In this thread, people are getting TROLLED by [DT]Siddy
There are many types of nerfs, what are you thinking about? dmg, salvoes, duration, visual etc etc
it's not really an insta gib and even though powerfull it is fairly easy to stop, and if you let it fire 20!!! salvoes then you could most likely have done something diffrently to avoid it doing so or moved your ships. The only change i'd like to see is a better visual so you spot it sooner,imo there are other ultimatas are just as powerfull but in other ways. An Advent fleet with dominated suport ships from tec and vasari is pretty much indestructable as an example.
and tbh i'd rather a buff to other ultimates to even it out as cap ships are somewhat underpowered atm.
The Marza does not need a nerf, in fact it needs a buff in autocannon damage.
Isn't its autocannon damage supplemented by Incendiary Shells? (3.0/4.5/6.0 additional dps for 15 seconds)
the Marza is just fine the way it is beside it is the newest cap in the game it should be even stonger
True, but with 30% DMG increase and its not doing better than lasers with a 20% DMG increase is bad. TEC's strongpoint weapon wise is projectiles not lasers.
I'm not sure how I'd feel about it in multiplayer. I wiped out at least 50 pirate ships with one use of that missile barrage ability. It loses its teeth against fleets with lots of carriers though since they soak up a lot of damage. By lots of carriers, I mean at least 20. Also any special ability that freezes a ship will interrupt the barrage and it takes a long time for it to recharge.
i wiped out entire army of 60 illus, 12 aeras and assorted crap of drestas, guardians and dominas and other shizzle with 3 marzas.
In 10 seconds.
Enemy caps were left alive with heavy hull damage.
I was acused of cheating... my opponen went mega emo
Also, this post is sarcasm.
I love new marza.
Dongs.
/woosh
/salute
Well played, and lulz at getting away with 3 lvl 6 marzas hah gief replay of the emo kid
Io,
The marza does indeed kick ass. Yesterday I got a little irritated by how much it does kick ass Sorry for that if you where the enemy. I normally never nag bout such stuf but it was really insane...Too explain the situation a bit.
Map: 4v4 random map.
Our team kills two enemy players like emediatly while two enemies team up on one ally who's outright rolled over. One more enem7 leaves so it's 3v1(us being 2 vasari and one advent him being tech).
My territory borders the tech but I have an Asailant spam with some fighter back up and the advent has got his drone spam in my border planet after a failed asault of mine-------> lvl 6 dreadnaught, a dunov, somewhat about 20 hoshi's, 15 carriers I think and allot of of kodiaks.... We got rolled? We outnumbered 2 too 1 focues on the hoshi's and the dunov.
Later on we nuked all his planets and he was mine(we litarly swaped places on the map). While that same fleet, after already once loosing all his cs but somehow being insta rebuild cs it, destroying his second mass outnumbering ra's fleet of our other ally. One AI ally of the tech was swarming me while I was weakend in my new system(and enormous fleet It seemed too me he had been replaced by a hard or unfair ai rather than a normal I've never even seen an AI use such big fleet)
Our Ra's vasari left the game and thus the ai replacing him was being steamrolled by the tech while halve tech his fleet (again with the marza) was rolling a small advent carrier spam (that outnumbered the tech like 2 too 1)
That's quite insane, no? We where starting too really think he was cheating (apologies for that). But I thought it over later and it's possible.
total kill of his not too big fleet:- 2 quite large RA's fleets
- 3 vasari assailant spams
- 2 outnumbering advent carier fleet's (and they where running about the gravity well)
On top of that the tec fleet has almost no econ too rebuild.
My point is should a lvl 6 marza really be able too insta kill 75 asailants(don't know if it does even more didn't really watch it that closely but I'm sure at least 75 died) in one ability attack?
Greetz,
Flipkik
ps: Sorry if my english isn't that well.
i dont realy know, if its too easy to kill with marza or that one unit spammers lack brainpower to cope with that?
One marza can kill only assilants and javelins with one shot, any upgradet illuminators will survive.
The fun starts when you got 3 marzas lvl6, nothing in game save for capitalships survives that... not even orbital structures.
The point being that it can be interrupted.
That will force one unit spammer to *gasp* actualy think.
It's a nice ability, but not a guarantee of anything.
As stated, it won't kill 'sure kill' anything except frigates. HC's and caps survive. I've had it interruputed so many times I don't trust it to nuke an enemy fleet ( except pirates ). 2000 points of damage just isn't enough to kill everything in sight. You can run out of the radius, use an interrupting ability, or FF it with strike craft so it doesn't get that close. And the re-charge time is horrible. Not OP'd at all.
I've never tried three of them at once. I always waited until one was finished before kicking in the next. And just gotta say it, if you let THREE of them close enough to do a simultaneous triple barrage.... you got what you deserved.
Lol,
Normally I used combined fleets. But his fleet was busting me so I needed something cheap and quick... The assailants did kill the marza once if I'm not misunderstanding.
