Hey Everyone
My name is Mario and I am 19 years old. I have been playing DotA for about 4 years now and I am good enough to call myself a Pro DotA player. I heard about Demigod from one of my friends and I have been waiting a while now for beta 2 to be released. I am looking for something different than Dota, so i do not want this game to be exactly like DotA, but i know that this game was based of alot of things from DotA. I would like to start off by saying that I think this game has alot of potential, but so far I am pretty disappointed (from the competetive aspect at least) with demigod so far. I am gonna try to not even focus on player balencing as of now, I think the main focus should be on overall balancing of the game on less conserned on specifics. I know that we are still in the beta phase and there is gonna be alot of changes, so I am going to list out the things that have stood out to me so far playing the game
First things I want to talk about is Gold and War Ranking. I think there needs to be more ways to differentiate the ways you obtain gold. As of now the only ways to obtain gold are from hero kills, gold mines, and the team gold that you get naturally which can be upgraded through currency on the citadal. Like I said before, I do not want this game to be exactly like DotA , but i think this needs to be fixed. In DotA you get gold from last hitting of creeps. I have seen comments from people on this forum that think this idea would not work in this game and I do not think it would ethier, but there has to be a way to get gold besides of the three things mentioned above inorder to add much needed depth to the gameplay. I think that Demigod should be more balanced between pushing and hero killing. I think that you should get more gold for the more enenmy towers that you have taken down. Whether it is a constant increase or just a large sum I think you should get more gold from pushing down towers inorder to put emphasis on tower defense.
I also dont like the idea of war rankings just increased over time and that they are always the same as the opponent. This leads to a lack of depth in gameplay and a relitively boring gameplay as well. I think that your War ranking should also increase as you take down enemy towers further increasing emphasis on tower defense add much needed depth. This way when you lose towers, your actually losing more than just positioning. And this will also give a much needed buff to the general heros and will also make them play more how they are suppose to and focus on pushing and bringing down towers and this will increase gold and war ranking for the team making them much more useful.
Other topic I would like to talk about is the Creep A.I.
I think there needs to be aggro on the creeps so when heros target other heros they are not just standing there attacking each other making the creeps more useful. As it stand right now all creeps including general creeps are pretty much useless until you get lvl 5 war ranking to get catapultasaruii. You pretty much can't win the game until you get those guy because your creeps dont push hard enough to take out towers. Which is fine, but not fine when you level up war ranking at the same pace which leads to stale gameplay and no competivitive competition whats so ever.
Also if the creeps drew aggro it would give a much needed buff to melee heros because they have absolutly no lane control at all against ranged demigods and it is pretty unfair. The aggro does not have to be exactly like DotA's Aggro system, but I feel it is very nesessacry to implement this.
Other than the overall gameplay issuses, there are other issues such as No Attack Move command so you can make your demigod move to a location and attack anything he sees on the way. I also think they need to implement the use of control groups so generals can keep better control of there units. Also the overally visibility of the Demigods I think needs to be fixed. You do not have to increase the size of the demigods because I know you guys want to keep the realistic aspect of design. But maybe if you added some glow or a larger aura to them just so there more noticable. And I think that you should be able to use actions on the minimap. It makes it alot easier to teleport and move around if you dont actually have to be looking at the space that you want to move so you can still keep an eye on the battle and move away from it at the same time. It would also be nice if the minimap removed the dots for the creeps as they died instead of as there corpeses go away.
I know this was very long but i feel that this game needs alot more improvement and if anyone wants to debate any of my points I will gladly debate in case i didnt explain anything clearly, but want i really want to be able to do is talk with the developers of the game directly. I am not sure if they respond to posts on the forums or who the developers are, but I would like to have a conversation with them to ask some addition question on where the game is going. I will continue to play the game and I will try to post any other things that stick out to me and try to give more suggestions.
All in all in terms of looks and design this game is great, in terms of competion and depth I am very disappointed so far.
P.S. Why is there no spell check and why cant you copy paste..They should fix that as well LOL
First of all I just want to say nice feedback from all
Regarding Random_Guy's Post
This is basically the system that I was trying to explain and you did a pretty good job explaining it. I think that this system leads to a pretty deep game. I just think that what ever systems that we come with the main focus should be on Teamwork. This is what has made DotA so great. In DotA, even if you were an amazing player with all the skill in the world, it would not matter if your did not have teamwork and were up against a team that did. Even if the skill of another team is higher than the other, the team with the most teamwork will win the game.
Regarding PossiblyImpossible's Post
I think that is the most important aspect of any RTS game, and it is also very hard to accomplish. But I think the best way to make a high skill ceiling is through teamwork, just like how dota does. When you get to top end of the good players on DotA the thing that seperates the teams is the amount of teamwork and coordination they have with each other. And teamwork is not something with an extremely steep learning curve and it is something that all players can see why there losing and why they are winning. I think that what ever system that we come up with if it puts its focus on that then it will be a outstanding game considering out it looks now.
Great to see that others are seeing where im trying to get at. I just think at this point, we could come up with all these ideas but it would not matter unless we were talking to the developers directly so things could actually get changed. I want to be able to talk to the developers to see where they are coming from and see what are the goals they are trying to accomplish and then make some ideas based on that.
I Say we go on a hunt for these developers and I want a full out debate with them personally so we can express our dissatification about the game so far and where it looks like it is heading.
I'm glad mostly everyone agrees that currently the game feels as it has no real focus. I personally have no idea what GPG is trying to make. Are the creeps going to run the game? Are the Demigod's the ultimate power? Currently, I see no reason to upgrade creeps fast as you only feed Erebus and Torch Bearer. The more creeps you let out of portals, the more experience the other team gets. Perhaps, we all just need to step back and play 50+ games with varying strats to see how it really plays out. The only problem is that I'm generally bored after the 2nd game. Every game feels the same. I think the game speed needs to be slowed down. When I play, I put the creep waves on slow, the towers on high, the creeps on high, and death punishment draconic. I at least feel in this mode that I have some control over what is going on. Draconic also makes it feel like I'm losing on experience and gold when I die unlike the other modes. I also thing death punishment to decrease and increase according to level. It just makes sense. I also think earning gold should be much slower. The entire game in general should be slowed so that Demigods can actually do something besides mindlessly kill creep waves.
the devs do visit these forums regularly, but you might get quicker responses on the DG IRC
http://forums.demigodthegame.com/307230
Don't worry, the devs read the forums. You don't need to debate with them. They are willing to listen
ya i seen the devs they responded in one of my other posts
I might check out that IRC i forget they had that
And I want to debate with the devs because i want to know what there thinking and where they are going so I can come up with ideas that fit there plans.
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