I've come across this sentiment in a couple threads so I thought it might be time for a separate discussion. Does a fear of experienced players and/or pro players keep you from coming online?
My advice is to accept that you have to take your lumps and pay your dues in order to become experienced and also to look over the player records before a game is about to start and politely request that the teams be balanced and mention that you're new to the online game. In my experience if you say that you're new to the online game players will try to balance out the teams.
Also, you guys can play the game online as humans v. computer until you feel a little more comfortable playing online. You might even try to set up some human v. human games with other people who are willing to play human v. computer. You could also title games, "New Players Only".
Another thing to remember in a team game is that you personally don't need to be winning in order for your team to be winning and you don't have to be elite to help your team. Even if you lose, try to enjoy being as annoying and as big of a pain in the arse as you can--delaying the fall of your empire and distracting your team's opponents helps your team. So, even if you get beaten when you're first starting out--try to enjoy the challenge of being a pain in the butt--enjoy the game as a team game and enjoy doing what you can to help your team.
Lol I couldn't agree more. So many people when you get just a little bit of an upper hand disconnect it drives me insane. I haven' played sims online, but every other RTS out there people quit quite often. Generals was a really bad one, 70% of the time someone in a 4 player game quit after like 10-20 minutes, if its the opponent the other one usually quites. Or my ally quites, i usually fight on because I waited 30 minutes to get the game started to begin with and Im gonna play!! ARG!
Homeworld wasn't too bad, but if you had 3vs3 if you destroyed one player, a surprising amount of time the other two players would fight it out.
The bigger picture RTS aren't as bad because some people try to come back if they are losing and some even succeed. But I have bluffed a few times where I had a crap ton of units i rushed with, no defenses at my base and they coulda wiped the floor with me, but they quit because they were discouraged, lol.
I also admit I haven't had the time to try sins multiplayer, but i think i will since everyone is saying it plays out quicker.
Maybe if someone wants to set a time and date for us new folk to play each other that would be awsome, a 2vs2 or 3vs3 would be great!
Does a "fear" of experienced (or pro) players keep you from playing Sins online?
Yes, and no. I am a casual player, not a pro, and probably never will be. Between work and school. I average about an hour a day to play, maybe an extra hour working on an idea for a mod. That is it. So my chances of making a normal contribution (read "not a burden") to my team, are low. So im better off not playing team online play. Single online play against an ai, is probably much the same as single offline ai, and single human vs. human, is again constrained by either matching with a pro, that is disgusted by the lack of challenge, and my disgust at such poor performance, that yes, as many people have already said, the pro's stop because of lack of challenge, and the casual players stop because it gets depressing getting beat all the time.
Since i am not a pro, i dont know how to fix this. But as someone also pointed out earlier, with as many sales as Sins has had, which is alot, and the relative small size of online play, it seems a very strong indication that many of these people buying the game are indeed casual players, they play for the single player fun and experience. I for one as a casual player would appreciate efforts by the dev team to enhance that. Expansions with content, new features and craft, new diplomacy options and choices, new tech tree researches, a campaign or campaign editor would be very very much appreciated.
However just because im a casual player doesnt mean that i should disregard those players that enjoy online play and the challenge of other pro players. So a nice portion of dev time, and enhancements, to the online aspect of the game might, and hopefully will prove an interesting and helpful addtion for them.
It is my opinion, and a casual player at that, so perhaps i am totally misreading this, but since WOW dominates not only much of the game scene, but also much of the online scene as well, maybe there is something we can learn there, from our observations of what they do.
Do we need a certain kind of online presence? Or a certain size? How do we make it competitive and challenging for not only new players, but also the experienced ones? All of this means popularity, and money, and prestige in the gaming industry.
But what kind of game is WOW? vs. Sins? In WOW i run around and kill things, and make levels, and get into guilds, and bash monsters with friends, and travel to other countries, filled with snow, with snow monsters to bash, and swamps with swamp monsters to bash, and get another level, and get a new piece of armor, and get to put "Gallant" in front of my character name when i play. And pets, and special clothes or visible "shows" that i am accomplished.
Sins, however is Chess, it is not the checkers of fast bashing and leveling. There is diplomacy and research, and buildup of not only resources, but also fleets, while fending off either pirates or opponents. But there may be things we can still learn from WOW the checkers king.
What if there were levels beyond 10? And different lands? How can we make vocanic worlds and ice worlds more than a backdrop? Increase the temperature in the well, so that we have to watch how long we are in the well, or risk burning up? Or the reverse for the ice worlds? That we have to watch our dropping temperature that affects weapons performance in the well, and if we stay too long, ships risk being iced over and frozen, monuments of failure drifting in space? Is this a way to change some of the mechanics of the gravity well so it is different from planet to planet?
And magnetic storms, and plasma storms and wormholes and asteroid belts? How can we make these "different"?
