12/12/2009
Sins of a Galactic Empire (SOGE) 1.0e release for Sins of a Solar Empire EntrenchmentA Star Wars total conversion mod for Sins of a Solar Empire12-12-2009TEAM=============================================Models, textures, ship stats: EvillejediAbilities and tons of debugging: Psychoak (It would have taken another year without this help)Swrebellion.com Web support and general debugging: Evaders Interface icons: OzwolfSW Music: PedroMany many beta testers, many who didn't do a damn thing thanks to those that gave us valuable feedback!Probably some other people I am missing, thanksCONTACT=============================================Development website http://warlords.swrebellion.comDevelopment forum http://warlords.swrebellion.com/forums/viewforum.php?f=593&sid=d9baa3b5114c49929088ca5b1506e866bug tracker http://warlords.swrebellion.com/mantis/view_all_bug_page.phpsins forum https://forums.sinsofasolarempire.com/331584INSTALLATION=============================================The zip file should be around 225mbExtract the contents of the zip file to your sins mod directory Example for windows XP C:\Documents\<username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\Example for Vista/win 7 C:\Users\<username>\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\open the game and go into options and select the mod from the list of available mods and then activate it.THIS MOD HAS NOT BEEN TESTED WITH ANY OTHER MOD AND PROBABLY WILL NOT WORK WITH ANY OTHER MOD BECAUSE OF THE NUMBER OF FILES IT ELIMINATED TO BE STABLE.The mod should be working fine if the only races you can select are the star wars races. If this is not the case you have not properly installed the mod in your mods folder.NOTES=============================================This release is a compiled version of 1.0e, there are newer builds on the SVN, however these may be unstable or perform poorly, so download at your own riskIf you are in the beta test you will not need to download this file, simply update your SVN repository to get the latest versionThis release contains fully playable factions for the Rebel Alliance, Imperial Navy, Confederacy of Independent systems and Galactic RepublicThere are currently no star bases in the mod and the Civilian research has not been modified, it will be modified in the futureSince it is a total conversion this mod does not contain the stock races (advent, vasari, tech), this decision is driven by the hardcode limits imposed by ironclad and by eliminating them makes the mod much more stable. If you want the star wars races with the standard sins races check out Star Wars Requiem at http://sins.imperial.cc/If you would like to participate in the development of the mod we can definitely use your help! However we are looking for skilled individuals to do development of many detailed aspects of research/ability coding and 2d artwork and do not need general help. Please post on the development forum if you feel that you can help us.Please check the development website for updates on news, new content or official patchesIf you would like to participate in beta testing the mod you can post in the beta testing forum to get access, we are looking for testers that will provide detailed feedback of items they find in the game into our bug tracker.SOME STRATAGIES=============================================Planetary defenses are great starting elements to protect your planets, especially when upgraded, build lots of turrets!There are a few planet hardening upgrades in the defense research, these are crucial if you want your colonies to survive.Capital ships need to be protected before they gain a few levels, once they have a few levels they will become very potent.The ranges for weapons have been greatly extended. If you want more epic battles move your ships into closer range and many abilities and other weapons will be used by the vessels.Remember even Admiral Ackbar thought that it was suicide to move so close to the imperial star fleet!The Imperials focus on Heavy firepower, Ion weaponry and command and control. It is best to lead groups of star destroyers with a flag ship. The Empire does not have a low cost colonizer, but the gladiator and ISDs are very capable. The Executor really has no equal.The Alliance is focused on survivability, the mon calimari vessels may not have a lot of firepower, but they will be able to last the engagement. Mix the mon cal vessels with their other vessels for a mixed fleet and protect the Diplomatic vessels, they have excellent high level abilitiesThe CIS starts off weak, but has some extremely powerful abilities after a bit of research, build lots of trafed II's at the beginning and then progress to Lucrehulks with buzz droids.The republic is based off of mass production of its vessels, use support vessels to supplement homogenous fleets and Lead the fleets with a Jedi cruiser.KNOWN BUGS=============================================Some abilities may not work exactly as described, may have conditional issues or may be over/underpowered. This is being worked on and some of it requires Ironclad to release a new patchResearch costs have not been finalized, they will change in the futureSome ships may be unbalanced this will be addressed as we get specific bug reports some descriptions are too long and cause the text to spill out of the description box, this is especially true on lower resolution screens like laptop screens. We are working to fix thisOn some ships it may be possible to zoom in to the point that the models mesh disappears slightly this is being addressed.some vessels such as the subjugator and some fighters may have no texture or may have incomplete textures, this is being addressed in future versionsYwings are currently being displayed as bwings, this will be fixed soonSome abilities or effects may require work, this is especially true of abilities like SprintSome icons are being reworked and will require some adjustmentsFighters fly through ships and bounce around, this is something that needs to be fixed by ironclad, it is an engine issue.The AI likes to spam some ships, right now there is no fix for this.Compatibility =============================================Entrenchment 1.041+ (until ironclad breaks it again)model files and textures are compatible with older versions of Sins, however Ironclad made many changes to the SINS code that require 1.041, if you want to backport the mod to a previous version feel free, but it is a tremendous amount of workDownload Links=============================================
http://www.filefront.com/15122655/SOGE1.0e.zip
I agree fully with Eville, now in my personal opinion some of you have signed up to play the beta. JUST TO PLAY THE BETA....... stupid thing about that though is that its a beta test for a reason, and you as a TESTER are responsible to look for every little glitch, bug, and problem you see. This means, you can't just play it to have fun yet, otherwise it'd be a public release. You have to explore, and actually test things. I understand that many of you are actually testing the game, and doing your job. I am not criticzing these people, nor am I trying to give anyone a hard time. I do also apologize for long windedness, and perhaps that I might be stepping out of line by saying what I am, but still I feel like there isn't enough actual testing going on. So in conclusion I PLEASE URGE you to actually do the job that Eville has requested of us. That is all.(You can bitch me out now....)
