12/12/2009
Sins of a Galactic Empire (SOGE) 1.0e release for Sins of a Solar Empire EntrenchmentA Star Wars total conversion mod for Sins of a Solar Empire12-12-2009TEAM=============================================Models, textures, ship stats: EvillejediAbilities and tons of debugging: Psychoak (It would have taken another year without this help)Swrebellion.com Web support and general debugging: Evaders Interface icons: OzwolfSW Music: PedroMany many beta testers, many who didn't do a damn thing thanks to those that gave us valuable feedback!Probably some other people I am missing, thanksCONTACT=============================================Development website http://warlords.swrebellion.comDevelopment forum http://warlords.swrebellion.com/forums/viewforum.php?f=593&sid=d9baa3b5114c49929088ca5b1506e866bug tracker http://warlords.swrebellion.com/mantis/view_all_bug_page.phpsins forum https://forums.sinsofasolarempire.com/331584INSTALLATION=============================================The zip file should be around 225mbExtract the contents of the zip file to your sins mod directory Example for windows XP C:\Documents\<username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\Example for Vista/win 7 C:\Users\<username>\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\open the game and go into options and select the mod from the list of available mods and then activate it.THIS MOD HAS NOT BEEN TESTED WITH ANY OTHER MOD AND PROBABLY WILL NOT WORK WITH ANY OTHER MOD BECAUSE OF THE NUMBER OF FILES IT ELIMINATED TO BE STABLE.The mod should be working fine if the only races you can select are the star wars races. If this is not the case you have not properly installed the mod in your mods folder.NOTES=============================================This release is a compiled version of 1.0e, there are newer builds on the SVN, however these may be unstable or perform poorly, so download at your own riskIf you are in the beta test you will not need to download this file, simply update your SVN repository to get the latest versionThis release contains fully playable factions for the Rebel Alliance, Imperial Navy, Confederacy of Independent systems and Galactic RepublicThere are currently no star bases in the mod and the Civilian research has not been modified, it will be modified in the futureSince it is a total conversion this mod does not contain the stock races (advent, vasari, tech), this decision is driven by the hardcode limits imposed by ironclad and by eliminating them makes the mod much more stable. If you want the star wars races with the standard sins races check out Star Wars Requiem at http://sins.imperial.cc/If you would like to participate in the development of the mod we can definitely use your help! However we are looking for skilled individuals to do development of many detailed aspects of research/ability coding and 2d artwork and do not need general help. Please post on the development forum if you feel that you can help us.Please check the development website for updates on news, new content or official patchesIf you would like to participate in beta testing the mod you can post in the beta testing forum to get access, we are looking for testers that will provide detailed feedback of items they find in the game into our bug tracker.SOME STRATAGIES=============================================Planetary defenses are great starting elements to protect your planets, especially when upgraded, build lots of turrets!There are a few planet hardening upgrades in the defense research, these are crucial if you want your colonies to survive.Capital ships need to be protected before they gain a few levels, once they have a few levels they will become very potent.The ranges for weapons have been greatly extended. If you want more epic battles move your ships into closer range and many abilities and other weapons will be used by the vessels.Remember even Admiral Ackbar thought that it was suicide to move so close to the imperial star fleet!The Imperials focus on Heavy firepower, Ion weaponry and command and control. It is best to lead groups of star destroyers with a flag ship. The Empire does not have a low cost colonizer, but the gladiator and ISDs are very capable. The Executor really has no equal.The Alliance is focused on survivability, the mon calimari vessels may not have a lot of firepower, but they will be able to last the engagement. Mix the mon cal vessels with their other vessels for a mixed fleet and protect the Diplomatic vessels, they have excellent high level abilitiesThe CIS starts off weak, but has some extremely powerful abilities after a bit of research, build lots of trafed II's at the beginning and then progress to Lucrehulks with buzz droids.The republic is based off of mass production of its vessels, use support vessels to supplement homogenous fleets and Lead the fleets with a Jedi cruiser.KNOWN BUGS=============================================Some abilities may not work exactly as described, may have conditional issues or may be over/underpowered. This is being worked on and some of it requires Ironclad to release a new patchResearch costs have not been finalized, they will change in the futureSome ships may be unbalanced this will be addressed as we get specific bug reports some descriptions are too long and cause the text to spill out of the description box, this is especially true on lower resolution screens like laptop screens. We are working to fix thisOn some ships it may be possible to zoom in to the point that the models mesh disappears slightly this is being addressed.some vessels such as the subjugator and some fighters may have no texture or may have incomplete textures, this is being addressed in future versionsYwings are currently being displayed as bwings, this will be fixed soonSome abilities or effects may require work, this is especially true of abilities like SprintSome icons are being reworked and will require some adjustmentsFighters fly through ships and bounce around, this is something that needs to be fixed by ironclad, it is an engine issue.The AI likes to spam some ships, right now there is no fix for this.Compatibility =============================================Entrenchment 1.041+ (until ironclad breaks it again)model files and textures are compatible with older versions of Sins, however Ironclad made many changes to the SINS code that require 1.041, if you want to backport the mod to a previous version feel free, but it is a tremendous amount of workDownload Links=============================================
http://www.filefront.com/15122655/SOGE1.0e.zip
The mc90, in the beta might be the best looking model in all of Sins. Major props...to the modeler. I would post a screen shot...but I can't figure out how! lol
print screen to take one then pull it from the sins directory where your mods are. and post ^^
Those are large file bitmaps stored when PrtScr is pressed. Best to press PrtScr to get your screenshot then open your favorite image editing program and paste. Then you can crop the image to the desired size and save as a much smaller jpg, gif, or png format and upload to Image Shack or any image hosting service. Once uploaded copy the "Direct Link" and paste that in the forums "Insert/Edit image" (green tree button).
