I've come across this sentiment in a couple threads so I thought it might be time for a separate discussion. Does a fear of experienced players and/or pro players keep you from coming online?
My advice is to accept that you have to take your lumps and pay your dues in order to become experienced and also to look over the player records before a game is about to start and politely request that the teams be balanced and mention that you're new to the online game. In my experience if you say that you're new to the online game players will try to balance out the teams.
Also, you guys can play the game online as humans v. computer until you feel a little more comfortable playing online. You might even try to set up some human v. human games with other people who are willing to play human v. computer. You could also title games, "New Players Only".
Another thing to remember in a team game is that you personally don't need to be winning in order for your team to be winning and you don't have to be elite to help your team. Even if you lose, try to enjoy being as annoying and as big of a pain in the arse as you can--delaying the fall of your empire and distracting your team's opponents helps your team. So, even if you get beaten when you're first starting out--try to enjoy the challenge of being a pain in the butt--enjoy the game as a team game and enjoy doing what you can to help your team.
Yeah, some serious probs. And they do get frustrating at times, but the fun you'll have far outweighs the frustration, thats why most of us Mpers still play.
eh, thats why i really stopped mp. To me, it seems that the same spams are being used from vanilla sins and entrenchment (i.e. Advent player = illums+aeria+anti structure) That is why i have always preferred mods over vanilla simply because they make you think more than spam
But in a real war. Its spam lol
You have many of the same type of military/ weapons.
i guess thats what war is supposed to be like , And same with RTS games.
Greetings, 1st post, albiet have lurked these forums for a short while, mainly for mods and I am an expert at the "search" option....
-It seems like a catch 22 from what I'm reading, on several levels. For example, newbies are scared to play guys with 300 games, but the guys with 300 games seemed to have said that 200 of those games the newbies quit before they even really gave it a shot, "one lost battle and they quit".
-Another is Newbies look for others to play with in which smurfed accounts of skilled players really dilute that pool. I can understand why skilled players "restart" their personal accounts if no one is willing to play them, but the question remains:
When you smurf an account, why is it the first map you hop on is with other self-admitted newbies? And not aimed at other skilled players? It's one thing to argue smurfed accounts, it's another in action when one only plays _real_ newbies. It's very...well TEC of them.
So this is the message I walk away with:
1. Play sins until you can best 2-3 AI on unfair, then you've gotten a good headstart for MP.
2. Play a lot of games, watch replays, and study up, get better.
3. Enjoy a time where people will play you until you earn a reputation as "unbeatable".
4. Remake a new account so others will play with you again.
5. Play on easy mode as you squash genuine newbies for the rest of your sins gaming life.
Now I know this doesn't apply to a good select number of veteran players who are simply here for fun gaming in a game they enjoy. In short: Do anything you enjoy, lots, and you'll become a master, not remain the apprentice.
-The veterans also maintain that it's only a small handful of guys out there who really earn the bad reputation, the "PWN NOOBS!!!" guys...
However most casual or new players who has posted on this thread, has maintained they fight 2,3 or 5 battles in MP, get destroyed, get talked down too, note, not simple trash takling, and they walk away thinking, "screw mp"...
If it's a small handful, then logic dictates this wouldn't be the through and through that new players these days experience on a consitent basis.
Granted, this is all theory for me, as I've admittedly not ventured into MP with sins. But it is a collection of past experiences and a thorough knowledge of these boards. Call it an educated guess, if you will.
-Playstyle is paramount. Me? I'm an epic speed player who really digs building empires of diplomatic and trading dominance. I prefer to remain "good" to all races, including pirates, until such a point that it's silly for the vassals to remain as another empire. Often times renaming everything as I inherit a new empire, so it's a coalition of sorts and not a hostile takeover...well in perception.
This doesn't happen in MP, period. Sure, I love a good battle as much as the next guy, so can be stirred into co-op or #vs# play, but by and large, if the game doesn't take 40 hours to complete, I'm generally not interested.
An hour long game spanning 6 star systems just isn't appealing to me, it's not realistic to any degree. There is no immersion. Whoever can dominate the quickest wins. Rome wasn't built in a day, but it sure fell in a day, quite literally.
Another poster (on page 3 or something) once related a MP fight, they bluffed, sending a quick large fleet early in game to flatten another empire. They didn't win the war in those short stomp battles, and had the newbie persisted at the rate they were building (and not just quit the game) they could have steamrolled the veteran as they had nothing else. I imagine this is 75% of MP battles to be honest.
I don't mind losing, and losing bad. As a new player, in any game, that will happen, more than not and more times than one probably cares to count. But eventually you hold out another 5 minutes, ten minutes, until, oh...i've won...That applies to everything in life. Practice makes perfect...Be it Michael Phelps at Beijing or the uber sins player at ironclad_online...
