I've come across this sentiment in a couple threads so I thought it might be time for a separate discussion. Does a fear of experienced players and/or pro players keep you from coming online?
My advice is to accept that you have to take your lumps and pay your dues in order to become experienced and also to look over the player records before a game is about to start and politely request that the teams be balanced and mention that you're new to the online game. In my experience if you say that you're new to the online game players will try to balance out the teams.
Also, you guys can play the game online as humans v. computer until you feel a little more comfortable playing online. You might even try to set up some human v. human games with other people who are willing to play human v. computer. You could also title games, "New Players Only".
Another thing to remember in a team game is that you personally don't need to be winning in order for your team to be winning and you don't have to be elite to help your team. Even if you lose, try to enjoy being as annoying and as big of a pain in the arse as you can--delaying the fall of your empire and distracting your team's opponents helps your team. So, even if you get beaten when you're first starting out--try to enjoy the challenge of being a pain in the butt--enjoy the game as a team game and enjoy doing what you can to help your team.
Multiplayer might not take as long as you think. Consider a 4v4 game. Instead of only you being competent to beat or mop up 4 defeated opponents (since youre AI teammates aren't real worthwhile), in online multiplayer you'd ahve three human teammates to help you clean it up.
A 3v3 on the large rand single star is normally decided in under an hou-and-a-half though it might take a full two hours when the enemy mop-up is included.
(Post deleted--accidental double post)
To be honest, I don't really enjoy multi-play all that much. I prefer to play the single play game. If asked why, I'm not sure I'd have a good answer. I've had good experiences in MP in the past, but almost always when I knew my opponents personally, i.e. in person. Playing anonymous users over the net just doesn't appeal to me very much. Call me old fashion.
I'd wager it's not the thought of losing that scares the new guys, it's the style of play that the "pros" use. Playing against new people is always more fun because they use many different strategies and techniques. The people who have been playing for a long time use cookie cutter strategies. It's about who can click and spam more than the other guy.
Those strategies are great for winning, but not for having fun.
TKins - they are better because they know what works and doesn't and can adapt better. That isn't cookie cutter - that is just being a better player then you.... Quite often the new players DON'T have different/better strategies as they are still learning the basic game mechanics, let alone producing some exotic tactic!!!
I played a game last night with GonzoHard. He lost. But we spent a good 15 minutes talking afterwards and he said he learnt enough. I asked him if the loss was worth it for the lessons he learned. He said for sure. We will play together again - both on same team and against each other....
Just accept that better players will usually win. But you can learn more from them in the process - replays AND chat....
I think SoaSE is the only place where Germans consistantly beat americans...lol... I cried last nite after being pwned by some kraut clan. My only comfort was knowing we beat them in 2 world wars b4...lol...
I clearly said "Those strategies are great for winning, but not for having fun." I am admitting they are better for sure. They aren't winning because they use adaptive strategies though. I have yet to see anyone who has played many many times use a strategy I haven't seen before. They are typically some kind of spam, weather it be a long range frigate or a carrier spam.
I never said the new players have better strategies. Only they use different ones. I would argue completely opposite to you though and say they typically use exotic strategies all the time because they haven't found out what works and what doesn't.
I'm not sure if you misunderstood cookie cutter as much as the rest of my post so I'll elaborate...
Cookie cutter means the same pre-determined strategy that can be easily replicated. IE. build cap factory, build cap ship, scuttle cap factory, buy 100 crystal, sell 100 metal, upgrade Planet.
From a military standpoint, the most common ones I see are LRM, Illum and now Carrier spams. It isn't so much about having well rounded fleets and battles being dependent on when, where and how you attack, i'ts much more about how fast you can research a certain ship and pump it out as fast as possible.
This isn't sins specific, this is with many many games out there. AOE 3 had tons of problems with spam attacks. This is exactly why IC has released so many "balance" patches. It's to eliminate these spam tactics that dominate online play. The only game I've ever played that managed to be almost 100% balanced was Rise of Nations. There were no cookie cutter strategies at all. It was all about map control, pressure and being able to adapt throughout the game without depending on a single pre-determined strategy (ie illum/scout rush).
From my personal experience, playing with newer players is more fun, losing or winning, because they don't use the cookie cutter strategies. Sure they aren't as good for winning, but the games are more dynamic and a different experience.
Absolutely right. Multiplayer folks are vocal and present on the boards (no surprise), but the vast, silent audience seems to be single player. There is no reason not to support online play since some folk enjoy it, but the single player game should drive the development.
