12/12/2009
Sins of a Galactic Empire (SOGE) 1.0e release for Sins of a Solar Empire EntrenchmentA Star Wars total conversion mod for Sins of a Solar Empire12-12-2009TEAM=============================================Models, textures, ship stats: EvillejediAbilities and tons of debugging: Psychoak (It would have taken another year without this help)Swrebellion.com Web support and general debugging: Evaders Interface icons: OzwolfSW Music: PedroMany many beta testers, many who didn't do a damn thing thanks to those that gave us valuable feedback!Probably some other people I am missing, thanksCONTACT=============================================Development website http://warlords.swrebellion.comDevelopment forum http://warlords.swrebellion.com/forums/viewforum.php?f=593&sid=d9baa3b5114c49929088ca5b1506e866bug tracker http://warlords.swrebellion.com/mantis/view_all_bug_page.phpsins forum https://forums.sinsofasolarempire.com/331584INSTALLATION=============================================The zip file should be around 225mbExtract the contents of the zip file to your sins mod directory Example for windows XP C:\Documents\<username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\Example for Vista/win 7 C:\Users\<username>\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\open the game and go into options and select the mod from the list of available mods and then activate it.THIS MOD HAS NOT BEEN TESTED WITH ANY OTHER MOD AND PROBABLY WILL NOT WORK WITH ANY OTHER MOD BECAUSE OF THE NUMBER OF FILES IT ELIMINATED TO BE STABLE.The mod should be working fine if the only races you can select are the star wars races. If this is not the case you have not properly installed the mod in your mods folder.NOTES=============================================This release is a compiled version of 1.0e, there are newer builds on the SVN, however these may be unstable or perform poorly, so download at your own riskIf you are in the beta test you will not need to download this file, simply update your SVN repository to get the latest versionThis release contains fully playable factions for the Rebel Alliance, Imperial Navy, Confederacy of Independent systems and Galactic RepublicThere are currently no star bases in the mod and the Civilian research has not been modified, it will be modified in the futureSince it is a total conversion this mod does not contain the stock races (advent, vasari, tech), this decision is driven by the hardcode limits imposed by ironclad and by eliminating them makes the mod much more stable. If you want the star wars races with the standard sins races check out Star Wars Requiem at http://sins.imperial.cc/If you would like to participate in the development of the mod we can definitely use your help! However we are looking for skilled individuals to do development of many detailed aspects of research/ability coding and 2d artwork and do not need general help. Please post on the development forum if you feel that you can help us.Please check the development website for updates on news, new content or official patchesIf you would like to participate in beta testing the mod you can post in the beta testing forum to get access, we are looking for testers that will provide detailed feedback of items they find in the game into our bug tracker.SOME STRATAGIES=============================================Planetary defenses are great starting elements to protect your planets, especially when upgraded, build lots of turrets!There are a few planet hardening upgrades in the defense research, these are crucial if you want your colonies to survive.Capital ships need to be protected before they gain a few levels, once they have a few levels they will become very potent.The ranges for weapons have been greatly extended. If you want more epic battles move your ships into closer range and many abilities and other weapons will be used by the vessels.Remember even Admiral Ackbar thought that it was suicide to move so close to the imperial star fleet!The Imperials focus on Heavy firepower, Ion weaponry and command and control. It is best to lead groups of star destroyers with a flag ship. The Empire does not have a low cost colonizer, but the gladiator and ISDs are very capable. The Executor really has no equal.The Alliance is focused on survivability, the mon calimari vessels may not have a lot of firepower, but they will be able to last the engagement. Mix the mon cal vessels with their other vessels for a mixed fleet and protect the Diplomatic vessels, they have excellent high level abilitiesThe CIS starts off weak, but has some extremely powerful abilities after a bit of research, build lots of trafed II's at the beginning and then progress to Lucrehulks with buzz droids.The republic is based off of