12/12/2009
Sins of a Galactic Empire (SOGE) 1.0e release for Sins of a Solar Empire EntrenchmentA Star Wars total conversion mod for Sins of a Solar Empire12-12-2009TEAM=============================================Models, textures, ship stats: EvillejediAbilities and tons of debugging: Psychoak (It would have taken another year without this help)Swrebellion.com Web support and general debugging: Evaders Interface icons: OzwolfSW Music: PedroMany many beta testers, many who didn't do a damn thing thanks to those that gave us valuable feedback!Probably some other people I am missing, thanksCONTACT=============================================Development website http://warlords.swrebellion.comDevelopment forum http://warlords.swrebellion.com/forums/viewforum.php?f=593&sid=d9baa3b5114c49929088ca5b1506e866bug tracker http://warlords.swrebellion.com/mantis/view_all_bug_page.phpsins forum https://forums.sinsofasolarempire.com/331584INSTALLATION=============================================The zip file should be around 225mbExtract the contents of the zip file to your sins mod directory Example for windows XP C:\Documents\<username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\Example for Vista/win 7 C:\Users\<username>\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\open the game and go into options and select the mod from the list of available mods and then activate it.THIS MOD HAS NOT BEEN TESTED WITH ANY OTHER MOD AND PROBABLY WILL NOT WORK WITH ANY OTHER MOD BECAUSE OF THE NUMBER OF FILES IT ELIMINATED TO BE STABLE.The mod should be working fine if the only races you can select are the star wars races. If this is not the case you have not properly installed the mod in your mods folder.NOTES=============================================This release is a compiled version of 1.0e, there are newer builds on the SVN, however these may be unstable or perform poorly, so download at your own riskIf you are in the beta test you will not need to download this file, simply update your SVN repository to get the latest versionThis release contains fully playable factions for the Rebel Alliance, Imperial Navy, Confederacy of Independent systems and Galactic RepublicThere are currently no star bases in the mod and the Civilian research has not been modified, it will be modified in the futureSince it is a total conversion this mod does not contain the stock races (advent, vasari, tech), this decision is driven by the hardcode limits imposed by ironclad and by eliminating them makes the mod much more stable. If you want the star wars races with the standard sins races check out Star Wars Requiem at http://sins.imperial.cc/If you would like to participate in the development of the mod we can definitely use your help! However we are looking for skilled individuals to do development of many detailed aspects of research/ability coding and 2d artwork and do not need general help. Please post on the development forum if you feel that you can help us.Please check the development website for updates on news, new content or official patchesIf you would like to participate in beta testing the mod you can post in the beta testing forum to get access, we are looking for testers that will provide detailed feedback of items they find in the game into our bug tracker.SOME STRATAGIES=============================================Planetary defenses are great starting elements to protect your planets, especially when upgraded, build lots of turrets!There are a few planet hardening upgrades in the defense research, these are crucial if you want your colonies to survive.Capital ships need to be protected before they gain a few levels, once they have a few levels they will become very potent.The ranges for weapons have been greatly extended. If you want more epic battles move your ships into closer range and many abilities and other weapons will be used by the vessels.Remember even Admiral Ackbar thought that it was suicide to move so close to the imperial star fleet!The Imperials focus on Heavy firepower, Ion weaponry and command and control. It is best to lead groups of star destroyers with a flag ship. The Empire does not have a low cost colonizer, but the gladiator and ISDs are very capable. The Executor really has no equal.The Alliance is focused on survivability, the mon calimari vessels may not have a lot of firepower, but they will be able to last the engagement. Mix the mon cal vessels with their other vessels for a mixed fleet and protect the Diplomatic vessels, they have excellent high level abilitiesThe CIS starts off weak, but has some extremely powerful abilities after a bit of research, build lots of trafed II's at the beginning and then progress to Lucrehulks with buzz droids.The republic is based off of mass production of its vessels, use support vessels to supplement homogenous fleets and Lead the fleets with a Jedi cruiser.KNOWN BUGS=============================================Some abilities may not work exactly as described, may have