Grtz,
Lol, I knew that was you, gui. We played a game this weekend where you had 4 Marzas up in 20 minutes, pretty funny...It was gg pretty much from the beginning since it was 2 vs 4, but the missile barrage toward the end took my level 7 Space Whale down in about 5 seconds, along with the rest of my ships...so yah, might be a leettle overpowered but only for people who spam Marzas. Who else do you know who does that?
i spam marzas, and dunnovs.
Remove AM, damage shields and magntise any unit that can interrupt my marzas.
Then push the button.
Recive bacon.
And just for referance, thats 3000 points/target.
3 marzas can kill all things in game save for caps, since nothing come even close to 9000, mitigation or not.
also, ITS OVER 9000
The TEC are already underpowered in the military department. The Marza is a key tactical asset in fleet engagements. Nerfing it would only serve to make it useless, and I agree with what General_Harada said if you let yourself fall prey to 3 Marzas... You get what you deserve.
Only through failure can one ascertain if their strategy is weak.
If one cap is so grossly overpowered compared to others doesn't that make all other TEC caps obsolete? Save for the Dunov that can support the missile barrage?
And how does the other big level 6 fleet killer Cleansing Brilliance compare to Missile Barrage? If the answer is "it sucks" then Missile Barrage needs a nerf.
But I'll have to say there's some poetic justice about a cap totally owning the LRM ball.
Well a good way to kill a marza is with a KOL, so I wouldn't say obsolete. Also, stopping the missile barrage is easily done with the Akkan's Ion bold. So also not obsolete.
The carrier against a Marza might do ok if it's fully loaded with bombers. Probably not good enough to be effective. But the carrier is better used when raiding enemy planets (embargo)
yah carrier/bombers sorta works right up until he starts pulling out all those TEC repair ships, which come soon after the third or fourth Marza. Keep in mind that your bombers have to kill the Marza while they are in the same grav well. That doesn't give you alot of time considering it takes all of 30 seconds for a Marza spam to reduce a fully fortified Terran homeworld and move on to the next one....So unless you are really far away or he is otherwise occupied you probably won't get carriers in numbers sufficient to kill off the caps before your last planet is blitzed.
Again though, this is a conversation about something one clan player does, while supported by other members of his clan. It's not something you are going to see in online play against anyone else, and it really shouldn't get hit with a nerf just because Siddy knows how to use it and has the backup to use it.
If he's spamming marza's, and attacking your planets, it would be a good idea to use some planet shields *GASP!*
but really, if you put two in your grav well (opposite sides of the planet) it would be better than hangars. Set up some repair platforms and gausse cannons to protect the shield generators.
Marza's are slow and if you place the shields on opposite sides with adequate defense, it would give you some time to retaliate. Bring in a Kol for each of his marza with gausse gun ability. If he starts bringing in repair ships, use carriers (not LF in this situation) with bombers to take them out. This way you can keep the carriers safe from the missile barrage but still hit their support with bombers.
Marza not OP!
Marza's can be destroyed by both the Radiance Battleship and Kortul Devastator as well as a number or units acting in a diversified fleet formation. And its Missile Barage ability can be interupted by abilities.
Again if you allow your fleet or orbitals to be easily destroyed by a Battlegroup consisting of Marzas you only deserve the wrath they bring.
A lvl 6 marza is what a capship is supposed to be, as far as bring in the firepower goes. Both the Advent and the Vasari have some killer capital abilities but both really need to different caps to exicute it correctly. The marza needs only to get to lvl 6.
The moral of the story is don't drive your battleball up to 3 Marzas. If you even SEE 3 Marza's with your scouts, you know what is coming. Marza Missile Barrage is probably a wee bit OP right now, but they are not that hard to kill and require some nurturing to get to level 6.
Marza isn't the only AoE attack that can be pulled off....Advent fleets have some nasty synergies to wipe out massed ships. Heck, I once killed a small Advent battleball with a timely application of explosive nanites from a Kortul. We both had a lot of firepower, but he was clustered tight, and when the chain explosions ended, he only had a capship and a few ships from around the edges of his fleet.
The new capship balance is kind of nice for TEC, which arguably had the weakest caps in previous patch levels.
Advent: Detonate AM or Reverie.
TEC: Ion Bolt, Destabilizer Charge, Magnetize.
Vasari: Disruptive Strikes.
Did I miss anything ( I left out some frigate anti AM abilities since they are weak)?
Hmm.. seems that Vasari has toughest time countering that, but I don't think Marza is over powered since Advent has some powerful anti fleet combos.
Also I would add that it is actuly possible to "TANK" the missile barage if you have sufficient defence upgrades and repair power. Thats due tot he fact that it deals damage over time and not instantly.
Advent suport cruisers are both also equiped with counters(thoug 1 needs to be reshearshed) and i supose the armstise abillity is also a counter.
Even with all that, the abillity is powerfull. So what, the rest of tec's offence is not that strong compared to the other 2 races.
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