Current Version: Version 1.1Compatibility: Sins of a Solar Empire Version 1.12-1.16Download At: http://files.filefront.com/13752834Version 1.2 Progress: 1%-(See first comment on this thread for the changelog of 1.2 so far)
1. What does Urban Expansion offer? -Version 1.12 - 1.16 Compatibility -New star types -New planet types -New research -New skyboxes -New uncolonizable things similar to plasma storms or asteroid belts
2. List of Planets and Stars for Version 1.1 -Terran Planet - Mutli Class Planet -Desert Planet - Multi Class Planet -Arctic Planet - Crystal Class Planet -Volcanic Planet - Metal Class Planet -Paradise Planet - Bonus Class Planet -Forest Planet - Credit Class Planet -Savannah Planet -Credit Class Planet -Swamp Planet - Metal Class Planet -Barren Planet - Metal Class Planet -Industrial Planet - Bonus Class Planet -Oceanic Planet - Crystal Class Planet -Toxic Planet - Crystal Class Planet -Urban Planet - Credit Class Planet -Radiated Planet - Multi Class Planet -Fossil Planet - Multi Class Planet -Wind Planet - Crystal Class Planet -Tyrant Planet - Metal Class Planet -Gas Giant Planet - Horder Class Planet
-White Star -Purple Star -Blue Star -Red Star -Yellow Star -Green Star
3. Changelog for Version 1.1 -Rebalaned -Toxic -Ice -Oceanic -Tyrant -Volcanic -Barren -Urban -Savannah -Forest -Terran -Desert -Fossil -Radiated -Swamp -Wind -Industrial -Paradise -Gas Giant -Removed -Toxic Colonization and Toxic population cap associated research due to hard coded limits -Gas Giant Population research due to it helping all planets, not just the Gas Giant. This is due to hard-coded limits. -Added -Purple Star -100% Zoomed out icons for White Star -Matching skyboxes for every star including Purple and White (basically brand new skyboxes made by me, not the ones from Sins Enhanced) -Desert Colonization Research -Modified -Tyrant Planets cloud texture and color -Map Creator intensely -Planet ring chance (decreased) -Wind Planet's icons slightly -TEC, Advent and Vasari logistics trees slightly. -White Star skybox data due to it giving planets a miscolored tint. -Merged -Volumetric Explosions -Sins Enhanced: Galaxy View only -Fixed -Many random errors -The infamous String not Found error -Known Errors -Some skyboxes have red areas that should not be there (if you know the problem let me know)
4. Credits -XselenS: Wooot that's me, finally I'm in some credits. For making the mod itself. -To Rick the man who bought me entrechment whom I never met. I won't post your username here because I don't want people bombarding you asking you for favors, but you know who you are and I can't say thank you enough! -rjhughes67: For making an Urban Expansion banner. -Kcissem: For allowing me to merge elements of his mod, Sins Enhanced into mine. -Uzii: For making Sins Plus in the first place. -ManSh00ter: For allowing me to merge his mod, Volumetric Explosions into mine. -Danman: For maintaining and updating Solar Sins after Uzii's retirement. -Baleur: For merging elements of Sins Enhanced into the mod -7 Deadly Sins Team: For keeping Solar Sins and Sins Plus alive by adding new updates to the mod. -Things done by Uzii/Danman and the 7 Deadly Sins team: -All planets and stars origanally included in Solar Sins and Sins Plus -All planet abilities origanlly included in Solar Sins and Sins Plus -All added research origanally included in Solar Sins and Sins Plus -Download link provided by Harpo99999 temporarilly
5. Pictures
6. Remember to comment once you try it out!
As of May 20, 2009 this comment (the very first comment on this thread) will be the update comment. I will post all new progress updates on this comment, so if the mod thread says a new updated info date (it says it in the title) then that means I have updated this comment. Now to use it.Urban Expansion 1.2 Current Changelog (1.2 is still a work in progress)
Merged:-Bailknights Graphic Mod
Added:Dwarf Planet Class -Barren Dwarf Planet -Fire Dwarf Planet -Frost Dwarf PlanetBrown Star (May not make it into 1.2 due to time limitations but will make it into 1.3 for sure)Fixed: Weird coloring on planet's and ships with certain skyboxes enabled
I would love to see more planet types and planetary bonuses! Personnaly I would find it really interesting if ALL planets had a bonus or penalty..which would show the fact that each planet is unique and contains something different that we can exploit!