Magnetics affects anti-matter, but sporadically, so instead of having a complete nullifying of abilities, we might make it sporadic and variable? An algorithm that calculates given weapon and ability percentages every 5 or 10 seconds and changes the values accordingly? Plasma storms may stop communication with anything outside the cloud, so that rescue in the cloud becomes something out of the question? No armada calls from inside the cloud? How do we make what we have more visible? Do ships change color as they enter a high magnetic field? Or grow red hot in the well of a volcanic world? The visibility of anything in the game only enhances it for the players. Battle scarred ships with laser burn marks half-way down the length of the ship? haha It only makes the gaming experience better.
I wish we had new pieces of "armor" to decorate our ships with, and new colored plating, or different bridge structures or additional sections to add to the ship, an upgraded plasma engines to replace the old anti-matter ones? I wish i could put "Gallant" in front of my character name as a show of achievement. Or new or special items after defeating the Vasari at the 'Battle of Marzi' in the Outer Rim. They are just "show off" items really, but even in single player, with no one seeing it except me, those "shows" are evidence of my achievements, and pride in a game that i enjoy playing.
The achievements list could be "public", displayed when going on line, that gives players recognition with their peers.
And the showy "items" like different or new bridge structures, twin weapon mounted fins on craft, different colors for ships, extra guns, upgraded gauss cannons that "look" different from the entry level ones, gold piping around the edges of the structrures all add to that "reputation".
I wish we could have pets. An "Escort Jet Turret" that accompanies me on missions or "Sleek Torpedo Drones", or a "Targeting Satellite" drone that aids me if im Advent instead of Tec. I could go on and on, but you get the idea.
Anyway, with regards as to what to do about single player vs. online?
Casual players like myself, will probably go on playing single player, and the online players will attempt to go on with games online with friends or challenges with strangers for competition. I dont know how to fix multiplayer, but i have ideas, everyone has. Taking ideas from games like WOW may help us, or they may not. I'm not a gaming analyst, so i dont know, i am just guessing and making wishes as a player.
Sins is not WOW, but maybe we can learn from them, and try to copy some of what they do. But we will never be WOW, and at some point we have to ask ourselves, if we are Chess? Then what do we do to make Chess as interesting as Checkers for those quick, down and dirty, bash and level fans out there? And where do we draw the line?
Sins is not WOW. But if we know that going in, maybe we can avoid the mistake of copying too much.
Just some thoughts,
Take care,
-Teal
I don't think that RTS games (and most competitive games) are never really at their best in single player. (Unless there is a very good campaign with a piece-of-art storyline.) No AI can ever match real people.
Online games are a lot faster now especially since the "fast" speed was actually changed to a little faster one. Thanks Stardock, that was a very good move, I never really understood why it had to be so slow in the first place.
Some of these reasons are why i dont play against strangers online. I have a small group of friends who all play sins and we usualy meet up for games on ironclad. Its far more enjoyable than someone trash talking you because he early game rushed you.
it's like being back on starcraft sometimes isn't it?
LOL I JUST TOTALLY ZURGLING RUSHD U LOLOLOLOLOLOLOLOL!!!!!!11!!!!1one!!eleven
Yup. I can smoke most hard AI late to endgame(probably cuz I only ONLY ever play as TEC{screw you achievments, I'm NOT playing as Vasari}), but when it comes t plain-ol' people, I can get decimated in,like maybe 10minutes to 1/2 an hour, although, since it started snowing my internet is sslloowwiinngg ddoowwnn, so I can't play online as much anyway.
Koda0
P.S. Guys who pwned me, and you know who you are, you just ruined an entire future of onlin gaming fo ra high-school 14-year old!
Lol...
Most (but not all) "pros" won't trash talk newb unless they deserve it. Some "pros" are young immature kids, so will trash talk as that is all they know, but many "pros" are in their mid 20s or older (like me ). As I said, they will often give you a pointer here and there - the idea is to get one or two on your team so it is a somewhat balanced...
You know for us casual gamers we need to have a "Married Man no Freetime Clan" where a few of us can get together once or twice a week to play for an hour or so, save, then continue on next time we set a time to play, lol.I like the singleplayer expereince but it gets repetive cause I know whats coming and I know I will win. I would like to play with a few other casual gamers and just have a good time watching the explosions and playing a good game where I might recieve or deliver a surprise or three, and have one of those "Oh man i didn't see that coming moments"
Anybody up for picking a time to play with a couple peeps?
i encouage players to become pro. everytime i log on to sins i prey for a great skilled only game. there just isnt ever enough online to do it ;l
mebbe we should have a "Veteran Hour." If you log on at 10 AM EST on Saturdays (which is when I, for example, can play ) then there will always be 5 or ten other players who have played a few hundred games, and you will get a game that isn't won or lost before it begins
That 5v5 huge single system game we had a while back was "Epic" - exploding5heep, Violater666, me, you, How, whip etc...
