12/12/2009
Sins of a Galactic Empire (SOGE) 1.0e release for Sins of a Solar Empire EntrenchmentA Star Wars total conversion mod for Sins of a Solar Empire12-12-2009TEAM=============================================Models, textures, ship stats: EvillejediAbilities and tons of debugging: Psychoak (It would have taken another year without this help)Swrebellion.com Web support and general debugging: Evaders Interface icons: OzwolfSW Music: PedroMany many beta testers, many who didn't do a damn thing thanks to those that gave us valuable feedback!Probably some other people I am missing, thanksCONTACT=============================================Development website http://warlords.swrebellion.comDevelopment forum http://warlords.swrebellion.com/forums/viewforum.php?f=593&sid=d9baa3b5114c49929088ca5b1506e866bug tracker http://warlords.swrebellion.com/mantis/view_all_bug_page.phpsins forum https://forums.sinsofasolarempire.com/331584INSTALLATION=============================================The zip file should be around 225mbExtract the contents of the zip file to your sins mod directory Example for windows XP C:\Documents\<username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\Example for Vista/win 7 C:\Users\<username>\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\open the game and go into options and select the mod from the list of available mods and then activate it.THIS MOD HAS NOT BEEN TESTED WITH ANY OTHER MOD AND PROBABLY WILL NOT WORK WITH ANY OTHER MOD BECAUSE OF THE NUMBER OF FILES IT ELIMINATED TO BE STABLE.The mod should be working fine if the only races you can select are the star wars races. If this is not the case you have not properly installed the mod in your mods folder.NOTES=============================================This release is a compiled version of 1.0e, there are newer builds on the SVN, however these may be unstable or perform poorly, so download at your own riskIf you are in the beta test you will not need to download this file, simply update your SVN repository to get the latest versionThis release contains fully playable factions for the Rebel Alliance, Imperial Navy, Confederacy of Independent systems and Galactic RepublicThere are currently no star bases in the mod and the Civilian research has not been modified, it will be modified in the futureSince it is a total conversion this mod does not contain the stock races (advent, vasari, tech), this decision is driven by the hardcode limits imposed by ironclad and by eliminating them makes the mod much more stable. If you want the star wars races with the standard sins races check out Star Wars Requiem at http://sins.imperial.cc/If you would like to participate in the development of the mod we can definitely use your help! However we are looking for skilled individuals to do development of many detailed aspects of research/ability coding and 2d artwork and do not need general help. Please post on the development forum if you feel that you can help us.Please check the development website for updates on news, new content or official patchesIf you would like to participate in beta testing the mod you can post in the beta testing forum to get access, we are looking for testers that will provide detailed feedback of items they find in the game into our bug tracker.SOME STRATAGIES=============================================Planetary defenses are great starting elements to protect your planets, especially when upgraded, build lots of turrets!There are a few planet hardening upgrades in the defense research, these are crucial if you want your colonies to survive.Capital ships need to be protected before they gain a few levels, once they have a few levels they will become very potent.The ranges for weapons have been greatly extended. If you want more epic battles move your ships into closer range and many abilities and other weapons will be used by the vessels.Remember even Admiral Ackbar thought that it was suicide to move so close to the imperial star fleet!The Imperials focus on Heavy firepower, Ion weaponry and command and control. It is best to lead groups of star destroyers with a flag ship. The Empire does not have a low cost colonizer, but the gladiator and ISDs are very capable. The Executor really has no equal.The Alliance is focused on survivability, the mon calimari vessels may not have a lot of firepower, but they will be able to last the engagement. Mix the mon cal vessels with their other vessels for a mixed fleet and protect the Diplomatic vessels, they have excellent high level abilitiesThe CIS starts off weak, but has some extremely powerful abilities after a bit of research, build lots of trafed II's at the beginning and then progress to Lucrehulks with buzz droids.The republic is based off of mass production of its vessels, use support vessels to supplement homogenous fleets and Lead the fleets with a Jedi cruiser.KNOWN BUGS=============================================Some abilities may not work exactly as described, may have conditional issues or may be over/underpowered. This is being worked on and some of it requires Ironclad to release a new patchResearch costs have not been finalized, they will change in the futureSome ships may be unbalanced this will be addressed as we get specific bug reports some descriptions are too long and cause the text to spill out of the description box, this is especially true on lower resolution screens like laptop screens. We are working to fix thisOn some ships it may be possible to zoom in to the point that the models mesh disappears slightly this is being addressed.some vessels such as the subjugator and some fighters may have no texture or may have incomplete textures, this is being addressed in future versionsYwings are currently being displayed as bwings, this will be fixed soonSome abilities or effects may require work, this is especially true of abilities like SprintSome icons are being reworked and will require some adjustmentsFighters fly through ships and bounce around, this is something that needs to be fixed by ironclad, it is an engine issue.The AI likes to spam some ships, right now there is no fix for this.Compatibility =============================================Entrenchment 1.041+ (until ironclad breaks it again)model files and textures are compatible with older versions of Sins, however Ironclad made many changes to the SINS code that require 1.041, if you want to backport the mod to a previous version feel free, but it is a tremendous amount of workDownload Links=============================================
http://www.filefront.com/15122655/SOGE1.0e.zip
Is their a guesstimate on when a diplomacy version will come out or a stable release that does not crash after an hour? This really is my favorite mod and right when it gets fun it ends.
