12/12/2009
Sins of a Galactic Empire (SOGE) 1.0e release for Sins of a Solar Empire EntrenchmentA Star Wars total conversion mod for Sins of a Solar Empire12-12-2009TEAM=============================================Models, textures, ship stats: EvillejediAbilities and tons of debugging: Psychoak (It would have taken another year without this help)Swrebellion.com Web support and general debugging: Evaders Interface icons: OzwolfSW Music: PedroMany many beta testers, many who didn't do a damn thing thanks to those that gave us valuable feedback!Probably some other people I am missing, thanksCONTACT=============================================Development website http://warlords.swrebellion.comDevelopment forum http://warlords.swrebellion.com/forums/viewforum.php?f=593&sid=d9baa3b5114c49929088ca5b1506e866bug tracker http://warlords.swrebellion.com/mantis/view_all_bug_page.phpsins forum https://forums.sinsofasolarempire.com/331584INSTALLATION=============================================The zip file should be around 225mbExtract the contents of the zip file to your sins mod directory Example for windows XP C:\Documents\<username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\Example for Vista/win 7 C:\Users\<username>\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\open the game and go into options and select the mod from the list of available mods and then activate it.THIS MOD HAS NOT BEEN TESTED WITH ANY OTHER MOD AND PROBABLY WILL NOT WORK WITH ANY OTHER MOD BECAUSE OF THE NUMBER OF FILES IT ELIMINATED TO BE STABLE.The mod should be working fine if the only races you can select are the star wars races. If this is not the case you have not properly installed the mod in your mods folder.NOTES=============================================This release is a compiled version of 1.0e, there are newer builds on the SVN, however these may be unstable or perform poorly, so download at your own riskIf you are in the beta test you will not need to download this file, simply update your SVN repository to get the latest versionThis release contains fully playable factions for the Rebel Alliance, Imperial Navy, Confederacy of Independent systems and Galactic RepublicThere are currently no star bases in the mod and the Civilian research has not been modified, it will be modified in the futureSince it is a total conversion this mod does not contain the stock races (advent, vasari, tech), this decision is driven by the hardcode limits imposed by ironclad and by eliminating them makes the mod much more stable. If you want the star wars races with the standard sins races check out Star Wars Requiem at http://sins.imperial.cc/If you would like to participate in the development of the mod we can definitely use your help! However we are looking for skilled individuals to do development of many detailed aspects of research/ability coding and 2d artwork and do not need general help. Please post on the development forum if you feel that you can help us.Please check the development website for updates on news, new content or official patchesIf you would like to participate in beta testing the mod you can post in the beta testing forum to get access, we are looking for testers that will provide detailed feedback of items they find in the game into our bug tracker.SOME STRATAGIES=============================================Planetary defenses are great starting elements to protect your planets, especially when upgraded, build lots of turrets!There are a few planet hardening upgrades in the defense research, these are crucial if you want your colonies to survive.Capital ships need to be protected before they gain a few levels, once they have a few levels they will become very potent.The ranges for weapons have been greatly extended. If you want more epic battles move your ships into closer range and many abilities and other weapons will be used by the vessels.Remember even Admiral Ackbar thought that it was suicide to move so close to the imperial star fleet!The Imperials focus on Heavy firepower, Ion weaponry and command and control. It is best to lead groups of star destroyers with a flag ship. The Empire does not have a low cost colonizer, but the gladiator and ISDs are very capable. The Executor really has no equal.The Alliance is focused on survivability, the mon calimari vessels may not have a lot of firepower, but they will be able to last the engagement. Mix the mon cal vessels with their other vessels for a mixed fleet and protect the Diplomatic vessels, they have excellent high level abilitiesThe CIS starts off weak, but has some extremely powerful abilities after a bit of research, build lots of trafed II's at the beginning and then progress to Lucrehulks with buzz droids.The republic is based off of mass production of its vessels, use support vessels to supplement homogenous fleets and Lead the fleets with a Jedi cruiser.KNOWN BUGS=============================================Some abilities may not work exactly as described, may have conditional issues or may be over/underpowered. This is being worked on and some of it requires Ironclad to release a new patchResearch costs have not been finalized, they will change in the futureSome ships may be unbalanced this will be addressed as we get specific bug reports some descriptions are too long and cause the text to spill out of the description box, this is especially true on lower resolution screens like laptop screens. We are working to fix thisOn some ships it may be possible to zoom in to the point that the models mesh disappears slightly this is being addressed.some vessels such as the subjugator and some fighters may have no texture or may have incomplete textures, this is being addressed in future versionsYwings are currently being displayed as bwings, this will be fixed soonSome abilities or effects may require work, this is especially true of abilities like SprintSome icons are being reworked and will require some adjustmentsFighters fly through ships and bounce around, this is something that needs to be fixed by ironclad, it is an engine issue.The AI likes to spam some ships, right now there is no fix for this.Compatibility =============================================Entrenchment 1.041+ (until ironclad breaks it again)model files and textures are compatible with older versions of Sins, however Ironclad made many changes to the SINS code that require 1.041, if you want to backport the mod to a previous version feel free, but it is a tremendous amount of workDownload Links=============================================
http://www.filefront.com/15122655/SOGE1.0e.zip
Sweet!
