Okay, I'm a vetran GalCiv II player and I can't figure out for the life of me how to construct a Terror Star! Somebody Please Help!
There are five techs that you must research (starting with terror star development), after which it takes 6 constructors-one for the foundation, and one for each of the additional structures. When it is completed, it takes 10 weeks to mobilize, and then moves at 1pc/wk.
You begin building them as you would build a normal influence/economic/military starbase.
Don't laugh... plain silly just me too had a hard time figuring this out at first. For the life of me, the only 'logical' reaction was to make **A** simple ship as a TerrorStar.
But, it isn't there - of course.
Now, the usual RTFM suggestion might have worked back then - if we could have had such manual handy.
With newest update versions, players have it easy (or easier).
Terror stars have always annoyed me, they take loads of constructors, loads of time and loads of money to do what? Blow up a couple of stars. By the time you can get a terror star anywhere near a major enemy planet youve probably crushed them enough that they are going to surrender anyway! And the other thing
Terror stars should be able to shoot individual planets. If i could just go and wipe up all the useless planets and turn them into useful mines it would be a lot easier! because as it stands most of them are in the same system as one of mine
Yeah the terror stars are a wierd mix of over powered and under useable. Their cost and limited use over balance the fact they serve only one purpose. Sure you can vaporize a whole star system but that seems to be counter productive since you can't take over any planets (because they are gone). No population, no influence, no territory. All that effort to get one and all you get is a bunch of new asteroids and a cheesed off neighbor.
I think a terror star would be far more valuable if it was a mobile military starbase with all the trimmings.
I call that a very nice idea...
Give the TS military starbase modules and the option to join a fleet. That would be great.
...
You can already fleet a TS.
I built one but it has no weapons or defenses.
How do we are arm the TS - it will not take anymore constructors.
After the last constructor has done it's job, then you must wait for 10 weeks as the Terror Star "boots up". After that point, send it towards the star in a system and then watch the fireworks. Note, a STAR, not a planet. Some people have had some issues with them.
Also note, this thing oonly moves at 1 square a week...so if you can, build it right next to a star so it can be useful fairly quickly once it's operational.
Also note that you can't put weapons or defenses on them.
Out of curiosity, will the Terror Star obliterate everything in the star system, including enemy ships and starbases?
Yes. Even YOUR ships if you have any in the system. The Terror Star survives the blast though.
Kool. Reminds me of background story from a different game, Star Control 2. In that game, a race called the Shofixti used some sort of device to trigger a nova on their homestar that destroyed a signifaicant portion of the enemy fleet, as well as the Shofixti homeworld. I guess you could replicate that in GalCiv 2 by blowing up your homestar when there is no way out and you are surrounded by enemy ships. Talk about going out with style.
Anyways, thanks for the info.
The TS has a use in the galciv2 storyline in the end of the TA campaign as well.
You can speed up the terror star by fleeting it with a ship carrying subspace bubbles or some such, the module that increases fleet speed.
Use only one though, I've had strange results.
Does that still work? It happened in beta, but I thought they axed that. They put in a check if there is a TS in the fleet.
I remember doing it with the full release, it might have been patched out of the game since then. Haven't gotten a terror star put together since but as I recall it was sort of buggy. If you had more than one of these bubble ships in the fleet, or any other ship for that matter (1 bubble + 1 TS = Go!) it wouldn't work.
And an aside, honestly I don't see why it should be hard coded. If people want to mod the ship to greater speed, why not let them? Even with the bubble fleet, its only going to move at 4 points. Its four time faster, but by the time I have a terror star my ships are flying arouund at close to twenty five. Like wise I Think it would be very interesting to add additional modules to the terror star to give it military starbase like attributes.
Build one under cover of home territory and then move it under escort as a mobile battlestation not unlike the death star. As it is, the terror star is more of an instrument of "Hey I just shot myself in the foot" or the most expensive Mining accessory ever.
Anyway, I'm hoping to affect at least some of said changes in a mod.
Yeah, it's been fixed.
I thought so, but I also remember the warp bubbles not working at one point, so I had some doubt that it was the TS fix that broke them and it got undone.
I really need to play galciv2 some more. I'm becoming more and more out of touch with things.
Well crud, thats disappointing. I had thought it was an intentional thing, it made sense. If the warp bubble can help along however many ships, why not a terror star? Oh right, arbitrary implementation of a deus ex machina mechanic.
Again it would be nice if it was moddable, if I wanted I could create a free hull with 10000 hp, and a weapon that does 10000 damage for a build cost of zero available only to my custom race at start but I can't mod the speed of the terror stars. Oh Noes!!!!1!!! (Or so I understand)
Sorry, overly critical, a Deus ex machina mechanic bothers me anywhere I see it.
"This works here, but it doesn't work here inspite of the exact same implementation of the concept."
"Why!?"
"I can't tell you, just don't look behind that curtain. Or I'll have to kill you."
It would make sense if the terror stars required more logistics than your maximum capacity, and hence were unfleetable. Given that they can't have weapons or defenses anyway, if you place even a 1 attack tiny ship on top of it, the enemy should have to go through that ship first, if memory serves, so fleeting isn't technically necessary.
This would make the warp bubble issue irrelevant, and would help to explain why they're limited to 1pc/wk speed-because they're so huge.
I agree that as it stands it doesn't really make sense but then again the last thing I want to see is a terror star that's too powerful, and if we wind up with terror stars that aren't powerful enough instead, I can personally live with that-apologies to those who can't.
Yeah the logistics would make sense. Eh, I don't mind if thats the way they want the standard balance to be, I'm mostly miffed about the modding difficulties/roadblocks. Thats part of the greatness that is GalCiv.
"I think it should work this way."
And GalCiv, being an obliging sort of fellow channels its inner Patrick Stewart and says "Make it so."
As an aside, It would be interesting to see how loading up the terror star with Military Starbase enhancements would mesh with the laws restricting modules on starbases. Building a terror star in the midst of seeing a law like that passed permanently might encourage you to leave the UNP just so you could build what you could finish building your mobile starbase. (And under those conditions, I too would prefer not to see a terror star zooming around faster than 1pc/wk)
There is worse. There is a UP law banning the construction of Terror Stars themselves.
Huh, thats a good one though. Wonder if it destroys existing terror stars or not. Build four or five, the law comes up and then you use your influence to ban anyone else from building one. Cool.
Well, Terror Star speed should be increased if playing on larger maps, at least. Having a TS on a tiny map would be incredibly powerful, but on an immense map is just a sightseenig type of thing. ("Welcome ladies and gentleman to your trip on the TS, please be patient, as your trip is going to last 235 more weeks until we reach Andoria Prime.") On immense, at speed of 1, to travel from one side to the other will take more turns than the game is likely to last. Immense should have speed 4, Gigantic 3, Large 2 Medium and down 1. Something like that, so they are not completely worthless.
But, it can't be modded! Weeeee!
Oh, shit.
I've just realized...
Since the TS can be fleeted, you can get it across the galaxy faster. Hell, a single turn, if you're far enough along in the game.
And no, this has absolutely nothing to do with warp bubbles.
I'll try it in my next game.
-
Edit: Unfortunately...
It works.
I can get a Terror Star from one side of an Immense galaxy to the other in as little as a single turn, and then use it to blow up the sun, on the same turn if I feel like it.
And this is the part where I wish GC2 was MP so I could use it on people.
There are many great features available to you once you register, including:
Sign in or Create Account