Also...If you could add NEW ARTEFACTS!!!! I WOULD LOVE IT! And would grately thank you!
Cheers,
Justin S.
BTW try adding a planetary Station! (IE a gigantic HOMEWORLD instead of a planet)!
I would be in your great debt if you were to manage such a prowess and that way we would stop all those people asking if we can start with no planet !
LOL!
Take care
Wow you actually made Sins Pus 7 Deadly sins V 1.1 compatible? If you did I love you man that is my all time favorite mod and Sins isn't the same for me as it is with 1.1.
No, its basically Sins Plus plus Solar Sins, but with some of hist stuff added in, and it is 1.11 compatible.
What SpardaSon said. My mod works with 1.11 (maybe 1.1 as well although I assume all of you have 1.11 by now) and blends many emelments from Sins Plus and Solar sins but gets rid of things that I personally dislike about the two mods, and changes some elements to make them more 'official seeming'. I am still waiting for Danmans permission as of now though since like I said before it is mainly old stuff from Sins Plus and Solar Sins but Urban Expansion is basicly a remastered version. I really wish I could upload it now but can't until I get permission from Danman. Oh ya, I will be implementing a 'unique' planetary bonus for each planet (kind of like stars have the ability Solar Radiation) so for example I might make a new terran planet in the Ice Age era and give it the ability Ice age which could effect certain things I guess. This is just an example though but I might implement it once I get better with making icons and textures, since I'm new to modding all I can really do as fo now is coding for mods but I think I'll be able to make unique icons for everything in the future since the current Solar Sins doesn't have unique icons for everything.
To ShadowMastiff2468:
I will definently add new unique planet abilities like I said before, but I don't think I can add any more artifacts to the game since like research there are only so many blocks of areas to put new stuff in and the artifacts slots are currently filled. As for the planetary station I am still learning to texture and model so I don't think that will come for a while and although the idea is good it isn't to realistic and I really like realistic things that would happen in real life more, which is why I changed some of the names of planets and abilites (for example I changed the name of the Old Naval Base planet, but I won't say to what yet since the name might get stolen)
To an experianced modder:
Alrite so as of now I removed many things like rogue stars from the game but whenever I go to galaxy creator in the game it says "String Not Found" where those planets used to be selecteble. I removed the planet spawn thing in the gameinfo folders so they don't spawn at all anymore but I would appreciate if someone told me how to get rid of those"String Not Found" things.
Have you sent him a PM?
If you have, and he hasn't responded, let me know and I will PM you his e-mail address.
Also you might want to try registering on his forums and making a topic there.
Ya I sent him a pm, I think two but maybe one, can't exactly remember...lol anyways ya if you could give me his email I'd really appreciate it as I really want to get this mod out ASAP so I can start a beta then update and learn as I go.
Some updated progress:
I have fixed some things I felt shouldn't have been in the thing, for example I have removed resource asteroids from Urban and Industrial planets to balance out the game as both those planet types are credit horders and industrial planets make you build ships faster so...
Some problems I've encountered:
Well if anyone can help me...I have created new pictures for planets that didn't currently have them in the past, the only picture I've made so far is a portrait for the Slave Shielded World (which I changed the name of by the way ) anyways whenenever I go to the icon_planets thing in the window folder and change the pixel numbers to where the new picture is located the picture I get in game when I click on it is a blank portrait. I am using GIMP if that helps, I would really like to fix these minor errors ASAP but I might need some help from experianced modders as I have said before I am new to modding so if someone could help me with this I think I could get all the rest done myself.
Well, I would try posting on the 7DS forums first. Thing is, its HIS e-mail, and I really don't want to give it out without his permission.
