Was reading the thread for governors, and thought:
Hey, why stop there? Why not have a court of NPCs who provide bonuses? As the NPC succeeds at tasks, they gain XP and gradually their bonuses increase. It would be great if we had options to promote them from governors (maybe with a regional level in between), but then I like complexity.
Oh, and a system where instead of everyone reaches L2 at the same time, maybe a few 'sergeants' get promoted first, then move on up in the ranks to become unit leaders. When we make a 'stack', we pick one to be an army leader. Then we promote one of those guys to our military advisors.
No clue where science/magic advisors would come from, since there isn't info yet on exactly how that works. Honestly, I see research as being very much the sort of thing where the 'scientific genius' (necromantic genius?) leads a team of researchers (whom you have to train) to produce your technologies. Want the giant steam-suit to fight giants on their own terms? You may have to give up military training to produce all those engineers...
Diplomacy and espionage I can see both being done by 'hero' units. You pick your diplomat, assign guards, and send him forth with his orders. Although when Henry the Treacherous gets turned away from Not-That-Stupid-ville for having 200 pegasus knights and 300 bearback archers as an 'honor guard', you've really got nobody to blame but yourself... And spies I can see just filtering into cities quietly, with caravans, occasionally pesting you with 'requests'. Of course, you can set your Spymaster to 'approve requests of less than X value', or 'take no heads'.
But anyway, my MAIN point was figuring out if there would be a place for non-combat heroes, or whether I needed to mod that in.
non-combat heroes? Well, it would be interesting to have a court or something that you could put people in, or have a grand viser that leved up. It seems like pretty big feature creep, but I love talking about these kinds of ideas.
It sounds like the same direction MoM's fame system, except perhaps a little better. The more fame-infamy you have the more powerful your council members can become, thus indirectly better rewards. A famous channeler will have all the best advisors comeing to work unter their rule (because they want to get a piece of this glory after all)
I imagine something that could be implemented would be something like a "cartographer" hero that had different skills, so not all cartographers could detect all features of where a town is going to be placed. One cartograhper would be especially good at locating iron ore, so when you are surveying the land you are given better estimations of just how much metal a place will provide. Alternativly, another cartographer can tell whene earthquakes might be common, so you can place towns where its unlikly a quake will kill people.
It would be really awesome to have some NPCs that offer quest and reward like system. Similar to how the spirits of magic or whatever give quests in AoW 2, I'd imagine. Things like traveling merchants that can give a particularly wonderous item for a favor would be nice
I'm all for a court of advisors and in fact recommended it in another thread. I think it would add much to the game.
I agree... adding in personalities and NPC's that you as a player grow attached to as you employ for certain tasks is a great way to add depth.
if it helps, I cast my vote for this also!
I've been wondering about some similar things for a while now, but hadn't gotten around to as direct a notion as 'non-combat heroes.' I think that might clarify things for some other folks as well.
Given that the game plans already include some serious Basic Big Decisions about whether your channeler should stay very strong as an individual unit or sacrifice personal strength to increase territory and/or enhance other units, it seems like the hero-unit subset would almost naturally need a distinction between being assigned to 'the field' (leading combat troops) or serving 'at court' (doing administration, espionage, diplomacy, etc.). That's at least roughly an analog to a channeler staying personally strong vs. delegating in ways that pay off.
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