Hi everyone. I just bought that game (the retail box) for 50$ CAD (40$ USD) yesturday and I don't really know if I am glad or not. Let me explain myself.
First: That search function on this forum totally suck. It's totally useless so I have no idea if anyone already mentioned what I'm about to.
Second: I have been looking the forums for long time and I found that this game came out this summer so it's still a young game. When after installing the game and all the updates, I saw the introduction movie wich is really nice. Showing the 3 races with their background and their story. At this point, I was really excited to start playing that game. Unfortunatly, after watching that nice introduction video, an incredible sadness appeared into me; that game has no Story or Scenario at all!!!!
Let me explain. I compare SOSE to Starcraft cause almost everyone will know what I'm talking about. In Starcraft, in single player mode, you have missions related with the gameplay with all the races and you have a story that reunite those missions together. Can you imagine how cool it could be to have same kind of missions/story/scenario in SOSE? Like taking a really well guarded planet, or destroying a specific target, or going to a planet without beeing killed. There are so much possibility of missions you guys can incorporate to that game. Yes, I think it's a big lack that this game do not have any story or missions in single player mode.
Dunno if the dev team have ever thought about that but I think that it should be a primary feature of SOSE cause what I'm doing now? Starting a game that will land for more than 6 hours against computers on random maps? Anything else?
Don't miss understand me. I really like this game till now and I will surely continue to play it alot. I know that there is a lot of work behind this and i can't wait to see the Entrenchment expansion but I think you guys should think about that cause I am sure it could bring something fresh/new and really interesting to SOSE.
so well put.
OK, OK, enough.. there is way too much typing about how important/not-important campaign is to Sins etc.
So let me try to steer this back to a reasonable track. I like SOASE because this is an excellent RTS game. The Sandbox SP mode is excellent for RTS. Like Sim City. You set your own targets. I love Sim City too.
It would also be nice if the game designers gives me a (strategic?) target to achieve. A good example of this is StarCraft (which I love too). I still remember (and probably will for the rest of my life), the one battle in the campaign (can't remember the name) where we had to defend a dropship for 30 minutes and and then escape. I remember I thought I was doing OK for the first 27+ minutes or so, and then, I learnt a new phrase - "Zerg Rush". Damn. For the next 5 minutes after I had lost, I just sat there with drool dripping down my chin, my eyes completely out of focus, my hands trembling and I kept mumbling to myself "What the..." over and over again...
So, I think it would be nice if Sins could give me that feeling/surprise again.
Yea patkhoo, I used too the example of starcraft for the solo campaign. People are scared of a 16 hour tutorials? Wtf they are ralking about? No need a tutorial we already have one. But some missions with backgroud story could be nice. Like starcraft has many missions and between them you have some text that describe a progressive story linked with your missions. And ppl are scared that it could be too easy too. But I'm sure that you can put the first missions kinda easy but at the end, missions could be good challenge.
Example of missions: have a planet with like many metal/crystal asteroid and much population and many tactical/logistic slots. You have to defend it for 30 min and the AI keep sending wave of attack and the last 5 min there is like 10 capital ship. Or on another missions, you have to destroy a high lvl capital ship, or destroy all the trade port of your enemy. Anyway, there is much possibility, but ofc, all that need a background.
You know what? I'd be satisfied with just text of the story, posted right here. I wouldn't even need a campaign, I really just want to know more about the factions, their motivations, etc. But if it's true they were halfway done with a campaign already, I'd really love to see them finish it.
Basically you're comparing everyone in the thread who doesn't agree with you, with "guy1". FYI it's "Stupid", not "Stupied". I could go on, but your poor linguistic skills speak for themselves. I am assuming English is your first language, unlike mine, but it's not the worst I've seen.
Oo insulting an extreame (made up)anology means im insulting you, hmm you should have a bit thougher skin imo.
it is simply an illustration nothing personal, if you took it that way, that's you problem(well i geuss i could have put it better), but trust me it was not meant as an insult. remember internet talk is often a bit more harsh than most ppl use in RL.
and anyway no English is not my 1'st language, it's my 3'rd( btw you're calling me on spelling, im calling you on thinking things throu, why am i the one that's insulting?. Don't throw bricks when you live in a glasshouse and all that, kinda makes you look like a tard eh
Not here to insult anyone, but Kruppe's little analogy was used as just that. It was a rhetorical situation and what was said in it was not him talking, but his simulation of two people. Or at least that's how I read it . Okay, now on to what I'd like to say:
A campaign would be great to have. I do agree with that. But I also agree that the time and effort would be better spent elsewhere at the moment. I'm not saying to never consider putting a campaign in the game, but with all the changes going on in patches do you really think that a campaign would hold up well?