Those are the games that are worth posting the replay of somewhere so people can watch them and learn...
I agree with you, regarding the lack of interest in devoting huge chunks of time to the game. I don't really consider the lack of a campaign a detriment, however. I've looked at this game more as a game of Risk, but on a much larger scale. There's no campaign there, either. We have a background, we know what we're trying to do, so let the game begin!
That's my position, more or less, too. It's a map-based strategyu game like Civilization or Alpha Centauri, so what do you need a campaign for? The problem is that other RTS's have "campaigns", some with B-movie-like cutscenes (Command and Conquer series).
Ah - I see the problem here. People are used to starting of with little baby steps as a Lieutenant, and then being promoted via the cut scenes, ultimately getting supreme commander status when the video conversation they were having with their boss is cut off due to a surprise attack. They can't handle being fully in charge from the start!!!
No, that is how u learn to be better, by seeing what better players do that you don't do.
I just began playing online, and It's quite fun,
so I lost my first two games. But after that
I won my next two games (happened today).
Its not that hard to play multiplayer really,
just learn the basic setup, and you should
be fine. And if you can work with your team
mates, its even better. I am nowhere near
pro status But its still possible to win games,
just have fun, and don't worry about being a pro or not.
BTW, online games are alot faster then campaigns.
Thats because players quit when they know they are
going to lose. I just finished a 6 player map 3v3 in two
hours.
I've yet to do the following, Sins-wise:
1 - Play an online multiplayer match
2 - Meet another guy from Argentina to play against (this is needed to minimize horrible lag issues)
3 - Getting a better Internet connection to do all of these (see item #2 )
Now, seriously, who likes to get totally owned in mere minutes? Me, I've got my hands full with college and work, and my scarce gaming time (say, 2 hours a day) I spend on Sins and Dead Space at this time. I get the impression that in order for online play to be enjoyable (that is, being able to put at least a decent fight before being squashed flat) I must invest an amount of time I simply don't have.
The same problems and considerations apply to every single game I've had the chance of playing online - namely, Starcraft, Supreme Commander, Dawn of War, and CounterStrike.
Yep.
Well kind of.
I've played competitive RTS & FPS games before, even in ladders.However to me Sins is different.I don't like playing Sins "to win". I play it for fun, to play around with different ships and watch the pretty fights that ensue. I love organsing 2 large fleets with a friend, setting them up to fight, then putting it on cinematic mode, zooming in and watching it like a movie, just forgetting the game for awhile. It looks so awesome!
If I wanted to play a omg rush rush, win win, keke! game, I'd go back to Starcraft.If I'm playing with a mate, and I'm pounding through his fleet/planets too easily, I'll deliberately pull back, mess around abit and let him build back up.Sure... winning can be fun, but all the time?I'm generally pretty decent at RTS's in general and learn pretty quick. But I like to be able to have the choice, if I'm learning, and see 30ships phase in when I've got 3 to be able to go "woah... I'm not ready." and for my opponent to go "ok, no worries. I'll come back later" and turn around and come back when I've got more of a chance. This doesn't happen against random people on the internet. You'll get a "lol, gg noob" and its all over.
You owe yourself at least one online game, just
try it out. You might like it, know I did .
And you will not be killed in mere minutes, trust
me. And its not that hard to turn the tables in
game. You could be losing one moment, and winning
the next. Just have fun, thats all that counts.
I would have to say yes, unlike FPS with RTS you have a lot invested in a single match time wise and it really sucks to get smashed easily. So i just find it easyer in many ways to Play with AI's for now.
I don't play multiplayer because I simply don't have enough time and energy for it. It comes up to perhaps two to three hours of gaming time in one to two weeks, that's all I've got. If I have internet access I ususally play a FPS online because one round takes approx half an hour. If there is no internet access, I am playing GalCivII or Sins in singleplayer mode. The rest of my time is safed for the real life joys and problems...
Pros are more scared of noobs , then noobs are scared of pros. Pros are also scared of bears too...
I probably have 2 hours weekend mornings which I can use to play Sins online. It's still fun and possible to play with skill on limited time.
The reason I play online instead of against AI is that at some point the AI becomes predictable. People can always surprise you.
Personally I don't play online multiplayer much because I perfer playing LAN games against my friend while we are in the same room. We did this on Star wars: galactic battelgrounds and played many games. He would come over to my house and we would play for hours. We can't do that now because only my computer can run sins effectivley: there is a ton of lag. I just don't really like playing internet games. (especially since I can't connect to the internet games!) However I am not afraid of experienced players because-as I said to get my friend to try Halo 3 on a difficulty level higher than easy- You will never get better unless you try harder difficulties.
Samurye.
No - Pros are scared of CARE BEARS - not normal bears... We all know what they did to the Vassari last April.....
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