Okay, I'm a vetran GalCiv II player and I can't figure out for the life of me how to construct a Terror Star! Somebody Please Help!
I didn't think the StarBase speed boost worked on a TS... as there is no other way to do it, unless you speed boost all the constructors over there first, then build it and wait 10 turns.
Probably a fleet/unfleet movement point bug...
What do I win?
Hey, just tried the fleet bubble thing and it does work. Using one ship, with a warp bubble, brought the fleet speed up to 4.
What version of TA are you running?
Nothing, because you're less than half right.
It doesn't. There is however another way to do it, and it's not the way Draslin found below.
Good eye. That does work, with only the warp bubble ship in the fleet with the TS.
He's running 2.02.
Hrm, I'm going to have to sit and think about that one then. A way to cross an immense galaxy in one turn, without a fleet bug as mentioned.
It is a fleet bug, but it's not a fleet bug. It is required to use fleets for it, but simply fleeting/unfleeting (wasn't that the old fleet bug?) is by no means all of it-and in fact the unfleeting portion is not necessary.
ShipMoveBonus abiltity beyond normal values, maybe... stay tuned, the upcoming spy-ships of X-Worlds get to go around nearly as fast thanks to the new & espionage enhanced modules & a tricky engine called "Dimensional Jumper" or the previously introduced "Magnetic Ride"!
No.
No, that's not it, either.
Think outside the box, people!
Sounds like this is a Sole Soul Contest! A Joepardy type thing! Whoever gets the right answer, SS will give them 20 Karma! How does that sound?
Is it fleeting a terror star with a bunch of huge hulled ships... then saving the game and reloading it, which gives the fleet a higher base speed (with TS included), and repeating? I remember there was some type of bug like this, but don't recall it happening on a regular basis, more of a thing that would just happen sometimes.
I'm fairly positive that bug no longer exists, but I haven't checked.
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I don't know about 20 karma, but I'll see what I can come up with.
*rummages around in his closet and isn't seen for two years*
Hrm, if the unfleeting portion isn't required, but it IS a fleet bug, and its something that requires late game...
So:
1) Adding a ship w/ a warp bubble to the fleet AFTER the fleet has lost all, or all but 1 point of movement. A tiny ship w/ a warp bubble and a high logistics skill could accomplish this if this bug is what exists
2) If a TS is fleet, can it enter orbit of a freindly planet? Also, do the points from the WB return if you enter orbit with them spent and exit orbit w/in the same turn? A combination of those two being YES may lead to some planet hopping on a packed galaxy
3) Not exactly controllable, but if fleeted with a ship w/ a Surveying module and hitting a Black Hole it could pop anywhere...the whole fleet pops away right, not just the survey ship?
20 karma would be cool. I've been stagnant for months now and I think I saw over at the Elemental site something about high karma people getting into one of the betas even w/o pre-ordering. I need a new rig before I think about playing that game however.
Note, I am just poking into the dark here. If I'd just get around to starting up galciv I could test these theories lol.
Warp bubbles don't matter.
You can't use the warp bubble ship + TS + nothing else in the fleet as reproduced by Draslin for this.
Planet hopping is useless at speed 1.
Never tried with a survey ship. Interesting idea. Not what I had in mind, though.
The planet hopping would only have been an option IF all other things fell into place.
So, hrm...no WB's needed, TS fully constructed across an immense map in 1 week and able to unload the payload.
What about the ORDER of the ships in the fleet. Does that somehow bug out with the TSs low speed?
Please stop picturing me sitting there like Winneh the Pooh tapping my head saying "think, think, think". Oh crap, you probably weren't, but now are. Where is that dag blasted Backspace key?
Nothing of the sort.
Composition matters, though.
I'm not gonna give up yet. With that bone you just tossed, I'll have to gnaw on for a bit and wonder what could you place in a fleet with the TS that would make it move faster, yet not be a ship w/ a module that...makes the fleet go faster.
I know there is a movement bug with constructors getting to a starbase, but I am not too sure how that could be exploited for such a task. What I'm speaking of is that if you have a constructor w/ 0 movement left a parsec from a star base and you land another cosntructor w/ movement points remaining on that parsec then go to upgrade the star base, you can use the movement-point spent constructor to actually upgrade the base. SLIGHT exploit of the starbase upgrade screen in the sense of 'constructors remaining'.
Fleeting a ship w/ autopilot already plotted cancels it's autopilot correct? That would be a horrid bug, make a 300 point movement ship and have a TS intercept it's autopilot and fleet with it lol.
DAMNIT SS, I think you may do what I couldn't get myself to do for months....start up the game and try some stuff. Did KP put you up to this? I know he knows I cant resist a riddle akin to this.
Nope, it was all me.
