Sins of a Solar Empire is a real-time space strategy game that incorporates a lot of the strategic depth normally reserved for traditional turn-based 4X strategy games. A lot of this magic comes from the innovative user interface concepts developed by Vancouver-based Ironclad Games.
Published by Stardock in February of 2008, Sins of a Solar Empire has become a tremendous success both critically (average review of 4.5 out of 5) and commercially (half a million copies sold and counting).
When the game first came out, Stardock and Ironclad rolled out several updates to improve balancing based on player feedback, add new features and even improve graphics.
Then, Ironclad did something truly remarkable, they went and developed a v1.1 that was, in many respects a mini expansion pack unto itself. Version 1.1 includes an ambitious new multiplayer system called Alloy. In effect, it largely eliminates the need to mess with router ports. It "just works". I can attest to the effectiveness of Alloy as someone who had a heck of a time getting multiplayer games going, v1.1 made this a joy.
In addition, the AI was dramatically updated, the graphics overhauled, and hundreds of other enhancements and tweaks made to the game. In short, the game, already good, is now dramatically better.
Below is just a little diary of some of my experiences with Sins of a Solar Empire v1.1.
My home planet from which I start.
One of the nice touches of v1.1 is that I can, by default, buy and sell resources right from the main screen. Same is true for handling of pirates.
The left side of the screen continues to show the empire tree.
Of course, what really makes Sins of a Solar Empire stand out is the sheer scale of things.
Players can set up a game with one star and a dozen or so planets. But they can also go crazy and have several star systems with many planets -- and play multiplayer with these settings where players can save games and continue them later.
Zooming out...
So you get an idea of the level of scale that is possible if you really want.
Now, I have my own wish list of things I'd like to see in a future v1.2 such as a "Faster" speed available in on-line multiplayer in terms of how fast resources are mined and how fast ships travel between phase lanes and I'd like to see more splash damage improvements for TEC but in many respects, Sins is a remarkable strategy game for being able to deliver significant depth and also good old fashion very pretty battles.
Ironclad has a couple of expansion packs in development. The first one is called Sins of a Solar Empire: Entrenchment which lets users build starbases and a host of other structures that let players truly lay claim to territory. Another expansion for next year (tentative of course) is designed to expand the diplomatic scope of the game.
If you don't have Sins of a Solar Empire, you can get it directly at https://www.sinsofasolarempire.com. It's also available at most retailers worldwide.
Cheers!
Love how many articles you write, I always enjoy them and this one is no exception. Thanks for the post!
Have you emailed this article to the game mags so they can lift it for their publications???
if you look at the up close picture the"bomber" bubble points to a fighter.
other than that nitpick it is an interesting promotional post
lol...true! FIRE the advertiser!
J/K! Great pictures though the close ups would have looked better, in my humble opinion, with a little darker background!
Yes, a dark background would be nice. Why do space games have such lightly colored backgrounds? Space is black. Not blue, not green, not red, black. (needs a smilely for "duh")
Space is black. Space is also filled with trillions of stars. If you ever find yourself a few miles outside a city with a clear night sky, look up. On a good night, depending on where you are, you should be able to see our own galaxy, the milky way, fill up most of the night sky. Being on the edge of our galaxy gives us a pretty good view of the rest of it.
Frogboy I noticed in the second picture what look like floating point errors on some of the models (grey/white pixel specks). I get these also when using anti-aliasing (I have a Radeon HD3850) in Sins of a Solar Empire and I was just wondering if its a known issue and if it will be fixed?
It's a known issue which won't be fixed, since it is IIRC a graphic cards and drivers issue.
I annoyed the Ironclad people a lot with that one during the beta, but it seems it can't be solved on their side.
Btw. nice article Frogboy. You allways make every game sound even more excitable.
Ironclad has a couple of expansion packs in development. The first one is called Sins of a Solar Empire: Entrenchment which lets users build starbases and a host of other structures that let players truly lay claim to territory. Another expansion for next year (tentative of course) is designed to expand the diplomatic scope of the game. Hmmm... Since when is it only 2 expansions!?!?! Isn't it suppose to be 3??? Shed some light pretty please
Hmmm...
Since when is it only 2 expansions!?!?! Isn't it suppose to be 3???
Shed some light pretty please
It hasn't changed. He's just commenting that only 2 are being worked on currently. One short-term and one long-term. I'm sure a lot of thought is still being given to the third.
Yes - but they aren't saying what #3 is, so he has only told us about the ones that are definate and have some kind of scope to them...
[quote who="-=XX=-Nephilim" reply="9" id="1953568"]Hmmm...Since when is it only 2 expansions!?!?! Isn't it suppose to be 3???Shed some light pretty please [/quote]
I suspect he meant 2 of them are in development, we know that a 3rd is on the drawing board though.
Half a million sold? That's a very good number I think!
Also, a "tip" or at least my personal opinion, you should always include videos when you showcase SINS. Screenshots just don't do it justice, especially with such small resolution on them.
Yeah, what's up with the 1024x768 screens, Brad?
500,000x$40=$20, 000,000
nice pic for the avatar, i love tha game
I think there are suppose to be 3 mini/micro expansions and 1 major expansion for the campagin later. That is what i read on a lot of preview websites for the first micro expansion.
Well not quite :/
$40 retail probably only nets SD/IC $30 the rest is tied up for retail and distribution
500,000 x $30 = 15mil
Now I know not all was purchased retail, but my copy was. Also Target has Sins on sale for $30.
I would figure the expansions will cost the same to develop - you might think it's less but they are adding new content and having to edit the code instead of create all new stuff so it takes longer for the same pay.
Either way I'd say the company is probably doing pretty good.
No way a mini-expansion costs as much to produce as a full game. Especially since they obviously planned this ahead for a long time.
The first mini-expansion is $9.95, IIRC. Where are you seeing otherwise?
EDIT: To produce. My bad. Sorry, multitasking.
It seems kind of weird to plan to release 3 "micro" expansions that take 1 year to make each. Its not what a "micro" expansion is when it takes as long to come out as a normal expansion is it?
Um... The year only has a month left, they aren't taking a year each, they just aren't releasing them all this year.
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