Researching is for Engineers, Colonizing is for Sissies, and Plundering is the only true source of happiness.
-John Skalavan, Founder of the Pirates.
I have finally readied the first beta of my Tri-Pirate Mod!
There is more extensive information in the readme file, but here are the basics.
This is far from finished; it does not include either my music mod or Gurkov’s sound mod.
Almost All models are fill ins.
The capitol Ships aren’t even close to what will be in the final mod.
Most of the abilities are complete, but they will continue to be improved until the final release.
The research (However little there is) isn’t even close to finished; I just have a basic idea of what the final research will be like. As such, many advanced structures (such as the cannon) are available from the start.
The main point of this beta is too testing the structure of the pirates.
I hope to receive feedback on any various bugs in the mod, and in ideas for the structure of the pirates.
Oh, yea, I also hope to increase the general respect for the Pirate Juggernaut.
“This ain’t no asteroid maty”
Kudo’s to Gurkov, and the Seven sins team especially: DanMan, XmasBeer, and Fileosoft.
Double goes to Stardock, Ironclad, and Relic (for making HW, the music of which is not in this beta, but will be in the final mod)
Once I get enough info, I will release anouther Beta, one much more advanced than this one.
You can download it from MediaFire here
http://www.mediafire.com/?31zdmmmmzz1
please....I want another beta
...one....
post screenshots of what you do have.
UGH!!!!!
Answer is still the same.
I have yet to change any models or 2D art. If I posted pictures, they would look EXACTLY like the TEC.
As soon as I start to add new models (will be a VERY long time, as I need more modellers and texturers) THEN I will post pictures.
I know how you feel, but as yet, this mod is not photogenic.
I promise I will post pictures as soon as they are worth my time to do so.
(I am also photgenicly challanged, which is why I don't just post a bunch of pictures of the Marza and other TEC capitol ships to show you what I mean)
Shadow-
I have figured out what I will do.
I will give the Pirate Defender, a defense frigate deployed currently by the Akkan, an ability called "smuggiling"
This ability will generate reasources over time, as long as the defender is in orbit around a nuetral planet. It will also keep that planet from being colonized. The income will be Very slow, so plundering will be incouraged. More Defenders will NOT increase the income of the planet.
The looter will gain a major armour boost, and will be increased from 30, to 50 reasources per frigate killed.
I finally got the mod to work! A couple of notes off the bat here though:
1. The Marza's pirate missile is broken. The autocast for the missile's "Seek and Destroy" ability does not work, and I have to manually do it every time.
2. The loot does not seem to be working on neutral ships hanging around neutral planets, for the Kol or the loot ship.
3. 350 crystal but 2000 metal to call a fleet? Is that a bug or purpouseful? I can work around it if it is, but just pointing it out.
Also, if you need any voice acting work, I would be happy to help. I have a lot of acting experience if you could use it.
Edit: Also, shouldn't the pirates not have any shielding, just pumped up hull?
Thank you for the info.
Yes, I know the Pirate missile doesn't seem to work.
I will look into it, maby I will change, and make a differnt ability if I can't get it to work right.
I've never had a problem with loot not working on neutral ships. However, you could easily be right, I will look into.
Yes, the expense for the call is purposefull. It does need some re-tweaking, so that will be better by the final release.
About the shielding. That is what I figured originaly, but I think it would be too difficult to ballance, so I made very weak shields. Maby I need to make this more obvious.
Currently, I am not doing any voice overs. However, I am willing to consider it.
Do some piraty voiceovers for a capitolship or two, and send them to me so I can consider it.
Oh, I figured out what the issue is: sometimes the loot ability DOES NOT work. Sometimes it does, but sometimes it doesn't. This is rather annoying, especially when you can hardly make anything anymore. xP
And I'll make some voiceovers, granted they will be low-quality at first but I can re-record them if you say yay or nay. where should I send them?
Edit- They're finished, just need a way to send them to you now. I did a couple for Marza, a couple for Dunov, and felt like doing one for the rogue.
Awsome.
Eathier Email them (I think you can use the "e-mai" thingy when you scroll over my name)
If not, upload them somewhere.
Then, PM me, I will be off and on, and most likly this will be my last post in this thread. (Just becouse it will get buried by the next time I see it)
Ill keep it up for you Tesla
more power for weapons and misslies
I will consider it,
Got the smuggiling ability working. (which will fix many of the problems that ShadowMastiff pointed out)
I will now move on too fixing other aspects that were brought up,
Figured out what I am going to do about anouther beta.
My internal build has gone past a point of no return, so eather I finish the mod before releasing it, or release a RELLY crappy beta.
And I don't want to release a beta that is pretty much the full thing, so I am going to finish the mod, and release a beta, adn only let a few people in on it.
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