12/12/2009
Sins of a Galactic Empire (SOGE) 1.0e release for Sins of a Solar Empire EntrenchmentA Star Wars total conversion mod for Sins of a Solar Empire12-12-2009TEAM=============================================Models, textures, ship stats: EvillejediAbilities and tons of debugging: Psychoak (It would have taken another year without this help)Swrebellion.com Web support and general debugging: Evaders Interface icons: OzwolfSW Music: PedroMany many beta testers, many who didn't do a damn thing thanks to those that gave us valuable feedback!Probably some other people I am missing, thanksCONTACT=============================================Development website http://warlords.swrebellion.comDevelopment forum http://warlords.swrebellion.com/forums/viewforum.php?f=593&sid=d9baa3b5114c49929088ca5b1506e866bug tracker http://warlords.swrebellion.com/mantis/view_all_bug_page.phpsins forum https://forums.sinsofasolarempire.com/331584INSTALLATION=============================================The zip file should be around 225mbExtract the contents of the zip file to your sins mod directory Example for windows XP C:\Documents\<username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\Example for Vista/win 7 C:\Users\<username>\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\open the game and go into options and select the mod from the list of available mods and then activate it.THIS MOD HAS NOT BEEN TESTED WITH ANY OTHER MOD AND PROBABLY WILL NOT WORK WITH ANY OTHER MOD BECAUSE OF THE NUMBER OF FILES IT ELIMINATED TO BE STABLE.The mod should be working fine if the only races you can select are the star wars races. If this is not the case you have not properly installed the mod in your mods folder.NOTES=============================================This release is a compiled version of 1.0e, there are newer builds on the SVN, however these may be unstable or perform poorly, so download at your own riskIf you are in the beta test you will not need to download this file, simply update your SVN repository to get the latest versionThis release contains fully playable factions for the Rebel Alliance, Imperial Navy, Confederacy of Independent systems and Galactic RepublicThere are currently no star bases in the mod and the Civilian research has not been modified, it will be modified in the futureSince it is a total conversion this mod does not contain the stock races (advent, vasari, tech), this decision is driven by the hardcode limits imposed by ironclad and by eliminating them makes the mod much more stable. If you want the star wars races with the standard sins races check out Star Wars Requiem at http://sins.imperial.cc/If you would like to participate in the development of the mod we can definitely use your help! However we are looking for skilled individuals to do development of many detailed aspects of research/ability coding and 2d artwork and do not need general help. Please post on the development forum if you feel that you can help us.Please check the development website for updates on news, new content or official patchesIf you would like to participate in beta testing the mod you can post in the beta testing forum to get access, we are looking for testers that will provide detailed feedback of items they find in the game into our bug tracker.SOME STRATAGIES=============================================Planetary defenses are great starting elements to protect your planets, especially when upgraded, build lots of turrets!There are a few planet hardening upgrades in the defense research, these are crucial if you want your colonies to survive.Capital ships need to be protected before they gain a few levels, once they have a few levels they will become very potent.The ranges for weapons have been greatly extended. If you want more epic battles move your ships into closer range and many abilities and other weapons will be used by the vessels.Remember even Admiral Ackbar thought that it was suicide to move so close to the imperial star fleet!The Imperials focus on Heavy firepower, Ion weaponry and command and control. It is best to lead groups of star destroyers with a flag ship. The Empire does not have a low cost colonizer, but the gladiator and ISDs are very capable. The Executor really has no equal.The Alliance is focused on survivability, the mon calimari vessels may not have a lot of firepower, but they will be able to last the engagement. Mix the mon cal vessels with their other vessels for a mixed fleet and protect the Diplomatic vessels, they have excellent high level abilitiesThe CIS starts off weak, but has some extremely powerful abilities after a bit of research, build lots of trafed II's at the beginning and then progress to Lucrehulks with buzz droids.The republic is based off of mass production of its vessels, use support vessels to supplement homogenous fleets and Lead the fleets with a Jedi cruiser.KNOWN BUGS=============================================Some abilities may not work exactly as described, may have conditional issues or may be over/underpowered. This is being worked on and some of it requires Ironclad to release a new patchResearch costs have not been finalized, they will change in the futureSome ships may be unbalanced this will be addressed as we get specific bug reports some descriptions are too long and cause the text to spill out of the description box, this is especially true on lower resolution screens like laptop screens. We are working to fix thisOn some ships it may be possible to zoom in to the point that the models mesh disappears slightly this is being addressed.some vessels such as the subjugator and some fighters may have no texture or may have incomplete textures, this is being addressed in future versionsYwings are currently being displayed as bwings, this will be fixed soonSome abilities or effects may require work, this is especially true of abilities like SprintSome icons are being reworked and will require some adjustmentsFighters fly through ships and bounce around, this is something that needs to be fixed by ironclad, it is an engine issue.The AI likes to spam some ships, right now there is no fix for this.Compatibility =============================================Entrenchment 1.041+ (until ironclad breaks it again)model files and textures are compatible with older versions of Sins, however Ironclad made many changes to the SINS code that require 1.041, if you want to backport the mod to a previous version feel free, but it is a tremendous amount of workDownload Links=============================================
http://www.filefront.com/15122655/SOGE1.0e.zip
And that answer to that again... when its ready
*Delete - dup post
can't wait!