Whenever a new patch comes out, everyone jumps on the fact that one unit is OP (carriers and marza now I believe, right?) If a campaign was made now, and a patch later changed the balance, either the campaign would have to be altered or it could possibly become impossible to complete.
Also I wonder if some modders out there could start to work on custom maps with custom units to make a modders campaign? Probably wouldn't be the same as an official one, but could still be very fun.
A very good point.
Yes it's a good point. Anyway now the entrenchment beta is released and I guess we will spend some time into it cause it's a big expension that considerably chages the gameplay. But the point of a beta is to find bugs/unbalance of that new expension so I guess that at the final release they will correct all the bugs and adjust units for more balance and after that they can start working on next expension .
Well, yes, but that example would be just like the StarCraft mission - so it is not surprising, does not break new ground. Everyone knows Zerg Rush now, but when it first came out, it was a new thing. Sins should break new ground, not copy well known things. Otherwise, adding a campaign just for story lines and to make the game "complete" is IMHO not good enough a reason.
Like I said, it would be nice to have, not a must. Certainly not a must if it is just a campaign for campaign's sake. It has to break new ground. Here are some examples of "OK" missions - they are just challenging, not necessarily break new ground/concepts.
Mission 1: You have a small fleet - no planets. Objective - navigate through enemy space with all sorts of ships/etc to destination and live. Maybe given time limit.
Mission 2: Capture a particular planet, but the planet has fixed defenses that are in Z-axis and you must use Z-axis manuevours to win.
Mission 3: Race against AI to find an artifact on some planet, but Pirates attack all planets every 5 minutes - and the Pirate attack is always 95% successful in destroying all planets (you lose all your planets every 5 minutes).
Mission 4: Capture (destory all others and surround with at least three of your own ships) a particular enemy ship - a lowly, poor frig with no upgrades/etc (who WILL engage in battle). Trouble is, you don't know which one it is (not marked), and only scouts can identify it - ie. if your scout dies in the middle of the battle, you can't see it anymore, and you could mistakenly kill the ship and lose the mission..
Yes it's those kind of things I would like too. Some missions. Old or new design I don't really care, but you just said good examples of what can be done.
What, galactic domination not enough for you?
There's plenty of targets already furnished, check out the achievement screen. Or of course you can elect to win by influence, military or even (to an extent anyway) economically. I don't think developer furnished targets work so well in these situations; it's impossible to predict the situation the player will be in.
Maybe some kind of small objectives which can give bonuses once achieved would work better? A bit like the missions offered by AI players. Say accumulate X credits within Y minutes and a small party of mercenary frigates will join your fleet, or eliminate pirates from system Z and you'll get a 15% bonus on trade income for the next 10 minutes. Basically small random events which the player may or may not elect to take advantage of.
The problem with a campaign is you only get that once. With Sins, you can get hundreds of similar situations brought about from the actions of yourself or other players. I've watched the entire TEC armada wiped out in a massive three way battle trying to defend a chokepoint to the rest of their empire, I've watched the Advent claw themselves back from near annihilation one rock at a time. Massive invasions by Vasari fleets which had lay hidden in an unexplored system until they decided the time was right to storm the galaxy with unstoppable force. None of this was scripted, nor did it need to be. A good writer might be able to deliver the same with scripting, but not to the consistent quantity free play already provides.
Mind you, I generally ignore the campaigns in most RTS's in favour of skirmish anyway. Still haven't even touched the AOEIII campaign, and I abandoned the campaign mode of Dawn of War around three missions in. Never liked Starcraft either though, so what do I know
I really like this one!
Yes please
Again, if you read my post carefully, I was not saying that the way Sins is now, there is not enough targets or interesting stories to tell. SimCity has no campaign either, and they didn't do one for SimCity, SimCity 2, 3 or 4! Never needed one, and I for one love it (I've got all of them by the way..). Heck, SimCity doesn't even have MP!
All I said was, it would be nice (not a do it or else) if Sins had some special (and memorable) missions (ala campaign mode?) like what StarCraft did.