conditional issues or may be over/underpowered. This is being worked on and some of it requires Ironclad to release a new patchResearch costs have not been finalized, they will change in the futureSome ships may be unbalanced this will be addressed as we get specific bug reports some descriptions are too long and cause the text to spill out of the description box, this is especially true on lower resolution screens like laptop screens. We are working to fix thisOn some ships it may be possible to zoom in to the point that the models mesh disappears slightly this is being addressed.some vessels such as the subjugator and some fighters may have no texture or may have incomplete textures, this is being addressed in future versionsYwings are currently being displayed as bwings, this will be fixed soonSome abilities or effects may require work, this is especially true of abilities like SprintSome icons are being reworked and will require some adjustmentsFighters fly through ships and bounce around, this is something that needs to be fixed by ironclad, it is an engine issue.The AI likes to spam some ships, right now there is no fix for this.Compatibility =============================================Entrenchment 1.041+ (until ironclad breaks it again)model files and textures are compatible with older versions of Sins, however Ironclad made many changes to the SINS code that require 1.041, if you want to backport the mod to a previous version feel free, but it is a tremendous amount of workDownload Links=============================================
http://www.filefront.com/15122655/SOGE1.0e.zip
ok i did that and still wot work
The path should go:
Ironclad Games\Sins of a Solar Empire\Mods\SOGE
In there, there should be GameInfo, etc.
Make sure you navigate to the folder. Typing in the path doesn't always work.
If it's a .rar file instead of a folder, that won't work.
i did that
Starwarrior, please be more descriptive in your responses; you did what, exactly? It will help discern what the problem is.
i navagatied the folders and put it in the right areas
Are you sure its in the Application Data folder?
"it wont let me get any of the new stuff" - what do you mean here?
i ment i could get any of the ships and "races"
anyway i found what i was doing wrong
For future reference, what was the solution?
So when is the next release?!
Sometime after people stop asking that, I'm sure.
will anyone play this mod online?
I would if I had better internet
My Known Bugs:
If the Acllamators have proper shield meshes, they aren't lining up flush with the ship
The super star destroyers, mandators, and praetors(the insanely big ones) are way to freakin' huge; my game crashed after a short skirmish against about 30 other ships
Other than that I am really enjoying the mod. I managed to get some good screenshots of the Republic that I may post later if that is ok.
That is all I have found so far. Hopefully I'll get some play time this week.
guys i cant open the file i get this messege what should i do?
Windows cannot open this file:
File: SOGE0.75[1].rar
To open this file, Windows needs to know what program created it. Windows can go online to look it up automatically, or you can manually select from a lit of programs on your computer
WinRar (or 7zip... or your choice...)
Please read through the thread next time
(yes we know its "blah blah how many pages long" but it saves us having to repeat the same old stuff)
First off, I love the mod. Ive been playing your mods since HW2. I am curious though if there is a plan to add new planets such as those in the sins plus mod, as it adds some really great flavour to the game.
yah your right im sorry
Oi Jedi! You want help with interface icons and portraits?
Would it be possible to change the ship icons so when you're zoomed out you can tell them apart? Currently they all look like the same frigate if you just look at the icons.
I'll take any help I can get on the icons and portriats it's a royal pain i nthe ass and takes away from my time spent working on other parts of the mod
I would love to help with that. I just don't know how to actually change the icon as it appears on the empire tree... is it covered in any modding guides? If you told me how to help you with that i would be more than willing. Keep up the great work
I'm not a graphics guy. But it looks simple enough, I can help with the code if someone can generate the images
To quote myself...
can u play mods online? if so then ill play it
I would be willing to play online with you guys. I was wondering why there was synthesized music for the mod, instead of the regular Star Wars music.
think we should start a new thread for anyone who wants to play this mod online so we can schedual games.
Probably due to issues of copyright with distributing such music
For players looking to play online, I'm opening up a Multiplayer thread on the Warlords forumshttp://warlords.swrebellion.com/forums/viewtopic.php?f=591&t=27477
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