I was thinking since this game was so complex i think it would be nice to see if we could compile a list of things that each race is good at. Specialties and whatnot. Besides it will help me choose a permenant faction. Things like generalizations and specialties.
TEC: Armor, Credit Economy
Advent: Shields, Culture, strike craft, Planetary bombament isn't as fast as TEC or Vasari
Vasari: Phase missles, resource economy, Phase technology (phase stabilizers and RA)
Observation by Infinite Void
I'm going to periodically update this if it becomes a poplular post.
Vasari also have an advanced phase detection, allowing you to track fleet movements anywhere in the system, very nice if you want to see what you're up against.
If you want to boil it down to bare basics this is what I've observed -
Vasari - Firepower: With their advanced weaponry the Vasari dominate the other races when it comes to overall firepower. Phase missles can bypass shields leaving their hulls in poor condition once the wave cannons and pulse emitters take down the shields. RA will bolster Vasari fleets with more high powered ships for FREE. Vasari also have the best Recon technologies
Advent - Damage absorbtion: The best shielding tech in the game, and with the Iconus guardians dividing 1/3 of the dmage a ships shields might take to other ships, the Advent can withstand a lot of punishment. The advent also have the most powerful culture and strikecraft.
TEC - Numbers: 2 words, Industrial Juggernaut, sum up the TEC. Upgrades reducing production time and cost of all ships and structures make their strength their capacity for production. Coupled with the economic upgrades you can pump out high powered units faster then any other races. I would compare their strength to the Zerg(Starcraft) or Undead (Warcraft III).
That's my take on it.
Observation by Deciever_0
Vasari are more mobile, and are more long game based, as when they hit the fleet cap, their fleet will almost always win. They have better abilities (mainly the Evacuator's) they even have mobile phase stabilizers (marauders)
Observation by Orodum
yeah in the poll tec is the most popular and vasari the least, and yet most formers play vasari is seems.
I like all races equally and I can't decide on a personal favorite. The Vasari have great mobility with the phase gates but I don't like their looks. The Advent look terrific and their culture is powerful. Their strikecraft can consume enemy fleets because you can quickly get swarms of them. Their tradeports set to resource focus can be really good. On a Desert Planaet, try filling the logistics with all trade ports set to fully upgraded resource focus. You will have extractor rates of 200% or more. The TEC look cool as well, and have great economic boosts like the logistics upgrade with Development Mandate, as well as the rapid construction of ships with Industrial Juggernaut. In my opinion, it seems that the Vasari have less ships, but they are expensive, powerful ships that are going to make you pay to kill them off. The Advent have ships that are alright in combat but really hard to kill, so they stay in the battle forever. Especially if Guardians are in the fleet. The TEC ships are sometimes meh. Not particuarly great, but cheap. You can kill alot of them, but it doesn't matter because their economy is so good they will be quickly replaced.
Observation by Steveroof
In my opinion vasari strike craft can compete with the advent... Though they do so by kicking ass on another field.
Vasari strike craft pro's:
- phase missiles- verry resilient- If you feel like buying the cap ship the skirantra gives a nice bonus too your vasari strike craftsContra's:
- Few in numbers(quality makes up for it)
Advent strike craft pro's:
- NUMBERS!! - Rapture class gives extra damage output ( Although I don't have the feeling it goes up against the vasari firepower)
Contra's:
- Actualy the strike craft quality themselves aren't something too write home about (numbers make up for it)
Observation by Flipkik
The way that I see it is that the Advent really are the balance between the two races. The TEC have numbers, the Vasari have power, and the Advent meet right in between, along with their ability to survive. If an Advent fleet goes down, it goes down kicking and screaming. *Phew* But that's what I love about them! And if youre into static defenses, (like me, don't underestimate them) they're top-notch with their hangers
The Vasari, inversely, are all about their fleets. A Vasari fleet will really just plow through anything in their way and take it. It comes at a price, however; it almost seems like they have a growing appetite, and if you want to survive it's almost a necessity to start taking other planets to quench their thirst. If you can, though, then they're a force to be reckoned with. (mostly just with their fleets, but hey, if you've got the most powerful fleet on the map, you don't need much else. )
The TEC are incredibly versatile, and their fleet can be tailored for certain circumstances much easier because they can boost their economy so well. If the enemy fleet has a lot of strike craft, you can crank out flak and Percheons quickly, and inversely, if they're hard-hitting, you can get a bunch of cheap Hoshikos in there. Their greatest strength, however, comes from their ability to survive. Even if they have only a couple of planets, they can keep their selves going with the incredible economy they can accumulate. That's my general overview of each race.
Observation by Infernal Creator
I feel infernal creator hit the nail on the head with the overview. I think this is what new players need. A way to see how each race plays based on units and tech tree.
This is becoming quite the list i'd say i hope this gets stickied just for new players who would like to choose a race. That would be great.
P.S. sorry if i forgot anyone
TEC: Armor, credit economy
Advent: Shields, culture
Vasari: Phase missiles, resource economy
That's the most obvious of their strengths.
Advent excel at strike craft. A fleet of Aeria's can be just as scary as a TEC fleet with a proper fleet balance combination. Also, TEC and Vasari orbital bombardment is much faster and more effective then Advent bombardments
Vasari have the mastery of phase space - mainly phase stabilizers and RA
RA seems to cost 2500credit, 200ish crystal, and some metal..
