Current Version: Version 1.1Compatibility: Sins of a Solar Empire Version 1.12-1.16Download At: http://files.filefront.com/13752834Version 1.2 Progress: 1%-(See first comment on this thread for the changelog of 1.2 so far)
1. What does Urban Expansion offer? -Version 1.12 - 1.16 Compatibility -New star types -New planet types -New research -New skyboxes -New uncolonizable things similar to plasma storms or asteroid belts
2. List of Planets and Stars for Version 1.1 -Terran Planet - Mutli Class Planet -Desert Planet - Multi Class Planet -Arctic Planet - Crystal Class Planet -Volcanic Planet - Metal Class Planet -Paradise Planet - Bonus Class Planet -Forest Planet - Credit Class Planet -Savannah Planet -Credit Class Planet -Swamp Planet - Metal Class Planet -Barren Planet - Metal Class Planet -Industrial Planet - Bonus Class Planet -Oceanic Planet - Crystal Class Planet -Toxic Planet - Crystal Class Planet -Urban Planet - Credit Class Planet -Radiated Planet - Multi Class Planet -Fossil Planet - Multi Class Planet -Wind Planet - Crystal Class Planet -Tyrant Planet - Metal Class Planet -Gas Giant Planet - Horder Class Planet
-White Star -Purple Star -Blue Star -Red Star -Yellow Star -Green Star
3. Changelog for Version 1.1 -Rebalaned -Toxic -Ice -Oceanic -Tyrant -Volcanic -Barren -Urban -Savannah -Forest -Terran -Desert -Fossil -Radiated -Swamp -Wind -Industrial -Paradise -Gas Giant -Removed -Toxic Colonization and Toxic population cap associated research due to hard coded limits -Gas Giant Population research due to it helping all planets, not just the Gas Giant. This is due to hard-coded limits. -Added -Purple Star -100% Zoomed out icons for White Star -Matching skyboxes for every star including Purple and White (basically brand new skyboxes made by me, not the ones from Sins Enhanced) -Desert Colonization Research -Modified -Tyrant Planets cloud texture and color -Map Creator intensely -Planet ring chance (decreased) -Wind Planet's icons slightly -TEC, Advent and Vasari logistics trees slightly. -White Star skybox data due to it giving planets a miscolored tint. -Merged -Volumetric Explosions -Sins Enhanced: Galaxy View only -Fixed -Many random errors -The infamous String not Found error -Known Errors -Some skyboxes have red areas that should not be there (if you know the problem let me know)
4. Credits -XselenS: Wooot that's me, finally I'm in some credits. For making the mod itself. -To Rick the man who bought me entrechment whom I never met. I won't post your username here because I don't want people bombarding you asking you for favors, but you know who you are and I can't say thank you enough! -rjhughes67: For making an Urban Expansion banner. -Kcissem: For allowing me to merge elements of his mod, Sins Enhanced into mine. -Uzii: For making Sins Plus in the first place. -ManSh00ter: For allowing me to merge his mod, Volumetric Explosions into mine. -Danman: For maintaining and updating Solar Sins after Uzii's retirement. -Baleur: For merging elements of Sins Enhanced into the mod -7 Deadly Sins Team: For keeping Solar Sins and Sins Plus alive by adding new updates to the mod. -Things done by Uzii/Danman and the 7 Deadly Sins team: -All planets and stars origanally included in Solar Sins and Sins Plus -All planet abilities origanlly included in Solar Sins and Sins Plus -All added research origanally included in Solar Sins and Sins Plus -Download link provided by Harpo99999 temporarilly
5. Pictures
6. Remember to comment once you try it out!
Went ahead and PM'ed you a link. Posting a link to a mod in a different mods thread would be kinda rude.
To Cooltapes:I'll look into the errors you reported, the "tears" in the white skybox (it is also present in certain blue and purple skyboxes as well" is something I am trying to fix. It is a known error which I also let everyone know in the changlelog so hopefully it will be fixed for 1.2. I included the skyboxes anyways since I fealt they weren't to annoying. As for the other error with everything having a redish hue, this is intended but I will modify the color of the hue to make it more realistic, the reason it is intended is because when you make a skybox (the hue is present in Vanilla Skyboxes as well) you have the option to make everything within that skybox or star system get a matching hue to the skybox to make everything blend nicer with the skybox. I am new to doing this and this is why it may be noticable, and I will modify the colors until I get it right. Is this hue that you are talking about from the purple skyboxes? I will look into the planet tactical slot glitch as well. As for the faction colored meshes this can be enabled or disabled from the user interface menu while in a game, my guess is that your's is disabled.
To Ordian:Lol no problem.
To Ordian:
Thanks alot I'll look into it.
To XselenS:
You said you had merged Bailknights's mod with yours already. Would it be possible for you to release your mod with that before V 1.2 comes out?
