Current Version: Version 1.1Compatibility: Sins of a Solar Empire Version 1.12-1.16Download At: http://files.filefront.com/13752834Version 1.2 Progress: 1%-(See first comment on this thread for the changelog of 1.2 so far)
1. What does Urban Expansion offer? -Version 1.12 - 1.16 Compatibility -New star types -New planet types -New research -New skyboxes -New uncolonizable things similar to plasma storms or asteroid belts
2. List of Planets and Stars for Version 1.1 -Terran Planet - Mutli Class Planet -Desert Planet - Multi Class Planet -Arctic Planet - Crystal Class Planet -Volcanic Planet - Metal Class Planet -Paradise Planet - Bonus Class Planet -Forest Planet - Credit Class Planet -Savannah Planet -Credit Class Planet -Swamp Planet - Metal Class Planet -Barren Planet - Metal Class Planet -Industrial Planet - Bonus Class Planet -Oceanic Planet - Crystal Class Planet -Toxic Planet - Crystal Class Planet -Urban Planet - Credit Class Planet -Radiated Planet - Multi Class Planet -Fossil Planet - Multi Class Planet -Wind Planet - Crystal Class Planet -Tyrant Planet - Metal Class Planet -Gas Giant Planet - Horder Class Planet
-White Star -Purple Star -Blue Star -Red Star -Yellow Star -Green Star
3. Changelog for Version 1.1 -Rebalaned -Toxic -Ice -Oceanic -Tyrant -Volcanic -Barren -Urban -Savannah -Forest -Terran -Desert -Fossil -Radiated -Swamp -Wind -Industrial -Paradise -Gas Giant -Removed -Toxic Colonization and Toxic population cap associated research due to hard coded limits -Gas Giant Population research due to it helping all planets, not just the Gas Giant. This is due to hard-coded limits. -Added -Purple Star -100% Zoomed out icons for White Star -Matching skyboxes for every star including Purple and White (basically brand new skyboxes made by me, not the ones from Sins Enhanced) -Desert Colonization Research -Modified -Tyrant Planets cloud texture and color -Map Creator intensely -Planet ring chance (decreased) -Wind Planet's icons slightly -TEC, Advent and Vasari logistics trees slightly. -White Star skybox data due to it giving planets a miscolored tint. -Merged -Volumetric Explosions -Sins Enhanced: Galaxy View only -Fixed -Many random errors -The infamous String not Found error -Known Errors -Some skyboxes have red areas that should not be there (if you know the problem let me know)
4. Credits -XselenS: Wooot that's me, finally I'm in some credits. For making the mod itself. -To Rick the man who bought me entrechment whom I never met. I won't post your username here because I don't want people bombarding you asking you for favors, but you know who you are and I can't say thank you enough! -rjhughes67: For making an Urban Expansion banner. -Kcissem: For allowing me to merge elements of his mod, Sins Enhanced into mine. -Uzii: For making Sins Plus in the first place. -ManSh00ter: For allowing me to merge his mod, Volumetric Explosions into mine. -Danman: For maintaining and updating Solar Sins after Uzii's retirement. -Baleur: For merging elements of Sins Enhanced into the mod -7 Deadly Sins Team: For keeping Solar Sins and Sins Plus alive by adding new updates to the mod. -Things done by Uzii/Danman and the 7 Deadly Sins team: -All planets and stars origanally included in Solar Sins and Sins Plus -All planet abilities origanlly included in Solar Sins and Sins Plus -All added research origanally included in Solar Sins and Sins Plus -Download link provided by Harpo99999 temporarilly
5. Pictures
6. Remember to comment once you try it out!
I'm definately interested in checking this one out. I'd love to see how you rebalanced the urban, paradise and industrial worlds
OK, I'll make this straight, the reasons I removed the things I did are the following:
1. Rogue Stars were removed due to making games last longer becuase of huge wells, a long with the small amount of lag they make for slower computers.2. Nebulas of Birth were removed since 'I' felt they weren't realistic enough (how often would you find 5 stars a few feet apart? (exageration but you get my point) along with the fact that they make huge lags for slower computers and some fast computers as well.3. Shattered Worlds were removed since 'I' felt they looked way to much like Volcanic planets, so mkaing unique things for it would be a waste of time for me.
Now the main reason I got rid of those things was in fact lagginess but also it gives me more time to put into other planets, since making icons is a pain in the ass and I still have a few planets to go, and when I add unique abilities in the future to each planet it would be a pain in the ass to do it for another 6 planets if I don't like them to begin with. It's your choice, have a better quality mod with the best things in it only or have a crappy quality mod with everything in it.
To SpardaSon21: You work with 7DS right? I was wondering if you could give me permission or someone else who will reply to me as it has been 4 days since I asked permission and no reply in any way shape or form.
To Simmyas: I've only done minor rebalancing such as changing/removing resource rates, or limits to things, I havn't redone any abilities 'yet' just to let you know.
I am part of the 7DS team, yes. However, the planets and such are not my work. Therefore, I cannot say you can use them. If I had made the planets, I would say "go for it!". But I didn't. DANMAN did.
However, if you want to play around with the TCA you can have fun and you can release it. Just give me credit in the read-me for creating them in the first place.
EDIT: Also letting me know via PM on these forums would be appreciated too.
Can you please explain to me how the Paradise planet was rebalanced? (I'd like to know it's my favorite planet type)
Also what is a Rogue Star?
