I’ve been viewing my Multi player replays and have noticed some people immediately build a second Cap Ship. (Well as soon as the needed requirements are met)
This goes against the commonly used starting strategy of scuttling the Cap factory once your 1st ship is built.
I tried this strategy of building a second cap against some comps and it appears to work against them.
Given a 3v3 or 4v4, what’s the general opinion on this strategy?
And what should the second Cap ship be for each race?
p.s. Does anyone else have problems with viewing replays. In 3v3 or 4v4 replays, most of them have a player or two’s actions not recording. He will just not develop like he did during the game?? Am I the only one?? I've asked this on the technical form without any response.
Well that would be interesting. I planned ont esting it but never got around to it. I just assumed as most abilities do not affect strike craft in the slightest, same was true for Vengence. I will test this if Cykur gets around to testing it with me
Tested. The bombers that attacked my Rapture got spanked.
Yes i tested it too, it works BUT it's not great. Reason for it is that people use fighters, if they used bobmers that be great. When fighters target your cap they will deal little damage per squadron, so they will take little damag ein return. It works better when the fighters target a light armored target like Illumiantor. BUT once again it sucks because despite the damage the fighters take back is increased by 200%, the illumiantor will die after one volley and you are out 75 antimatter Think this thing needs aoe effect to be useful on frigates.
Yeah Vengeance is not good on frigates. It's just good for making your cap a less appealing target for focus fire and bombers.
If Vengeance would be applied before mitigation AND would retaliate Phase Missiles and Nano Disassemblers the Rapture could even be a good ship against the standard Egg+Assailants setup that eats Motherships for breakfast.
I'm in a 8 way single player game and i have 4 Cap ships. 4 TECvs.4 Advent. i have a massive fleet that i was planning to take to a world with a valuable artifact. i had to evac after major onslaughts from from 2 factions and when i tried to retake it i had wasted the surface, but an allie took it! and some how the advent started "purging" one of my planets that was an extermly important choke point. when i was just finishing jumping in to the well, another ally took it. no doubt, having 4 caps makes me the most powerful faction, what should i do about this?
P.S. having a level 6 Sova in your fleet is a valuable asset!
You mention the Trinity, what is the Trinity for the Advent? I have heard the term before but dont know which ships are being referred to.
Thank you,
-Teal
Trinity = Radiance, Rapture, Progenitor
Radiance uses Animosity -> enemy focus fires on Radiance
Rapture uses Vengeance -> Radiance retaliates focus fire damage
Progenitor uses Malice -> Retaliated damage is propagated for more damage
It's not as effective as you'd expect.
There is actually another holy trinity but weaker its used primarily for raiding.
2nd Trinity Progenitor, Rapture, Halycon
Progenitor uses malice -> deals more damage
Halycon uses amplify energy aura -> deals more damage
Rapture uses concentration aura and vengenace -> shit load of damage
combine this with some carriers and other frigrates you have a powerfully damaging armada.
or Even better you can do what some people are doing and go for
The Holy Quadrinity
Progenitor, Rapture, Radiance, and Halycon
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