Yep, I will be releasing a patch for 1.1 called 1.1b which will fix many minor errors a long with a mini changelog and bailknights mod merged. Here is the current changelog for 1.1b.-Nerfed blackhole to compensate for it not having nerfing research yet (research for it will be added in 1.2 or 1.1c)-Merged Bailknights graphic mod version 1.3-Increased mod stability slightly-Fixed the tactical slot glitch on the Terran Home planet-Removed Skybox hue for the skybox that looks like normal space-Modified skybox hues for white star and purple star slightlyThank God most of the errors reported so far were small except for the UI glitch which I am still trying to replicate but had no luck doing so yet...I think once I fix a few more bugs and increase stability a bit more I will release 1.1b.
Cool thanks
XselenS:
I have to say, well done. I like what you have done with My Solar Sins and Sins Plus. You are creating a mini 7 Deadly Sins over here. That is how 7DS got started in the first place. You have most of the elements in your mod that are in 7DS, and it is looking good so far.
I actually want to ask permission to use your purple star in 7DS. I have not had time to make one myself, as I have been busy making ships and such, and getting ready for 7DS 2.0 to come out. So, if I may, I would love to use it, as well as some other things that you have taken upon your self to do. I of course, will honor your name in the credits, like you honored me and the 7DS team. Let me know!
DANMAN
Can it support Highest settings for an entire game
To Danman3712:Sure you can use my Purple Star, afterall you let me use your work for my mod so feel free to merge my entire mod into 7DS if you like. Just remember that since I use my own skyboxes with it you will need to modify the Purple Star entity file to match your own skyboxes. If you want to merge my entire mod, icons, skyboxes, stars and all than feel free to since like I said before you let me merge your work so you may merge mine.
To redrevolution129:As far as I know, yes. I always play at max settings with 4x AA and I havn't crashed yet.
Anyways I've been sick for 2 or 3 days now so I havn't worked on the mod for a bit, this weekend I won't be working on it either since I'm busy but if I find some spare time I'll do as much as I can.
Man it sux bein sick, nothin to do...anyways just got up and decided to upload some more pics, took me a while to get these uploaded and everything. I will upload TEC and Advent pics later. These are pics from 1.1b.
Alrite I have playtested the mod (1.2 and 1.1) in version 1.15 of Sins and had no big errors, only small glitches here and there. Anyways I have decided to say that the mod is 1.15 compatible as well.Updated Progress 1.1b:-Merged Bailknights Mod-Fixed numerous small glitches-Made mod more stable compared to 1.1-Redid Advent Tech Tree so all their colonization research is level 2 research just like the TEC and Vasari-Added improved tunneling to the TEC tree again since it got deleted for some reason-Changed skybox reflection colors to match the skyboxes-Nerfed Blackhole to compensate for it not having defensive research (scouts now servive one or two trips through a black hole)-Fixed the tactical slot 0 glitch on Terran Planets
Can't get to the website to download.
Samurye.
What exactly is it that happens when you click on the link? I can get to it fine right now, maybe filefront was doing maintainance. If not just let me know what goes on and I'll look into it.As for the mod, my computer has gone boom. The hard drives are fine I think so the work that I put into 1.1b is fine but I can't do any more work on it until I get a replacement, sorry guys.
The site works now. I just have to figure out how to use the mod now.
So it is 1.15 Compatible correct?
As far as I know yes. It does work with 1.15 but I have not copied and pasted any new entity files so there could be a few bugs to do with that here and there until I get my computer working and release 1.1b. Before my computer blew up I did get a chance to test a few full games under 1.15 and I had zero big glitches and only one or two minor ones which I wrote down.
Cool! Good luck with the fixes.
Xselens, I think Paradise's culture bonus is still too much.
Even with crapload of culture centers there is no way to counter a Paradise planet with center.
Will this mod be 1.16 compatible?
there are no files at your filefront link
Yes indeed, i'm afraid that your mod has somehow vanished off of your link....
Also, another request, one that might throw your fans through the roof, there are a couple of other mods out there, all seeming to try to race to see who makes the 'uber' mod. And right now, that seems to be a combination of Sins plus, the sound mods, Bailsknight, and volumetric explosions.
I would highly recommend combining all of these plus your new ones to make a multiplayer compatible mod, which would be SO cool.
Edit in another screen because my Firefox went funky:
EDIT: <didn't i just say that?> Didn't see you already had volumetrics and such. But is this bailknights compatible?
Any entrenchment version coming?
-Changed skybox reflection colors to match the skyboxesThat must have been a pain in the ass
Thank you my friend. I may use other parts of your mod as I feel you have done a splendid job, as if Uzii and I were part of your team! Excellent work indeed.
Also, since filefront is closing, if you need a place to host your mod, I can host it on my DANMAN GAMES server. Just let me know if you want to use it. I will setup a special section on the site for people to go to if you wish. Just let me know if you are interested.
Best of luck with this mod.
Does anyone have another link for this mod? The filefront one seems to no longer work.
200th post.
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