Yeah i'm a big fan of the paradise planet. I had an epic stand one time and my paradise planet saved me. I had a huge comm array on it so i got a 100% on top of the natural 100% increase in culture spread.
Good news guys, I got permission to release the mod today, all I have to do is give credit to the creators of the original things (which will be in the readme and on this page). The version I will be releasing now is a beta with none of the new icons I have made for it included yet as I want to make sure the origanal version is stable. I assume the beta would last about a week or so (maybe longer depending how long it takes me to make unique icons for everything, remember I have a life so I don't know how long it would take me). Hopefully lots of you download it and test it. Also if you are testing the beta please remember that this mod is still a work in progress, things may be kind of unbalanced but this will be addressed in version 1.0. Alright I'll start getting everything uploaded now WOOOOT! lol
Great Job!!
I'd like to honor Uzii, for creating the original mod, sins plus...
...and to thank you for bringing back the mod! thanks!
Wow Alright!!! Beta here we go!!!
For some reason while uploading onto filefront my connection was interupted. I'll try some other sites as well, sorry for the delay.
Hey don't worry about it good things take time. Like Entrenchment
Woooot succesfully uploaded! If any bugs are found post them here, Version 1.0 will be released once all my unique icons are complete. Have fun till then lol
SWEET!
If possible (if you agree), could I merge this add-on with my mod?
If it helps I'm working with Kiedjor, and SpardaSon on adding (Kiedjor = new type of ships and stronger tactics for all 3 vanilla races! Myself = new Nephil race, MINES, and the first appearance of true SUPPORT SHIPS) to the SoaSE universe trying to make ever so challenging, exciting and TRULY TACTICAL (not just spamming one type of ship).
So what do you think? Mind if I add it to our little bundle?
Justin S.
Don't hesitate to PM if you wanna talk!
Sure you can merge it in, although I would say that you should wait till I release version 1.0 since that version will have unique icons for everything (the beta doesn't). Just put me in the credits to in the readme and a link to my page since most of the work of this beta version is not done by me so it's important all the creators of this mod get to be acknowledged.
First problem i notice is that out of all the random planets in SP Huge Multi, none of them are the mod planets, nor are there volcanic planets...
may be just me, or this may be a bug
I'll test out a huge multi map myself. If I get differant results you were probably just unlucky. Thanks for the info though .
I notice that the lag is increased when you are using this mod. May just be me, but just a thought.
Usually if you restart your game with load mod automaticly I notice my lag is completely gone. If that doesn't fix the minor lag let me know. It could be that more units are placed to gaurd planets. I'll look into it, thanks for testing.
Also I just got a minidump from the mod so I'll submit it to Stardock but I will try to see if this is the last time it happens.
for the string not found problem you need to edit the english.str file found in the string folder, if you need any help i could always lend a hand though i have only really started programming this year
I've also noticed that all my star types seem to be Black holes. I don't know if that was intentional or not but that's whats happening on my end.
Updated Progress:1. Unique icons for the Tyrant Planet complete.2. Unique icons for the White Star complete.3. Redone icons for the Wind Planet complete.Some Problems:1. The Unique icons I've made for the Radiated Planet just don't want to work, I've remade them more than six times so I'm starting to wonder if sins doesn't allow some colors to be displayed in the game?Things still needed to be finished:1. Unique icons for the Radiated Planet2. Unique icons for the Black Hole and Black Hole Star3. Two new gas giant planets need to be created, why? Becuase the new skins that are green and blue use the same atmosphere color as the Vanilla Sins gas giants, I can not make unique atmosphere colors for a mesh in teh same planet type entity file so I need to make 2 more gas giant entity files, and also figure out a way to keep gas giant spawning the same, since the new planet type entity files will make gas giants spawn more frequently. I am thinking about removing the 2 new meshes for the gas giant completely due to this reason (that they will spawn to much)4. Complete rebalancing of all planets.5. 'String not Found' glitch in galaxy creator needs to be fixed although I don't know how.
Replies:
I think it's just unluckyness as whenever I test out a map I tend to get a variety of stars.
What exactly do I need to edit? I have already removed the string files for the planets I removed so if you could let me know, which other string files are associated with the removed planets I would really appreciate it.
well, as well as removing the strings in that file, you have to change the number of strings at the start of file (numstrings) to however many strings are now left/added.
im gonna download this when i get chance just to take a look
Is there a way that you can use this mod with Galaxy Forge?
Hey XselenS! I downloaded your mod since it promised additional planet types (I love additional planets), and have enjoyed it immensely. Thanks for making it 1.1 capable! Currently playing on a Huge Multi map with three AI, one is my ally. Lots of good planets around my system, and one that is an Urban planet. That beauty is now my central hub for trade!
Anyway, no lag for me, all is well. I love your Tyrant planet appearance, I named the only one with a very appropriate name in my Name Scheme. In another solar system I found this as the star, and was wondering what KIND of star it is.
Clearly my three scout ships have no idea what to make of it and I tested it to see if it was a Black Hole Star or a Wormhole star [Going to where God knows where, tis the only kind of Star!] but it hasn't done squat. If it is just a wormhole star, the "Star" inside it currently has plugged well enough and it HAS to have an interesting story behind it; in fact, same goes for that Tyrant planet.
Hey XselenS, mabey you could rename the black hole star too for realism. Call it a Supermassive black hole cause thats what we think so far what are solar system orbits.
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