That's not it, either. That would be a horrid bug, and I'm fairly confident it has never existed.
Also, you can't make a 300 move ship, even in DL.
That bug is actually a bit more complicated than that.
Well then I guess you'd better figure it out, hmm?
And just for the record, I said I could get the TS across the galaxy in a single turn. I never said I was going to get it to have more than one move point.
*waits for brains to explode*
I was exgaggerating a number...however that makes me wonder what could happen, with all race's passive speed & miniturization bonuses, a huge hull piled with nothing but engines, all the super projects/galactic achivements and the arcean buildings...and the mega event that doubles speed (I'm remembering this one correct?).
I doubt that bug never existed though...I'm just trying to to figure out some odd thing that shouldnt work, but it does.
Moving the TS along a line of ships/starbases perhaps..some sort of points used bug there?
There is an obvious answer, but I figured you weren't talking about the cheat for teleporting a ship. Moving on...
Hard to pull off, but the UP proposal to move ships on war declaration and the nearest ZOC is next to their star thanks to influence bases. Nope, not something you'd be able to use often. Also, doesn't require a fleet.
Remember, you DID say 'think outside of the box' lol. Your gonna start getting answers like this here soon if I don't boot up the game...
Nope.
Also good, and not too hard to pull off, but it'd be difficult to get it to the exact tile necessary to blow it up on the same turn. In any case, the method I'm talking about could theoretically be used every single turn.
I don't remember the event doubling speed, but it's been a very long time since I've had it. I think it was 50%. From what little I remember off of the top of my head, that should be enough to make DA/TA equivalent to DL in terms of speed-possibly slightly more.
With a 24 starbase military array, and +2 speed from each, we're at +48 speed. With the hyperion shrinkers from 9 other races and our own, we can achieve 100% miniaturization from research, 150% from shrinkers, for a total of 250% miniaturization or a total of 555 space on a huge hull, which lets us fit 16 stellar folders in for +96 speed (with 14 space left).
2 (TA base) + 3 (Impulse, Warp, Hyperwarp) + 2 (customization points) + 1 (Terrans) + 1 (hyperion shipyard) + 1 (innovation complex) + 1 (Hyperion Propulsion from Thalans) + 2 (Arcean speed techs) + 2 (Adv Nav center from Arceans) + 96 (16 stellar folders) + 48 (24x MSA) = 159. Add 50% to that and you'll get 238 due to truncation.
(DL would be 275% miniaturization x 80 space for 300 space at 9 space each or 33 hyperwarp III's for 198 speed plus 1 base, 3 from techs, 2 from points, 1 from hyperion shipyard, 48 from the MSA for a total of 253.)
So of course I've neglected minor races building hyperion shrinkers, and if you can get all 8 of them to build them then the numbers are as follows: 370% miniaturization for TA, 395% for DL (using Yor) for 705 space in TA/396 space in DL, with 22x6=132 or 36 more speed in TA as opposed to 44x6=264 or 66 more speed in DL.
Final numbers thanks to minor races would be 195 before the mega event and 292 after for TA, whereas it would be 319 for DL.
So I suppose I've proved myself wrong.
But-neither one of those is 22x15 (immense for the 22, parsecs in sectors for the 15, diagonally) --> 330 parsecs. Well, all right, 329, if you count the one you start on, and of course the star's never going to be exactly in the corner, but you get the idea.
Perhaps I should just say that even if we had a 100x100 sector galaxy I could still cross it in a single turn. 1500 speed, anyone?
Ok, just to try to narrow it down a bit:
Can ANY race do this? or is there only certain races that may have this ability?
it does require fleeting and does require that you be far enough along in the game (which means that a certain tech/techs would have to be researched first in order to make it work).
Any race.
In fact, the Arceans may be best suited for this, believe it or not.
(Where we're going we don't need engines.)
It's not so much that a tech or techs is required (it can be done without researching almost any techs), just that you need to be a bit of an economic juggernaut to have the resources necessary.
It's gotta be some kind of screwy diplomatic bug then. Like giving another civ your terror star, then buying it back from them (which would require you to be an economic powerhouse). Usually though when you gift a ship it stays where it was at, but maybe the TS is bugged and moves it to the AI's planets. (of course, i've never tried that, and it's a big doubtful IF). The thing is if that did happen, how you could actually get it to go to the planet you want it to go to? Unless there is a bigger bug where the planet you select on the map and click 'speak to', makes the TS go there....
Then the Fleet option comes into play where you fleet your WB ship so that the TS can reach the star to blow it away.
Alright, enough of all that... i'm going to bed.
Correct; it's not bugged.
Nice stuff, but none of it works.
Did you disprove this as the method? Would make sense on the economic juggernaught since you'd need a pile of ships.
Curiouser...curiouser.
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