Not sure if this is a new feature or not.. but its definatly not "free" anymore
it is a new feature as of v1.1 - v1.05 and before have it free
Thank you everyone because i found all these to be extremely helpful in strategy to know what to prepare for battles against blank as blank. A question is why does everyone on the forums play vasari. Every other post about faction seems to have vasari players crawling all over them. Yet it seems there are way more Tec and advent players than vasari. I have nothing against that i play vasari as well
Something ive noticed playing as the advent is they can gain control of enemy frigates and cruisers (at least TEC ones). This can potentially give them the largest fleet of any faction. Also, if a TEC fleet gets into point blank range of the enemy, they nearly always win unless they're outnumbered
also when Advent if you get a level 6 ohh i forgot the name. anyway the ability is called provoke hysteria all it takes is 2 uses and it will kill a fully upgraded planet (assuming you have other ships)
^^^ I think its either the Revelation or Rapture Battlecruiser
- Actualy the strike craft quality themselve aren't something too write home about (numbers make up for it)
I don't have any idea on what the TEC would have for their strike crafts, I never played tec that much.
I mostly play vasari and when I come against a massive carrier spam I try too hit their grav well with a kortul (weapons jam) and an bunch of sentinels with descharge missile's in close fleet formation around him. That really keeps a bunch of carriers busy for more than just a while.
If anyone has a second thought on this feel free too comment.
Greetings,
Flipkik
so far everyone who's made a great observation has gotten a karma point and a pat on the back. I'm happy that everyone here is working to make this post as good and informative as it can be with it being a little unorganized but hey. I'm very happy with all the response's and i'm probally going to stick with vasari. Don't stop posting!
what the heck are you talking about. vasari ships look awesome
advent look good too
Tec don't
End of story
I think everyone should play the race they like the best, my favorite is the Advent. The shields are yes very powerful, and the upgrade on the aria drone hosts can get more strikecraft into the battlefield. I have played them since almost the beginning, and the vasari are nice, well, the ships, but i still find myself going back to the advent. The tec are good, and i like the colony cap alot with the targeting link and the morale boost of the cielo's and the hoshinko's are wonderful to heal your ships in battle. But since i play the advent almost exclusively, i have made some changes in my mini mod that i use to bring over some of those nice touches from the other races.
It probably isnt fair because it gives the advent an even larger advantage, but it does make the opening with the tec easier to survive, and the end game with the vasari easier to survive, or should i say possible. I used to get regularly cleaned up in the end games, but with the changes, ( i now have a mobile psi cannon that can be used in the well or at other targets, ) i can survive a large vasari assault and still live. Though to be fair, i gave the doom turret, a special turret that deploys abilities that halt strike craft launch, no abilities, and reduces weapons hit rate, so i almost lost again, haha, but it was alot of fun. Anyway, choose who you like the best and have fun, and tweak things if you want.
-Teal
Vasari all the way =P.
AND I love the way vasari look... Tec are just floating bricks who wants too play with floating bricks?.... And advent somehow they remind me of fishes like their colony cap has a tail that reminds me of fins. Who wants too play with spacefishes . No give me vasari and it's the only race I actualy know something about.
Grtz,Flipkik
ps: Karma too xavior for listing all this
The TEC are incredibly versatile, and their fleet can be tailored for certain circumstances much easier because they can boost their economy so well. If the enemy fleet has a lot of strike craft, you can crank out flak and Percheons quickly, and inversely, if they're hard-hitting, you can get a bunch of cheap Hoshikos in there. Their greatest strength, however, comes from their ability to survive. Even if they have only a couple of planets, they can keep their selves going with the incredible economy they can accumulate.
That's my general overview of each race.
Sorry if I give a stupid reply.
But my experience with vasari tells me their the ones most likely best able too survive with just a few planets cause they can have a vast income without planets by remaining the masters over the: junks, astroid belts, etc etc. I have won games with only three planets that where mine... Yet I had the best economy. I don't seem too have problem with a growing appetite but maybe I'm wrong.
Grtz,
I love how long this initial post is getting with all the stuff being introduced. I don't really want to organize it because if i did i bet i would get conflicting ideas. Based on the way people are replying i think that most of what people say is opinion and they should get credit for it too. I'd be honored if this turned into a sticky and even more honored if i could get over a long enough list that i do need to organize it so it doesn't take up so much space.
No, that's not a stupid reply. That's really sneaky. Just be careful if the enemy finds out about your plan though, they'll cut you off quickly. haha
Edit: The Vasari can get those extractors a lot easier, to be sure, but they're a very unreliable resource, for an enemy can come and take them at any time. The TEC are much more reliable in that aspect.
infernal creator, sorry if i'm being mean to anyone else, but i think you by far had the best reply to the initial post in terms of what i thought this post needed. As i've said time and tme again i really hope this gets stickied because i get tired of having to wait hours playing each race just to figure out what race i'd be best with in terms of strategy. It really helps to be given a push in the right direction.
That and that wasn't a stupid reply its a very good one, and one that does open the true nature of the vasari.
Thanks. ^^ I'm glad I could help!
I am the sneaky kind of player that why I always accompany my fleet with a marauder too . Over my experience I've learned vasari are fun too play sneaky with.
Lol and I don't really get bumped at the astroid belts allot... if I do it isn't for long there can never be enough navigators =P.It is indeed rather unreliable but I can live with unreliable.
I don't care what you say cataclysm advent do have best defenses mostly because of thier turrets having shields and mitigation. That really adds to the annoyingness of their units expecially with thier repair bays assisting a full shield mitigationo turret. That always sucks. I do have to agree the phase missles are good but lack of a good repair bay causes it to be expensive and hard to defend without a pretty good income on a decent sized map. I'd say though that if vasari have a supporting fleet in a well you're pretty much screwed as an attacker because the between the defense and supporting frigates theres enough dps to make the enemy retreat which makes you glad you built a phase inhibitor. With those frigates i bet you could take out a cap before they left and that always sucks.
This post could make 2 pages !!!!
Ok got that out of my system.
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