As posted earlier, here is the minidump fix. No estimate on the next release, beta is even more stable that the fix however, if you want to try that out.
So, i downloaded the file, unzipped it into the Mod 1.041 folder for entrenchment; but everytime i open up the game, the only thing it shows are the 2 mods i have for the 1.051 version, which i have in that folder. Doesn't show anything else. Any way i can fix it so i can play Entrenchment with the star wars mod?
It needs to be in the folder the current version of sins would check. 1.051.
I don't understand what you are trying to say... What version of Entrenchment do you have?
chainer2323, you could try my mod updater as the released version fully supports updating mods in the version numbered mods folders in your example it would be from mods-entrenchment v1.041 to mods-entrenchment v1.051 , but I have NOT released the diplomacy 1.2 version, still trying to get time to test the results.
harpo
SoGE 1.0E should be fully functional in v1.051... The beta was built up from the v1.041 version, and works fine with v1.051.
yeah it works perfectly for 1.051 and is deff one of my favorite mods
I have used just about every conversion tool out there to convert the files from BIN to Txt. Am I missing something? Is there something preventing me from doing so within the mod? Thanks in advance.
P.S. Thank you Eville for this incredible mod.
-Draco
Once again, what version of Sins are you trying to use this for?
Note: all the SOGE files are in Txt
is there any way the general public can download an up-to-date version of this mod? i downloaded it twice over the years and nothing has changed, still the same missing descriptions in the upgrades menu, missing/wrong textures, etc. please update if possible. thanks.
Join the beta if you wish to play the most recent version. Sign up here. Evaders, you really should get EJ to update the OP or start a new thread.
Lavos_2 I have the most up to date version of Entrenchment, haven't gotten around to getting diplomacy.
And it worked for a while, but while i played as the Rebellion about 1.5hrs in i got hit with a minidump, and when i tried to go back into it, same minidump. gonna try empire once more and hopefully it'll let me play through everything.
love the mod ive said it before but it is always worth saying again
thanks, i'll give it another whirl lol. And unfortunately, i don't have time to do beta's; even with the PSN STILL Down ( ::grumble:: ), i play Sins once every few days or so; but i'm patient and will wait for the next release to hit
In order to play the beta, all you need is the time you use for Sins normally, it's no different from getting the current version; you just need to sign in somewhere for the dl.
Well, I've been playing the the most recent update and I have to say; I'm loving it. It plays a lot smoother than before, the detail on everything seems greatly improved, and the new planets look fantastic.
That said, I only have to very small gripes:
Those aside, it is still an amazing mod and I continue to enjoy playing ti regardless.
For the tinge, this depends on the sun in the system your ships are in. Different suns cause different tinges, so yeah this is normal. On the Urban mesh; in the current SoGE Coruscant would be represented by an Ecumonopolis planet. Before slapping in NU, SoGE did have Sins Plus as DS does.
That's just it, it would appear that no matter what sun I have, the tinge remains a brownish hue. It looks great when playing as the Alliance (what better color to have on the Mon Cals?), but a brown SD is a little....odd (although a brown SSD makes sense, as most enemies would soil themselves upon seeing it and when those ships are destroyed it would no doubtingly lead to space poo).
And I thought I remembered playing SoGE with SP planets, but with my memory being as horrible as it is I can never trust it. Like I said, though: I love the new planets and whatnot, but the SP urban planet just looks more like Coruscant than the Ecumonopolis planet.
Hey is NR/Vong still in the beta, cuz if so my svn isn't updating properly. Sounds like a silly thing to say, but I've been a busy guy and haven't been around for along time. Also got a new PC. Anyways mod is great. I'll try to get around to some bug tracking ASAP.
The NR and Vong are in the beta yes. They both had minor updates today actually. And thanks for the bug tracking in advance, it and feedback are appreciated greatly.
Yes well my SVN isn't updating correctly. Soooo I don't have the newest version of the beta, how could I go about fixing this?
Is your SVN giving you an error message? If not, try making sure your TortoiseSVN is uptodate and re-login to the repository.
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