Sins: FreeSpace 1 - A conversion project for Sins of a Solar Empire 1.17
This should be the final release for this FS1 era mod. It contains the update and a couple more fixes. The maps should also work with 1.17 now. Install instructions included.
There is a new mod in the works for the FS2 era and entrenchment. When that is finished we will hopefully revist the FS1 era.
MOD DL link:
FreeSpace 1 for Sins 1.17
Forum Urls
https://forums.sinsofasolarempire.com/175716
http://www.moddb.com/mods/universe-at-war-freespace
http://fs2modproject.invisionplus.net/
i finally got it to work that last down load you updated worked thxs for all the help its a awesome mod
sweet thanks for answering most of me questions. as you can tell im quite excited about the mod and a freespace lover
i was wondering how i would go about getting the map's that you made for FS1 to show up in the new game menu?
to get an old map to show in sins 1.17 you would need to use my map updater v2.0.1 from this thread
harpo
The new updated maps in the final release will work by dropping them into the folder G:\Stardock Games\Sins of a Solar Empire\Galaxy. The old maps need to be updated either with harpo's tool or manually by changing the 'planet upgrade levels' sections to the new style for stars and planets (in galaxy files). That and the version number to 3.
sup guys the mod, was just wondering how the progress is going on fs2 what yall have so far ? what ideas you have ? )
i've tried installing the mod. everytime i hit the enable mod button and try to go start a new game the races are still the originals. any help would be appreciated
something similar happened to me too. have you checked the modpath? I found that I had one sub-folder too much in there, bc of how the file is structured.
it may look something like this: ... /Ironclad/Sins/mods 1.17/Freespace Mod Final/freespace Mod/...
when it should look like this:
/Ironclad/Sins/Mods 1.17/FS1ModFinal
just look in there. once in the mod folder there should be directly several things like Mesh, Movie, Particle, etc. no folder in between.
oh i see now thanks very much
I guess this is what they call necromancing threads.
Hehe, yeah. but now that its up i want to try it out, never seen it before actually. Wonder if it works with latest version, maybe harpo's will do the trick.
malanthor, seeing as the mod is FOR 1.17 then the mod updater should be able to update it to current. but there are SIX changes from 1.17 to 1.191 in the entity files so it will NOT work by putting in the mods-v1.191 folder you will NEED to place it in your mods-v 1.17 folder and use the mod updater to update it to current
Thanks Harpo. Ill do that.
edit: meh, minidump and minidump. Oh well.
Go here Radu.
thanks
if the makers of this mod are on the forum around yet, I would have a question
I returned to my old mod project I worked on about a year ago; goals were to focus on recon aspect of strategy, 'cruise' missiles as main anti-ship weapon (plus defence against them) & increased fighter capabilities
the third point is little problematic because of two hardcoded limits; first, only 2 types per unit in code, second, the same limit for a group of different ships with also different fighter squadrons on the board in use (when you open the window to launch them)
the idea was to equip most (if not all) ships with some support vessels: smaller frigates and freighters with a kind of all-round heavier assault craft, coming in a small squad of two units, while larger ships would carry larger squads of specialized fighters and bombers; further additions were 'elite' squads on some capital ships or 'mercenaries' on freighters
however, when I select, say, a carrier and a frigate together, and open the launching screen (which now should contain three types of squads), the game CTDs; any ideas on the issue?
ah and I would love to post some screens to show the work, but I'm too lazy to make UV maps and am writing from my work anyway
Shimko, Entrenchment allows up to four fighter types per vessel.
Oh, and nice potato avatar.
i know this is probably a long shot but i was wondering if any 1 has the free space 1 mod download ? the link dosint work i played this couple years ago was my Favorite mod any help is much appreciated
I have a copy of the FS1MODFINAL_for_Sins_1.17.rar but at 217 mb would prefer to do the upload to my filefactory or the wetransfer service.
yeah that would be great just lt me know when its up . id love to get it tyvm
it IS just the sins 1.17 version, and will in all likleyhood CAUSE minidumps in the current sins 1.193.
and will start uploading soon
would your mod updater work for it ? and tyvm
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