Come on, let's all agree - StarCraft's SP mode is really no where near as fantastic as Sins. And if SOASE had some campaign stuff like StarCraft, then well, by jove, I think they would have figured out a way to make perfection even better.
http://www.draginol.com/images/SinsofaSolarEmpireEntrenchmentTipsTricks_A433/image_5.png
What is this? You guys put some missions stuff in entrenchment? And you didnt tell us? . Damn you lol, you guys totally got me. Anyway, let's see how it looks and if anyone can put some information about it, would be nice.
Um.. yes.. your mission is to report bugs to the developers.
Yea an important one tho!!!
They have not announced the content of the third expansion pack yet, maybe it will be a story mode. If this is their plan, I'm happy to see them wait and get a good story together than the typical strategy game scenario of "Ok you don't have access to these 5 very useful technologies and you can't build these seven very useful units. The enemy can and will attack your base in 5 minutes using them (cue on-screen countdown)." I think the devs left out a story mode because they did not want to waste valuable time. The game is pretty solid in my opinion, and they are adding Entrenchment to strengthen defense and the next expansion to strengthen the diplomatic and political sides of the game. Will the third expansion be a story mode? Who knows. At this point I'd be happy to see one because if they have been working through it, it is probably pretty solid by now. In the meantime, enjoy the game without having to hold a planet for 3 minutes against 6 waves of enemies that spawn randomly or win a game without being able to use cruisers.
Im gonna word it the way competitive players feel about it:
There are 2 kinds of players, PROS and NOOBS.
NOOBS want a story.
PROS want to POWN in multiplayer!!
Its the Competitive (PROS) players that keep the game alive year after year. This happens in Multiplayer not in story mode...
I make up my own story while I play. Rename your planets and cap ships and enjoy yourself. I mean what were those starcraft missions? defeat base? destroy superweapon? Escort "X" unit to (X,Y) coordinates? I think every aspect of a starcraft mission is contained within a single sins game.
Again, if it was something more like the campaign mode offered in DoW: Soulstorm...there is some very good potential there. I'm happy either way...think a campaign mode would be fun for the times when I don't feel like playing with a group or on-line, and the times that I do...well, wouldn't need the campaign mode then.
Doesn't matter...whatever SD decides to do...I'm sure that I'll be happy with it.
Hmmmm...... this is a very hard one, i too agree i would like to see a campaign. Star Trek, Star Wars, StarCraft and of course HomeWorld had them. But Sins? I dont know. Lots of ppl here get flame throwers out for those who say they want one, with reasons abounding for not having it. But to be honest, imo, it gets rather repetitious with just the maps. I start with a planet, build up, launch a fleet, win? lose a few battles? Make it into mid-game, is it getting too easy now? Or too hard? The ai starts bashing, or caves in. Do i make it to end game? What is left there, mopping up? Throwing everything i got but its not enough and i am outgunned and dont have time to re-build? Win or lose the game.
But will a campaign fix this?
What about an editor?
I seriously dont know.
HomeWorld was fantastic, but it kicked my bleep.
Star Trek was fun, but like someone said, once you beat the scenario that was it, you knew the story and that was it. End of story end of game and playing through the second time was ... well... not fun anymore.
Star Wars, on the other hand has new content, the wookie rebellion, the federation invasion, battles in space, battles on bases or planets with walk around characters, new missions every year with an expansion. SW is close to having it all. But the monthly fee? Well, i suppose if they are doing all that a monthly fee is the way to pay for it.
Starcraft was interesting, campaign and strategy, missions and goals, but yes they were hard coded. I had to get past something to get to the next mission/level. Sometimes that was a grind too. Or lets play this level for the thirtieth time and see if i can come up with something i havent for the last 29 so i can win and get past it. SC also kicked me, i got so far, and then wasnt figuring it out. That killed the game for me as i just gave up and went to look for another game.
So sometimes stories kill, because they are only one story and thats it. Sometimes they kill because they are too difficult. I'm a noob, so im not as skilled nor as fast as many and sometimes in some games that is the death look.
As for Sins...?
I dont know.
I am getting bored with starting over and over. And winning and losing dont seem to matter one way or another. Win, just call up a new map. Lose, just call up a new map. Play two ai, win. Play two hard ai and lose. Call up a new map. I start fresh each time. There is no "continuity". I dont "carry" crews, or ships, or resources or planets from one game to the next. Is it chess? Well, sorta. Except chess boils down to mathematical probabilities. Playing chess with a friend might be a way to have fun, to relax, to stretch the mind, to see some interesting moves. But chess is for friends or novices or hard core fans. Sins is... well, im not playing a friend over an afternoon cup of coffee and talking tactics while we play. There is me and the ai, and its either too easy or too hard, and winds up in the same place regardless of which.
