I've come across this sentiment in a couple threads so I thought it might be time for a separate discussion. Does a fear of experienced players and/or pro players keep you from coming online?
My advice is to accept that you have to take your lumps and pay your dues in order to become experienced and also to look over the player records before a game is about to start and politely request that the teams be balanced and mention that you're new to the online game. In my experience if you say that you're new to the online game players will try to balance out the teams.
Also, you guys can play the game online as humans v. computer until you feel a little more comfortable playing online. You might even try to set up some human v. human games with other people who are willing to play human v. computer. You could also title games, "New Players Only".
Another thing to remember in a team game is that you personally don't need to be winning in order for your team to be winning and you don't have to be elite to help your team. Even if you lose, try to enjoy being as annoying and as big of a pain in the arse as you can--delaying the fall of your empire and distracting your team's opponents helps your team. So, even if you get beaten when you're first starting out--try to enjoy the challenge of being a pain in the butt--enjoy the game as a team game and enjoy doing what you can to help your team.
Ah, heh heh. That means you're still around somewhere under your own smurf name.
Yep. No one knows either, it's quite beautiful.
Oh but I think I might know. You forget how long I've been around (at least in terms of SINS)....hehe
Uhmm...are you still around? I mean, are you playing Sins online? Have you been in our games with us all this time?
You're still playing? Under what name?
way i finally won 2 games . i seem to do better with vasari than with advent but i think ill try TEC online tomorrow and who is faernal hes has been in every 1 of my games, does he ever log off lol
A Pro or expereinced player not at all times but at times when best possible within the status of being a pro or experience players should be able to work anyone one player in a game to the point of near loss and still win. So each player does achieve fair play, but in these is a small note (if not a bigger one) of time frames, being bored, annoyed, and tired, all of which can say the least about a person sometimes or just even a more expected aspect of playing others online. Which probably has taken itself into account already. Idk, get question.
I havent played online cause playing campaign works but doesnt, little short i think on one system requirement but everything else kinda pans out.
That and i have a habit of wanting to go planet side. Gotta get rid of that before i could probably really focus on what Sins of a Solar Empire really is as a RTS Space based gameplay.
The main reason why most games lack multiplayer community is because that there isn't any auto matching system that matches similarly skilled players. On top of such a system , there's also a need for the player account to be locked to the cdkey so that you can't have smurfs unless you buy more than one copy.
This classic thread is in need of a bump.
Er... I'm sort of afraid. I've played online with my brother, friends I know off the internet, and other friends I know from the internet. I'm better than all of them to varying degrees which might suggest I'd do well online, but when I look at the mistakes they make I tell myself they're just really bad and there's no way the other online players can be that bad.
Basically I'm the king of my little kingdom of friends and I hesitate to join the larger kingdom where I'm afraid I'll be but a peasant.
Also a fear of cheesy, abusive tactics that might be employed by overcompetitive players who would go to any length simply to win a game rather than play a game.
Like Corvette spam before the nerf or other such strategies I'm currently blissfully unaware of.
I like it when games actually play out like an epic galactic war rather than completely breaking immersion with some cheesy move to win.
Translation: I expect other players to play according to my own arbitrary rules of preference for how the game should be played. They should not try to play their best to win, they should simply follow my lead in choreographing some nice explosions and space battles.
(I'm being intentionally harsh and don't think you really meant this much, but the general sentiment is not one I agree with when it comes to MP games. This assumes the game has a developer interested in balancing the game around high level MP though - otherwise, yes it is not as fun if all games are reduced to exploiting cheesy tactics over and over - but sometimes what seems a cheesy tactic is just you not knowing how to counter it well).
When I say cheesy, I really mean something that's much stronger than it should be or much too hard to counter compared to how easy it is to execute, and people are knowingly abusing this fact to win.Stuff like Jumping Orkies, but luckily for me it seems those are banned in most games, like Wail.
(WMJ, for Wail, Maw and Jumping Orkies, right?)
So yes, in a way it is like you said: ''play by my arbitrary rules!! awrugyasksfasdsad!!''
I'm no exception to this. Advent Rebels are my favorite faction which puts Wail in my hands.
I've also ranked myself platinum in SC2 by simply rushing out 4 dark templars and destroying the enemy command center / hatchery / nexus repeatedly. But that's starcraft, terran MMM, void ray spam and whatnot. It's what I hope sins will not become.
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