I never found an answer to the death star idea. Im guessing its a no?
id say it might be possible, but it might be better to try the Eclipse Super Star Destroyer, which does have the death star cannon
awww no TIE Defender.....
Ya but i want the huge deathstar not a star destroyer. BIG MOON!
okay based on the crash bugs I am seeing I think it won't be this weekend, I'll post more when I see some actual progress
ahhhh i have version 1.16 and i have no maps when i load the mod, and i have tried looking for the maps folder like in an earlier post but i cannot find it.
Then why update? I am angry at myself for updating to 1.15 now theres a newer version of sins! I hope its the last one! No more! Please. But this mod was amazing when i had v1.12. I hope with the resizing it will look even better. And the deathstar would be cool but still way to big. To scale with the ships! Ya. Not gonna happen. If wou saw the lego death star to scale with the executor, its not. its about twice as big in that model than reality....well SW reality annyway. It would be about the size of a gas giant maybe more. so not a good idea.
Well unless you don't make it to scale.
Iff you even decide to make it. Doesnt realy matter still an awsome mod.
srry.
Yo um i have the mod it shows up in the mod directory when i start up the game but when i activate it and go to to pick a map there's no maps in the new game setup Im on 1.16 and i was wondering if this is a bug due to the fact that this mod doesnt work with 1.16? and if so when there will be an update so I can be able to play it with 1.16
Thanks.
the map issue is because of a change in the map file format
otherwise hard at work with new version... soon now
You can use the map updater tool. Thats what i used. SoaGE works fine for me with v1.15. Just update all the maps in the map folder and they should show up in game.
If Evil could make a Death Star mesh that was slightly larger than an existing starbase... it wouldn't be difficult to make a new starbase entity based on an existing starbase race entity with the new mesh. The new mesh would be a sphere not unlike the SOGE torpedo cruiser. Tricky part would be to align the weapon points of the mesh to the weapons in the entity files. I also noticed there are multiple mesh references in the entity files tthat are confusing for me at least.
doberman thanks for the plug about the map updater, yes there WAS A MAJOR change in the map structure for sins 1.15/entrenchment 1.00 and later. I wrote the map updater and the latest version is for 1.16/entrenchment 1.02 and can be downloaded here sins_map_updater_v1.1.9.rar . it also updates ANY v2 maps to v3 in the mods, galaxyforge and mapdesigner folders
harpo
How exactly do i use the map updater?
first you un-rar with either winrar or 7zip the files to a folder ANYWHERE in your computer
second create a shortcut on the desktop to the map updater.exe
third click on the shortcut to start the program
fourth click on find galaxies
fifth click on fix galaxies
sixth click on exit
is this easy enought for you?
thats what i though just making sure i didnt have to put it in a specific place
well there was a small problem i get a run time error '9' sub-script out of range when i try to fix the galaxies.......
ryuzaki, could you email the maps to me at harpo99999 at hotmail.com and I will check out the problem & fix the cause
Nvm i fix the problem you were missing a txt script in your mapupdater file is all i found another copy and replace it the mod works fine and my maps are up to date thanks so much harpo you made playing this mod possible for me you have my utmost thanks
which file was missing in which download? I would like to make certain that it works for all without problems
original sins galaxies.txt in your zip file for the map updater
thanks I have now added it to the 1.1.9 rar and uploaded it to rapidshare http://www.mediafire.com/file/dnigynydzmz/sins map updater v1.1.9.rar
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