Hmmm.... I hope i dont sound critical, i am only trying to set down what i think and not play the "i gotta have a campaign" or "I hate campaigns" card. What is it that will make the game more enjoyable to play? To come back and play again?
Mods are nice, but even then, its only dressing. 7DS came close with some of the derelict graveyards and capturable ships, wormholes that literally eat your ships, haha. Big huge planets that ate my framerate til i had to quit. But even then, it was only a few nuances and then it was repetition again. I make my own little mods. And same thing. Make it easy, make it hard, make it different as i can with file tweaks. But in the end even though the mods are wonderful dressing, they arent the cup of tea that makes me want to come back.
Maybe mp. But as a noob and with only usually an hour to play a day, ppl get way annoyed because im not skilled enough, or i have to leave, which of course leaves all my team mates in the lurch. So that is not good, either for them to enjoy the game, or as motivation to continue that kind of playing for me.
Entrenchment changes the landscape, and that does what Wookies did for SW, which is throw something new and interesting and game changing up in front of the player. That i like, alot. And maybe that is the key, maybe. To continue to put out mini-expansions every two-three months? If they can keep up the sales to pay for it, and if they want to continue to develope it. Some developers are in the game for the short run, make a product, sell it, go on to something else. Others like Blizzard seem to be in it for the long run. They develope and continue to develope years afterward.
Going online? By that i mean rts-4x-mmo pay a monthly fee and get locked in, but with a guarantee of new content as things go along. Maybe that could be the "story" each expansion becomes a "chapter" in the long arc that leads players/gamers in this direction, or that, depending on their choices? Did i join the dark armada and sell my soul to the vasari as a self-serving human entrepreneur? Or did i join the advent and give up my humanity for a collective will?
This is difficult, and i am sorry for talking so long. I am just trying to figure this out. It would be nice to have "Something" that makes the game new and more interesting everytime we come back to play, i just dont know what that is.
But it needs something.
Sins is great, i am just getting tired of the repetition. Sorry, im not joining the bashers here, just saying i like the game, but am getting tired of the sameness, that is all.
Anyway, thats my opinion and thoughts,
-Teal
I think that a campaign for a game like Sins would, to put it nicely, be crap. It just wouldn't suit it at all. I mean if you look at the story for something like Starcraft or the DOW series (or most of Games Workshops computer games) they are sucessful partly because of their stories where you are in the thick of it and you carry the story along but something like that in Sins would never feel as intensive i.e. 'get the Kol Battleship to the edge of the grav-well so our leader can escape' compared to 'Brother-Captain Angelos has discovered the Chaos Temple, now purge it! Let none survive! (Cue 10 more lines of exhortion to kill people in various horrible and gruesome ways)' plus something like Librarian Isador betraying you and leading your men to their deaths couldn't happen in Sins because 'so I've lost a Cobalt squadron? I care how?' whereas 'he's just gone and murdered my bloody Space Marines! Gimp!'
you pretty much summed it up.(im one of the bashers in this thread^^)and thouches on the main issue. the cost of making a worthwhile story that is not just a 15hour tutorial
I came up with this in another thred but it may be *a* solution.
as i see it, the main problem is as you state - repeting maps over and over, when you've won once you will never loose again on that map( if you beat a campain once, same story)
first of -- afaik it seems the learning curve is a bit to steep in Sins. So my suggestion deals with that aswell
1. Add a level more, have 5 settings instead of 4 will make it easier to climb the ladder
begginer (AI get's 50% income)
easy (AI gets 75%)
normal AI gets 100%)
hard (AI gets 125% -- down from 150)
unfair (AI gets 150% -down from i think 200)
2. make the Unfair setting get a further 5/10% inncome boost each time you beat it(or loose a bit if you loose). This will give a new goal in SP( as far as i can tell this is what ppl really want- a goal) how hardcore can you get the AI before you loose.
This would be even better if it rememberd on a map basis( even more so if it also remembers settings) So on map X you play vs an 290% AI(ouch) and on map y you are only up to a 155% AI
thoughts?
For those of you who are complaining about the repetitiveness of maps who don't have an interest in multiplayer, there are random maps and also Galaxy Forge-made custom maps that you can download.
There are many great features available to you once you register, including:
Sign in or Create Account