mass production of its vessels, use support vessels to supplement homogenous fleets and Lead the fleets with a Jedi cruiser.KNOWN BUGS=============================================Some abilities may not work exactly as described, may have conditional issues or may be over/underpowered. This is being worked on and some of it requires Ironclad to release a new patchResearch costs have not been finalized, they will change in the futureSome ships may be unbalanced this will be addressed as we get specific bug reports some descriptions are too long and cause the text to spill out of the description box, this is especially true on lower resolution screens like laptop screens. We are working to fix thisOn some ships it may be possible to zoom in to the point that the models mesh disappears slightly this is being addressed.some vessels such as the subjugator and some fighters may have no texture or may have incomplete textures, this is being addressed in future versionsYwings are currently being displayed as bwings, this will be fixed soonSome abilities or effects may require work, this is especially true of abilities like SprintSome icons are being reworked and will require some adjustmentsFighters fly through ships and bounce around, this is something that needs to be fixed by ironclad, it is an engine issue.The AI likes to spam some ships, right now there is no fix for this.Compatibility =============================================Entrenchment 1.041+ (until ironclad breaks it again)model files and textures are compatible with older versions of Sins, however Ironclad made many changes to the SINS code that require 1.041, if you want to backport the mod to a previous version feel free, but it is a tremendous amount of workDownload Links=============================================
http://www.filefront.com/15122655/SOGE1.0e.zip
I don't know if there's anyone working on adding other mods at the moment. If you're interested, feel free to do it
wa-wa-wa-wait a sec... he has KOTOR I models!?!?!?!?!
...GIMME!
or at least make a mini-mod out of em!
The Great Admiral Rain
Lover of KOTOR I and KOTOR II
PS: kotor DOES have something that could match modern sw, sith interdictors, made from the star forge, they rival modern star destroyers
They do? I was under the impression that the tech coming out of that place wasn't impressive for the time, just rapidly produced, and they had a lot of time for advancement since then.
The Leviathan was modified to carry turbolasers and weak ones at that, probably every ship is shifted down a class level in fire power.
then to my suggestion
when you have some free time, make a kotor mod, a mini-mod would do even, all i wanna see is some hammer-heads beating the shaloopa out of a starbase
Please contribute to the "pay Eville Jedi for full time mod development" fund: paypal@swrebellion.com
Minimum contribution: 6 figures and higher
You're just asking for a copyright lawsuit with that wording...
I didn't specify which mod he would be developing... all I know, it could be a Space Ewoks mod...
is this mod compatible with the 1.05 entrenchment update?
does this mod runs with bailknights graphic mod ?
Love the mod, but the ships are really, really small. Kinda kills the mood when I have to zoom in all the way just to watch my ships shoot at things.
yes they are much too small but good mod
Has not been tested on 1.05
Ships are sized for larger space battles. Yes, you have to zoom-in and zoom-out, deal with it
6 digits +...
hows 10?
If you have it, then sure... currently we're making 0 dollars on this mod. (In fact, negative considering our own hosting costs)
I realize it's made to compensate for larger space battles, but with any other mod I can see the faction icons above the ships AND see the ships firing. Now I have to choose one or the other. No bueno.
I'm confused, why would you want to see the icons AND the ships? Shouldn't the icons represent the ships when they are no longer in the level of detail
Because it's nice to see the icons (and thus do some micromanagement) while still seeing weapon effects. Now I have to constantly zoom in and out to do that. It's not a deal breaker, but it's a little annoying.
won't gaurantee 1.05 100% functionality, but it does work
Keep the ships as they are. When they were really big I didn't like it. Not worth the hit to performance.
Micromanagement is a lot easier to handle through the empire tree in many cases. I don't really feel the lack of icons.
Need SOGE diplomacy
Great mod. Thoroughly enjoying it. My only complaint is that the ships are really small, however I understand the need for this so it's not a major issue. The Executor is absolute class.
Love the mod - thanks for making it.
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