Awesome!
Please use this download link.. it will help spread out the bandwidth pain on our server
Download here
I downloaded the second mirror and it told me there was an unexpected end of archive then when I tried to extract anyway it said files were corrupt. any ideas?
D/L it again. I had the same problem. Twice. Both times it didn't get the full rar. Wierd. But it works.
Confirmed that it is working and extracting successfully now.
Cheers!
seems very nice, I saw the unit list and it was far more complete than I would have thought. thank you a lot for your effort, I will report back once I have time to play this baby.
works for me as far as I can tell. and looks good.
though, is it just me or does this mod require more pc power than vanilla sins? it slowed down quite a bit a few times, especiall when I zoomed in on the imperial II.
hi all,i've got a probleme with that mod,when i go to option,for launch the mode,i have probleme "visual microsoft c++ librairy,C:/program files/kalypso/sinsofasolarempire.exe" i have desinstall,and re-install the game,but it's the same,anynone for help me,because i have 4 mods,and it's the only one with bug thx for your help all(sorry for my english)
looks like i haf the same problem with nono too...i got the visual c++ prob...eville does this mod works on v1.05? Ur answer for this problem will be greatly appreciated...thanks alot..
FINALLY FINALLY YES!!!!!!!!!!!!! I have been waiting for this how long? 4 5 6 months
I just played this and everythings looks awesome so far. EvilleJedi your doin awesome keep it up. Cant wait to see the finished product. I got a ? How can I slow the lasers down. They are blinding fast. In sw they take a second to get to the other ship and right now you can barely see them.
Yay! Thanks Eville. Can't wait till its 100% done lol
It won't work with 1.05
Well go update... he didn't say 1.05 now did he?
You're doing a fantastic job so far Eville!
By the way, what's going on with the galaxy map and large gravity wells and such? Are they in 0.75 but I can't find them? Do I download them separately? Or are the map/large gravity wells just not available yet?
Hey eville, awesome job. Hey I was told at the Fleet Commander forums that you had a hand in shutting down a battlestar galactica mod for another game. I was told because there was fear that you would try and shut down a bsg mod for sins that some of the support we might need may not be forthcoming due to fear you'd try and shut us down as well. Is there some way you could tell us what happened back then? and if you have plans to try and shut down the sins BSG mod? I'd like to think this is all just bogus nonsense, but I have to be able to verify so we can get some more help.
Well, I started playing with the Empire right away (awesome job, by the way) and they rocked ^.^
Dun't start with a frigate factory though????
Why would anyone try and also be able to shut down someone's mod?
yeah, that's why i am asking. it doesn't seem to make any sense, evillejedi doesn't strike me as the type to do that.
Well I can see the halo people shutting down that halo mod for... starcraft...? I think thats right, because they are making halo wars or whatever (not a huge fan, halo is fun, I'll admit, but by no means deserves the 10's everyone threw at it)
Even if he was, how would he shut down someone's mod? I don't really think it possible.
Great Star Wars expierance... I can tell this will shape up to be the mod/game that trully captures the scale of star wars! (maybe be the 1st) BTW-The Executer made me giggle when I first flew it into an enemy's system.
Yeah, unless he has some legal shit to throw at them, he can't really do anything...
There r a few ways, all of which are lame and most require tattling or raising a fuss with the BSG creators.
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