I've designed some good maps that eliminate early game frigate spam. Make a huge 7 star map with one unihabited system that controls all the resources and plug it full of pirate bases so nobody can get a secure grip on it. That way you'll have enough time to think of a good and fun strategy that doesn't involve zergling horde tactics. It also forces people to build some civilian research because you need it to let your ships jump out of your system into enemy space. (long range jumps)
^I"m working on similar maps. I'm trying to find a way to make each person have their own star but not make it too tedious to attack. So far I've made multiple stars, some with planets some without. I've then made sure that everything in each star is connected to one another. This way, if you are in a different solar system from somone else, it is still only 3 jumps between your homeworld and theirs. It's been interesting, but I'll have to tweak it a bit more.
Now only if we had a auto map downloader on multiplayer
yeah auto map download or auto mod download between people who join games would be pretty awesome.
what happens when you get mods like 7DS though? that things nearly a gigabyte now, and it's only gonna get bigger
it should b an optional thing. "Push button now to download mod"
"mod size Xmb:eta Xminutes"
7ds, while I like most of the mods in it is a huge mishmash and highly unbalanced for multi anyways.
I like it when ships must take between 2 and 5 minutes to traverse between star systems. That way each system has some very important strategic value and you can't depend on constantly pumping out a stream of frigates from one phase jump away. You have yo calculate what fleet size you will need as u won't have immediate access to backup, and people won't take every one of their ships with them on map rampages. What kind of sane commander would leave all of their populated planets undefended while going on a rampage anyways? The strategy works in most map types, but isn't much a strategy, it's more of a contest to see who can click their mouse the fastest.
What would be a good way of getting new maps and mods etc... and getting the new updates quickly would be Impulse... The only issue would be how to get them "verified" so people don't download junk.
I also wouldn't want them tied directly to my Sins install (i.e. pushed to me like a core game update which I have no issue with) - I would want them as free add on things I can download if I choose once Sins is installed and verified.
The other issue would be do you let the map/mod author push the updates out as they wish, or does SD/IC need to verify them. I wouldn't want the issue of a 3rd party mod developer uploading a mod that has a virus in it for example...
So I think that it would be a good method, especially for mods as you would only need to download the delta when an update is made, there would need to be some checks and balances as you can't trust 3rd party modders etc... in the same way as SD/IC.
yeah... hmmm... inconvenience vs inconvenience
I think Impulse is VERY convenient - the issue so how can SD allow material that may not be trustworthy to be distributed - I wouldn't want an exe or dll slipped in that would allow a virus to run for example. But it would be a great way to do it, considering the issue of auto downloading maps has been attributed to how Vista works...
really? u think impulse is convenient? I guess compared to editing sourcecode it is. However most people, and by most people I mean myself, just don't want to waste time browsing around impulse's shoddily organized and rarely updated mod pages.
What you talking about Willis???
I'm able to download games, patch them, save an "as is" version of the game etc... from Impulse - how is that "inconvienient" - especially since it remembers CD keys etc... so I can RE-download them!!!
go to their mod section for sins and you'll see what I mean, they should really add in graphics of spiderwebs to complete the image.
I play online coop with friends against AI opponents. While AI is a lot more predictable than playing against real people, I'm an older gamer, 45, and really get sick of the childish crap with online play. Sadly, most of the time when I have played online some immature jerk, who has much more free time than I do, spends all of his time destroying opponents that aren't even any real competition to him. And if he starts to lose, he just bails.
I'll take AI any day over that.
I want to point out that in a team game, there is somewhat of an obligation to other members of the team to knock out the opponents on the other team, even if it isn't a fair matchup skill-wise or even if the player on the other team received a bad start on a random map. Isn't your team winning the goal of the game?
Did the alleged skilled immature jerk bail in a way that injured his team's chances of winning the game or had the game already been decided? Was it just a mop-up job at that point? Many experienced players will take off once a game is essentially over if they are on the losing team in the hopes of skipping the boring mop-up part in order to play the fun, competitive, intense part of the game in a new game.
I can respect the sentiment of someone who tires of immature jerkwads, but speaking for myself, I just don't get much enjoyment from playing against the AI. The feeling I get from playing against the AI just doesn't compare to the intensity, suspense, and challenge that comes from playing against human players.
Anyway, I hope you'll reconsider and consider playing against real humans again. Perhaps you could set up a "30+ years old only" game? You might be able to fill that when over 100 people are online.
Derenek
On this battle front. American (Me ) 2 wins and one lose vs Germans. One of those games was a 2v1. Me as the one.
This thread needs a bump so that people who bought the game recently can read it and reconsider their decision to only play it in single player and not online multiplayer.
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