I also use DropBox's Public folder to share images temporarily using copy public link. Great to send picture links over messenger and other chats.
We will be accepting beta testers while our Mantis bug tracker is down. Cheers
Any of the ships in the mod use the TEC's scout's pull up and bomb it capability?
The Alliance Interdictor would be useful for this purpose. Pull up to a static target, take maybe 45 sec to off load Marine bomb crew, and massive, if not total damage to structure. The 45 secs would give defenders a chance to interrupt.
Unfortunately, none of the ships are designed for this purpose. Boarding is a rarity in the SW universe. Though it is done, it is only done in capturing a specific person or information intact. SOGE simulates full-scale war and as such there is little point for boarding. Another reason is that the ships are so powerful you usually need a bunch of them to take a planet and they can with focus fire demolish any structure in seconds.
In SoaSE, hit F10 to save screenshots. They'll show up in the SoaSE folder in your AppData folder, in a folder called "ScreenShot". Or you can get something like FRAPS, which works too. And without further adieu...
Bow down to awesomeness!
I'm more inclined to consider the Executor to be more awesome than the MC90. But that's just my pro-Imperial bias.
The SSD is sheer epic win. It's OP to heck though.
Nope, all accruate. It's MASSIVE. and yes the SDN can wipe fleets out like nothing. That's what it's supposed to do. The rebels were scared of it. They became rarer as time went on though.
im sorry to keep bugging you guys. this mod rocks but i now can only get about 2 hours of game time befor it minidumps. i know you guys have been busy with the move and everythingelse. i have seen other gammers talk about the same problem, but i cant seem to get the old link to work and cant seem to find any new ones.
ive tryed everything from the lowest settings, and making sure SOGE is the only mod running.
please help. i would really like to get a little more game time in on this mod. thanks for your time.
Was referring more to cost to build than it's sheer power.
Hrm. Might I suggest signing up for the beta? Besides being newer and such, it also has no, or little, minidumps. Mind you, how much RAM do you have? As SoGE will take up a solid 1-2 GB, having under 1 GB is an assurance that you will have problems.
i have 6GB of ram. i have a newer computer that i put together just for gamming. i would like to sign up for the teasting sounds like it could be fun but i dont have a mantis account and it seems that it is down. ill keep an eye on it and sign up when i can using the same name.
i have taken a look at it. but i hate saying this, but it would seem this is a little to high tech for me. ive tryed going in the folder but i cannot edit it. so i know i have to be doing sothing worng. im not a programer at all.
Here's the fix, now in patch form. Hope it helps. And yeah, Mantis is down, but we're accepting beta tests w/o an account there until it comes back up.
down loading it now thank you so much.
yes i would like to be part of the beta testing, sounds like fun.
I love this mod but the only thing that I would like to see is that have the Venator-class Star Destroyer added to Empire fleet line up, the all grey one from the end of episode III
Just how dose one go about becoming a tester while the forums are down ? Ive been a fan on this mod for ages now & well ive just started to get alot more free time on my hands & would like to help out.
This isn't happening.
The forums are back up... Seems like it was a freak downtime or whatnot. Unless you mean Mantis, in which case we are accepting people without a Mantis acc until those forums are back up.
The forums on the Warlord website are down, unless that is Mantis you are refering too. Other wise i dont know of any other forums relateing to this mod.....
You have to go through www.swrebellion.com
Wanted to sign up for the beta but I can't find the Mantis website - signed up with the same name on the SWR website/forum.
As said before, Mantis is down, so don't worry about it.
for an empire star base could this work?
http://webcache.googleusercontent.com/search?q=cache:KWgHyHF6F-YJ:starwars.wikia.com/wiki/Star_Dreadnought+what+ship+is+bigger+than+star+wars+executor&cd=3&hl=en&ct=clnk&gl=us&client=firefox-a&source=www.google.com
unless of course you already have a starbase for it
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