You see, I keep hearing the fuzz about awesome duels and w/e but I just found out...that I do not know any dueling game.
By dueling game I mean actually a game where conflict between two (or 3,4...the smaller number the better though) enemies is emphasized in an actual duel fight. I would prefer this in fantasy setting, having orc barbarians with big axes, elven wizards with fire, ice, lightning and acid spells, archers and such. Preferably in 3D setting and not turn based ?
Does such game exists ? The only games that come close to this are fightning games, but MK lacks the complexity and ... "realness" I seek. Also it is not developed for PC anymore.
You can think of Jedi Academy, but duels in that game is more of a bunny hop than a duel. OJP mod for it is buggy, MB II is buggy too and hard to operate (you can hardly call a "duel" a 2 secs fight when youre sliced through a defence).
Games that involved duels of some sort were Etherlords II and Nox. E2 is turn based though and lacks the action; it is however a great game when you want to outhink your enemy. Nox on the other hand is izometric and also lacks complexity (more spells, more skills ?).
Damn it, is there a dueling game ?
EDIT: Actually as I think about it, a simulator of swordfightning would be propably sufficient too.
Mount and Blade perhaps?
I got the impression from MaB as a simulation of a warlord life You recruit army and such...and the actual fight is simple..your options are to slash, or block, or stab....as far as i recall. Also the animations werent "clean", if you know what I mean.
Fencing. Why use a computer when you can do it for real?
Fence with a friend few thousand kilometers away is rather difficult But overall yeah, its not bad idea at all...though a computer game of such thing would be neat aswell
The new Prince of Persia, actually, only has you fight one opponent at a time. The attacks and animations are wonderfully detailed and executed
Assassin's Creed is also not a bad game in this regard, though you often can take on a mob of guys. Still, there are interesting attacks and combos, and the animations are generally pretty well done.
Havent played the new Prince of Persia yet, so cannot say much about that.
AC is a good choice. Though even here I would welcome more complexity (meaning more moves, more exactly actively used moves), the major flaw in this game was the lack of multiplayer
I think of my dueling game as a game where you can create a unique character with unique moves and compete against each other in LAN/online mode. While avoiding turn based action, I'd like to have a complex RPG system, one you can perhaps compare to NWN; with feats, traits, skills, spells, classses and w/e but having the uniqueness of each character in mind. Im sick of being the same as others. In almost every game, your character differs really little from other ones; that is my major issue with MMORPGs also. You are a mage, and you use same spells as all other mages. Not your own, you do not have a move that you could call your "own", a signarure move perhaps. Nothing. 1000000 mages that differ in equip, perhaps.
There is a number of games that fit somehow my requirements, but always in a part. Look at Dark Messiah of Might and Magic. The combat system in Singleplayer was just awesome, I enjoyed every single battle even though you still were somehow limited in what moves you could perform; but you could use the environment. Telekinesis was a very powerful spell. Problem with DMoMaM ? Multiplayer is f*cked up. Was done by a different company if I recall correctly and it simply cannot stand with the SP part. No environment use, simplified combat (hack'n'slash) and lack of uniqueness, also no possibilites for modding. Epic fail.
That brings the other question: why in every game that closes to my dream game is done in third person ? Someone made a rule for it ? I dare to say 70 % of the fun in DMoMaM was because of the first person. And the animation of fireball was just awesome.
I am just propably whining about pointless things, but I still hope I will find my game of this sort someday. You watch duels in every second product of the film industry and can hardly reproduce it in the game industry (always with some kind of limits), This dueling game could do very well even without a storyline or SP campaign. You can make your own storylines in MP through Role Playing.
Ummm . . . Mortal Kombat?
MOOOOOOOOOOORTAAAAAAAL KOOOOOOOOOMBAAAAAAAAAAAAAAT!
FTW
Fatality
actually, if you search for the Templars, you really have a good fight on your hands. and its one v one. another fun thing with that game - randomly assassinating the guards in Acre or Jerusalem (Jerusalem is better, as the guards tend to be in alleys alone more, where as Acre has no real alleys. but it does have the cathedral - LOVE the leap of faith off that baby [4+seconds of freefall!]
If you want a one on one fighter- I recommend Virtua Fighter.
A couple of old games...
Die by the Sword, a really hard game to master since you control sword swing with your mouse directly and it has physics built in, so don't expect lopping off heads with a gentle slap on the face with a sword. You usually fight one or two opponents because fighting more would probably be impossible.
Severance, Blade of Darkness - also an older game which has a lock-on system, lots of combos, active blocking and dismemberment. I had some fun duels in that game.
err dueling game?
Try SSBB = Super Smash Bros. Brawl
it's for the Wii, and i dont think u can get much closer to a dueling game, even has online dueling, either with friends or unknownz...
didya know mortal combat is a (kinda sucky) replics of ssb? atleast, thats where they got the idea from
I suppose Wii games are out of question here. MK i stated as one OOQ aswell, and with it Virtua Fighter is too. These are simple fightning games; bash keys until the enemy is dead and try to blow up a combo. Also they are more of 2D experience than 3D.
You see, I dont like combat system when you have two keys, bash and block. Nor do I like combat system when you have to use half of your keyboard. Also a system thats totally passive, like in RPGs, when you press "1" on your keyboard, which translates to "do a super trick" and then just watch.
Quite a good system boasts the before-mentioned OJP. You cannot die by an accident; if you do not press anything and you get hit, you block it (unless its a hit from behind). There are combined DP and FP meters that do great job in architecturing the fight; one duelist unleashes a series of attacks, its blocked by other side, the other side runs out of DP and attacker is running low on FP; so the sides swap, defender shifts to attacking and vice-versa. To actually win a fight, you must exploit a weakness, force the enemy into a mistake or somehow break the chain.
Some duels can get awfully long and that is what I like. It only gets somehow dull after a while though; and also the mod is still buggy (and will be for a while). Could be solved by the uniquness and a battalion of moves, before-mentioned.
If not done by a small community of mod makers but by a serious company, this system looks really promising. It might get done in years even by the small community, but it will take a long time; and the guys are limited by their engine of Jedi academy.
Games like PoP or Assasins Creed do good job in having the fights look nice and fluent; but they both lack multiplayer and also it sometimes makes enemies too easy to kill. The point of a duel is actual struggle between the two...struggle to even get a hit on oponnent. Not bash him like a nail until he runs out of HP. Blocking is essential, but once you have block, you shouldnt forget dodge. Once you have block, you shouldnt allow block-camping. Also no way the two oponnents will be jumping around like in disco club. Also I dont like when you can kill your oponnent easily, even when its in fact his fault. The key of winning in "my game" is not having a "lucky" hit which oponnent happened to not block; but you have to outsmart him on the higher plane, by strategy, tactic, use of environment, w/e.
About Die by the Sword, I believe I played it once and I think i remember that I was trying to figure what each numpad key does for 2 hours then uninstalled it..could get it again though and give it a try.
About Severance, well no real experience, played the demo, and I remember only that i got frustrated when everything I had just broke
Can any one of you think of any game-producing company which could get a similiar game-need as I do, and decide to work on it, in a scope of next few years ?
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