If its a pretty good match up each team eventually gets every upgrade and is on level 25. I think demigods should be able to go up to 100 (doubt it would happen) but that way u keep on getting better and things dodn't balance out. After 25 though u just wouldn't get any more skill points.
I agree with you. Unfortunatly i haven't gotten the beta and probally won't but i understand where your coming from. I was a big AOE (age of empires) fan until supreme commander:forged alliance came out and i felt the population max led to extremely drawn out games where your at a truce until one person makes a mistake. The same concept can be applied to most games. WOW, EVE, even supreme commander. At a point most games go to a stalemate until one person makes a stupid mistake. To counteract this i feel that the developers should either write a script allowing endless levels at an exponentially greater strength as to makes the game progress even though you have maxed skills or after everyone hits level 25 involve a deathmatch mode in which either creeps would not spawn or spawn with decreased health and demigods would get some kind of buff. Anything that would end the game faster. Another idea would be to add the ability to introduce lives into the game at that point so you have 3 lives and since everyone is maxed it would be entirely strategy based. In other words i agree something does need to be done.
Yah several games I've had maxed every thiong and tons of gold just trying to kill them. It becomes and agravating process were u fight like hell for every inch gained.
I personally like fighting for every inch gained. I just wish it wasnt because I had to wade through creeps when it should be because players are holding you back.
Well fighting alot is fun but i like to see my Demigod continue to develop throughout the game.
Yeah. I think leveling needs to go a lot slower.
Or as I said just keep on leveling up
There are many great features available to you once you register, including:
Sign in or Create Account