Sins of a Solar Empire has emerged as one of the most popular PC strategy games of the year. It is that rare real-time strategy game that has enough depth to engage the player long-term in terms of single player gaming and has a very fun multipayer experience.
Sins of a Solar Empire v1.1 was recently released and added a number of new features but definitely the most compelling feature was the introduction of Alloy, Ironclad's new multiplayer system that lets people easily connect together on-line without having to worry about router ports.
Below is an example of a Sins of a Solar Empire game...
In the beginning you can decide whether to play single player or multiplayer. If you have an Internet connection, you're almost better off playing on-line because you can play on the Internet against AI players. The one big advantage of single player is that you can use the + and - keys to control the speed of the game which can greatly affect the pacing of the game.
Once you have chosen to start a new game, you can either choose a randomly generated map, a pre-existing scenario, or create one of your own.
You can also set up your empire. It's pretty straight forward here with the three races being the humans, the Vasari, and the Advent.
The humans are called the Trader Emergency Coalition (TEC). In the distant future, humans have expanded out into the universe and operate as independent planets. Then one day, an alien race known as the Vasari showed up who are fleeing an unknown menace. The Vasari are vastly more powerful than the humans are but luckily there aren't that many of them. The humans band together into the Trader Emergency Coalition. While this conflict is taking place, the Advent show up. The Advent were once humans were were practicing a very particular techno-religion that was deemed a dangerous cult and were banished from Trader space. Over time, this "cult" evolved on its own (and we're not talking a natural evolution here) and has come back to seek revenge.
The TEC ships are the most mainstream in the game. They're relatively cheap but not nearly as good as Vasari ships in 1 on 1 combat. This has caused some people to say that the TEC ships are too underpowered when in fact the TEC are supposed to outnumber the Vasari. The Advent ships are in-between. They tend to require a little more finesse as they rely on various "special powers" to do the max damage. In the hands of a good player, the Advent are very lethal.
Once you select a map then you pick out who you want to play with. The map decides the max # of players. You can have up to 10 people in a game.
Once in the game, you have a shipyard which builds your ships, your home colony and depending on the scenario some additional ships and resources.
The military research screen lets you improve your ships. Often, the values seem small but it's all relative when it comes to one on one combat, a 15% advantage in say armor can make the difference between victory and defeat.
The civilian research tree has all kinds of technologies that expand your economy. Many new players will mistakenly focus purely on the military side of the things and get crushed by a more powerful industrial power.
Build scout ships and then right click on the explore (magnifying glass) to have them auto-scout star systems.
One of the best things about Sins of a Solar Empire is its user interface. It makes it incredibly easy to deal with a vast interstellar empire where you can zoom in and out. Notice there's no mini-map. You don't need one because of this.
Zooming out I can see the entire star system.
Zooming out further I can see two star systems.
And lastly I can see 4 star systems. New players should probably focus on a single star system with a dozen or so planets.
Battles don't look very interesting when zoomed out.
But zoomed in, you can see it all in great detail.
The game is won when you have no enemies left (either by allying with everyone else or wiping out the enemy). There are a ton of different statistics for the stat junkie to look through.
I think this thread should be updated as each of the 3 mini-expansions comes out and afterwards when the major expansion comes out for the campaign, so that newbies and regular players will be keep abreast of the changes.
Love these posts.
Minor nitpick... screen #19 has a Kodak cruiser highlighted, rather then the robotics cruiser.
One thing that new played need to understand is that when they colonise a new plant, that planet has negative income. A roid needs one upgrade and everything else needs two to remove this negative income and allow it to go positive. Different planet types have a different number of upgrade, thereby limiting the max population and therefore the income from tax.
Why do I mention this - because I see a some new players coming online and wondering why they are getting worked so hard. They have unimproved planets and therefore have no income (in some cases negative so they end up with 0 credits available to them - lucky the game doesn't allow your credits to go negative!!!). And without credits and resouces, you can't do anything in this game!!!
Will you expand on this a bit? If I play SP, then I will obviously be playing against AI players. What is the advantage of playing against them online? Also, would I be able to control the speed of the game in SP online?
You can play WITH humans vs other AI. Which while not as good as human vs human is way better then having stupid AI allies that won't do what you request...
Nice
how do you go though a wormhole
You need the research first. Then, make sure you have a ship in the wormhole's gravity well, select the ship and tell it to move to the center of the wormhole. It will automatically go through if you have the research (if not it won't go through at all).
EDIT: whoops had a bad typo. Hope nobody saw it...
I don't play online, but that is exactly what annoys me when playing Sins. The AI simply doesn't prioritize. If my forward planet that is directly guarding the access to the star system is swamped with two or three huge fleets, don't you think it is a good idea to get that thumb out of your *** and send some help?! I only have that silly 'ping' thingie, and this doesn't seem to work. Why not implement a 'Defend Here, Capture Here and Attack Here' buttons like in, say, Company of Heroes? Sure, the AI in Company of Heroes is far from perfect, but at least you can tell it what to do and it will more or less do it.
And what annoys me even more is that the enemy AI don't seem to have a problem with cooredenating attacks and defenses with each other.
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