Is there any Possible way that you can describe the differences between your 7DS version and the Original version in detail? I'm fine as long as you didn't get rid of the Paradise planet or the Oceanic planets...
By the way is there any way I could be in on your beta testing if it goes through?
Still waiting for the 'OK' to release the mod, I am going to make a profile on his 7DS forums and hopefully get a reply faster. Man I wish I could release this now. Oh ya, spardason do you know if he's gone anywhere? Anyways now for other peoples questions.
To Jrla21:
It will be an open beta, although the beta won't last to long I would think as I have already removed most of the bugs from the mod and there weren't many bugs, exploits or other messed up things to begin with lol. I will edit my post and include more detailed information about the mod at the main topic window, doing it now.
Sweet!
Looks real good!
BTW cant recall but is it mod friendly? Ie. I can use it with my new race mod ?
As far as I know it should be. Like I've said before I am new to modding so I don't fully understand how to merge mods completely, (since Solar Sins already had Sins Plus in it it was pretty easy for me to edit things I wanted lol) Anyways hopefully it is. Gonna go check my messages now to see if I can release it yet
Sorry guys still no permission. I have sent him a private message, started a permission topic on his 7DS forums and asked him on the 7DS mod page on this site. Hopefully I'l get permission by tommorow.
Damn...Danman is having issues or something!
I just hope he recovers quickly from whatever is holding him back!!!
Take care all!
is there any particular reason you removed the shattered world? just wondering - if it's hurting the game we need to remove it from 7ds.
Well main reason I removed it was because I felt it looked to much like a Volcanic Planet, what I was thinking of doing in the future is making it a fourth mesh for the Volcanic Planet rather than making it a seperate planet and give it a unique ability which would take me longer to do.
Can't you make a seperate mod file for the removed ones? I think it's a bit selfish to go "OH WELL MY COMPUTER CAN'T HANDLE THIS SO I DON'T THINK PEOPLE WHO HAVE BETTER COMPUTERS SHOULD HAVE ALL THE FEATURES"
Actually, particle-heavy effects like Rogue Stars and Nebulae of Birth tend to lag everyone's comps, even the ones that can run Crysis on medium complain. And not a lot of it is purely lagginess, rogue stars also tend to slow down the game as they have huge gravity wells and slow down ships that are in it. Removing rogue stars leads to a generally faster game as fleets can move a lot faster if they don't have a massive star in their way. And Nebulae of Birth are just as bad as Rogue Stars when it comes down to that.
So they cause lag, and they also make for a slower game pace. Sounds like two good reasons to give them the kick to me. Sins games already take several hours to finish, rogue stars make it that much longer.
Fair enough but still, there may be that small percentage of people who can run crysis on highest and they want the rogue star and nebulae and so on. I just don't think it's fair to that small percentage(or to anyone who doesn't care about the lag) but i concede to your point.
However, good luck on getting permission and i hope to see this mod soon.
*points at self!
Crysis on high definition FTW!
LOOOOL
The4th1, like I said, it wasn't mainly resource hogging that caused them to be removed. It was the fact that they made games take a lot longer than they should.
heres an idea for your mod
with Entrenchment you have a deep space constructor that builds starbases what if in later release it could build an ark or colony in a new area of space that is just empty (it could be called empty space) or mabey make them buildable in certain areas like space junks or space plasma storm, gas giant or magnetic storm. That could make those areas of space more important and add a new element to the game. I Think These home made colonies could provide insane bonuses and give each race its own look (just how they made the starbases give each fration its own look) and even surpaceing the starbase in size but have no wepons or defense just the regular plantary defenses. Finally big as they just imagine taking them out the explosion could have effects on nearby planets and ships.
mabey this doesn't have to be in the upcoming expansion mabey someone could mod this idea when Entrenchment comes out iam not really sure if you can mod something like this cause iam not a modder myself but be it in a mod or expansion if this feature came out i would be thrilled
Shattered, the spamming is annoying. Along with the complete lack of decent puncuation and capitalization.
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