just that it is mostly not enough to interest the big publishers (ea, ubi, etc.) and the risk is much much higher than releasing a starcraft 2 or something like that.
the only sims that get real attention (atm) from outside the simfans are x³ and silent hunter and that´s because both build on a large fanbase that was build back in the days, when sims still were popular (read: when only geeks owned computers )
x³ is - of course not directly, but in some ways - the grand grand newphew of elite and silent hunter is just silent hunter, number x.
the last really popular simulator that i can remember was freelancer - which was released when? 2003? something around that - and freelancer wasnt even that "simulationnish", it was easier to play with mouse+keyboard than with a joystick (though i prefer that)
i know, this has already been answered...but nintendogs?? mechwarrior? tie-fighter? NINTENDOGS??
first of all, when was the last mechwarrior released? when was tie-fighter released?! 1994 when i remeber correctly? seriously, that is hardly a good example, to show how tremendously well space-sims have prospered...(oh yeah, same goes to wing commander). the mechwarrior series had a lot of really nice games, but there hasnt been released one since part 4 - and again that´s a game that already had a large fanbase from back in the days.
car driving games are the only real sims (in term of simulator like sitting in a cockpit of something) i can think of that are really popular and even those became extremely arcadish for the most part (nsf, burnout, etc..)
so datonkallandor is quite right when he says that the sim-market is a niche...
Yeah that was Star Trek Legacy. The game that showed once and for all that Bethesda is one of the laziest developers ever. They didn't even bother with making a new engine for Legacy - they took the Armada 2 engine. Of all Star Trek game engines they could have chosen, they chose the RTS one to make a 3rd person spaceship shooter. Hell, there were folders and files from Armada 2 left over in the Legacy install - no one bothered to even remove them. Can't think of anything more lazy than that.
well, in bethesdas "defence", they were just the publishers and left the programming to someone else
What about the flight simulator series? It seems to have a excess of addons and I remember seing a magazine dedicated to it, so I would say that the simulator business is quite large.
I'd say flight sims have an much larger following than car simulations. The only real car sim I can think of is GTR. The flight sims that come to mind are Microsoft Flight Simulator series/MS combat flight simulator series/the sturmovik series/falcon 4.0 series/strike fighters series/first eagles.
There are magazines that are for flight simulations. A lot of this has to do with pilots practising on their computers with the many dedicated specific aircraft simulators on the market.
Hey once we got some proper Star Destroyers up we might get a resurgence of the Starship Sim genre.
@chip5541
Hey Chip good to see you mate.
Jutland is much better than Pacific Storm Allies for my liking.
Pacific Storm:
Jutland:
I guess u know what PSA is like so here are some shots of Jutland from my fraps:
Hell all I want is either Tie Fighter, X Wing or X Wing Vs Tie back but make it great like it use to be... seriously Lucasarts come on you make it good there will be plenty of money to rake in.
Also someone needs to make Mechwarrior 5 not the console version crap but like the old ones now those where fun. I heard some rumors of MW 5 under development but it was a long time ago and they said get this Lucasarts and mircosoft...???!!! but nothing new of late so ya...
Hey Starfleet command now that brings back good memories... the 2nd one I think. The are rumor of a 5th but ya... nothing new so only can hope again.
Also to keep rant I do play Eve Online its fun.
But what did happen to all the simultor games... they just kicked the bucket.... Stardock and Ironclad come on makes more new good games ie simulators!
I miss Tie Fighter too. I have high hopes for Naumachia in that regard. It looks to have much the same sort of gameplay. Just check out the alpha footage.
http://www.youtube.com/watch?v=rL8usuG0avM&feature=related
That brings back memories.
No worries, after Elemental and Demigod, they will have plenty of revenue to start up new ventures Who knows, maybe they will try their hand at sims.
Anyone know a safe place to get the starshatter demo? The full game has a rather hefty price tag so I figured I would give it a spin first. The main page download links to fileplanet which has an outdated file and two other sites I don't recognize.
Sorry don't really know. When u do get hold of the demo I believe it is very old. I think it may even be the original starshatter - ........... gathering storm is an addon u see
What is the link to the Jutland homepage? The game really has me interested. I haven't seen a good naval sim in quite a while.
As far as I know there is no Gathering Storm demo - the only demo out currently is original relatively unpatched Starshatter.
There are many great features available to you once you register, including:
Sign in or Create Account