yes that is correct.
some of the ships need tweaks to their decceleration rates to prevent skidding excessively long distances
I was honestly expecting someone to bring this up. It's true that i really wanted to play it, but i also really wanted to help out. I don't think what you said was wrong or out of line or whatever (though thats up to Eville to decide), you were just bringing up a point, and a well observed one, too, seeing how many people signed up and were given access so easily.
Another few hours into the game and still no bugs to report, Eville.
Thank you for seeing my point, but I know some idiot is gonna raise a stink about me raising a stink, it always turns out like that.
Still Entrenchment 1.4 - probably need to start testing on 1.41 now that its out
Sign up is still going strong (only if you can read and follow directions)
Well, I originally signed up to help test. but then my computer died. So if you're looking at my profile wondering why I reported one bug then stopped, that's why
anybody else download the hotfix? i did, and the game minidumped when i tried to load a previous game. Im going to try starting a game new, maybe it dumped cuz i loaded a different version. Just lettin' you all know.
EDIT: Nevermind that, i thought i had the mod activated but it wasnt. Stupid move on my part.
The mod works fine with the hotfix, just remember to move the mod to the correct folder
how much does entrenchment cost? I want to play this mod again. The v90 works with sins1.18 but i get random minidumps after an hour.
Around $9.
Closer to $10 ... $9.95 USD
Is anyone interested in putting together a set of tower defense style maps for me?
to describe it a bit better
one player would have a single planet that has a large amount of open upgrade slots and resources
multiple other players that are on a team would have production facilities pre built and have a fixed amount of resources (no asteroids, or limited)
the single player has to play defensively and prevent the hordes of the teamed players from crushing them, if they can sirvive the opposing team should have run out of resources.
I was thinking this could also be extended to having attacks from all sides, or having planetless resource asteroids accesable from one side of the defender and the attackers have a whole galaxy to exploit
think up interesting ideas for map types.
Can someone from the SoGE dev team hit up the Warlords fourms for SoGE sometime? Few people, including myself, would love to test/play 0.95 (Made a fourm and mantis account already) Thank you in advance.
~Kenshirou
Pretty sure you've already been added, if you can see the Beta Testing forum - you're ready
Not a tower defense map, but I made a map with several solar systems, with first player having one planet per system(which is right next to the sun, to make them easily connected). Quite challenging against multiple opponents, but I don't have the map now..
Just play the game after drinking some Everclear; same effect, less time spent on map making, AND more fune *hicK*
how does one tell if they have been added to the testing list?
For the last time, you go to the warlords forum, and a new thread should be added under "Beta Testing". OK? Its that clear enough? http://warlords.swrebellion.com/forums/viewforum.php?f=568
There are a whole lot of abilities updates... so lots to test!
do you still have the ones from befor entrenchment? cuz if so i would like to have it if its ok.. untill i get the expansion
http://warlords.swrebellion.com/wp/?p=58#more-58 has instructions for that version
been checking this thread every day for a month looking for an update. i only got to play this once, then updated the game and it has never worked since I'm really getting tired of playing Requiem.
Did you copy the mod into the correct Mods-Entrenchment v1.041 folder?
0.9 gives constant minidumps and 0.95 is not available for download, meaning that this mod doesn't work, at least for me. Requiem is a far more refined and polished product, although I do like having 4 factions and appreciate the variety of ships in SOGE. IMO, the models are a bit small; SOGE looks like normal Sins unless you zoom in all the way, except it isn't as fun because the research/tech tree thing is boring. There isn't any depth to SOGE. It's all about the variety of ships offered, which can't even be appreciated unless one uses cinematic mode or zooms in 100% on each individual ship. I like being able to build the Executor, and I would love to decimate some worlds/fleets using an Eclipse SSD or a DEATH STAR, game balance be damned.
[/end rant]
Okay listen you, .95 is a beta, or haven't you been reading the threads. If you want a way more refined version than .9 sign up. Don't just blatantly criticize without doing thorough homework, and checking every angle like the beta. Its a mod in progress aswell. An all of the development team do this in there spare time I believe. Think before you speak.
EDIT:P.S: Also 90% of the work in Requiem was EVILLE's......
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