What I do mind, is listening to some whelp talk down to me, while playing a game mommy probably payed for. That is what makes me quit a game, not losing. Another poster related his experience as a contact sports player. As a 220 ib. 6'3 active rugby player, I can sympathize.
Fact is, I don't have any firends that play this game, and short of MMO's I've played before (curerntly in CO closed beta and City of Heroes..) don't really have a base to build from, from either FPS or RTS. I've always wanted the MP aspect of diplomacy opportunities, but reality insists that doesn't happen, this thread serves to prove that.
However, I'd love to be proven wrong in practice.
i would love to play one of the these games with you, Lucid, but my internet connection sucks right now, so i'm not sure it would work
Yup. I've got a killer rig, but my connection is terrible. Unfortunately I have to go wireless (can't route ethernet upstairs), and in a suburban area, there is a ton of interference. I may give multiplayer a first try, but it all depends on my connection. Unfortunately, being away, all I have to play is a Macbook with a GM 950.
There are very few with this reputation. And those that have it still have those who say "I beat you this time". Really what experienced MP players look for in a teammate is either Competency (they dont have to tell you what to do) and/or honest and open noobness (ie you let them know of your inexperience AND listen to what they have to say). I have 0 problems with noobs who are willing to take tips and pointers to improve their game. Its the guys who dont listen and think that because theyve clobbered an unfair AI, they can beat a human no prob that I dislike.
Truth is if you get involved with any MP game and you do your best with your teammates advice, no one will crap on you. Your teammates may say "oh we lost because we had a noob", but thats no reason to get discouraged. I recall days people said that about me, but I knew that I listened and gave it my all, and became a better player for it, so it wasnt a total loss.
If you let people know of your inexperience, then no one can rag on your for it because they knew of it and still played.
There are times online where noobs are shunned because a better player is available to play, and that will happen in any game, but most of the time people are hurting for others to fill their game and are totally willing to teach and tip.
And I cant stress enough how much watching replays of games you play with better players help you out. Im a relatively experienced player and I STILL go over replays of when I get beat, and when I first started MP, replays allowed me to go toe to toe with some of the greats within days.
To all new MP players I say, have a little patience, listen, watch replays and you'll be able to hold your own in no time.
Then you imagine wrong. Most newbs/noobs quit as they face a fleet 2-3 times larger then theirs and cannot fathom why this has occured - queue Rage Quit and then gg not long after as the game in unbalanced (e.g. 5 humans vs 4 humans and an AI) - they often fail to realise that because one side of the map is losing, the other is often winning due to feeding etc...
that is a big issue. People rage quitting is what i always hate. They quit for all the wrong reasons. As soon as someone may lag-out of the game, 5 minutes later i am the only one playing.
Another issue is the smurfing thing. I had to make a new account after i had 1k games played. Fine enough, i avoid the "New player only" games
Then there are the assholes. As soon as i log on, i get treated like total shit by players who think they are superior when they see my 0 games played. I dont get bothered by it (espically when i take on those 2 pros and win. You know who you are!) but that kind of behavior just make true new players give up on the MP aspect of the game. I feel that people shouldn't be so elitist. Its not a competition, its a GAME. So what if you can illum spam a newb in less than 5 minutes. All that says about you is that this may be the only thing you do all day. I feel bad for people who are like that. but hey thats just me, and i would be a hypocrite if i didnt say that i never spammed.
People get too emotional
I hope you don't smurf pug matches like that.
Currently I am climbing the ladder of AI difficulty; I also lag a bit with my current ISP and don't wish to impose this on other MP participants. So it's a good learning curve and I have time to amp it up. I hardly expect to beat unfair AI and pop in to MP and be able to hold my own. Currently I'm on medium resources for all AI.
Additionally, I am learning TEC as best I can; from what I read, no one seems to have much of a knack for it besides a few specific players. Either way, learn a race and stick with it.
I am also following sage advice and learning TONS from watching multiplayer demos. I excel at fast economy, this I know, comparatively to demos I've been studying. To be inner pocket and feeding my allies I imagine will not only be an easier "step" into MP, but also allows new players to witness in real time your allies skills and where and how they specialize. The other skillset I seem to have the knack for, is specializing in anti-ship spam. A commando fleet if you will, that hunts down, for example, pure Ilum ship only fleets, amongst others.
MY member ID cries newest guy here most likely, but for any other new players out there, the advice from the veterans out here regarding the above points is spot on. Even my gameplay single player has improved drastically, so I'm enjoying the game on a whole new, more challenging level.
I've started studying up on modding as well, and am even formulating a mod that I wish to attempt. This is a whole different perspective in regards to really understanding the science and skill sets of individual techs and units / construction. This as well, as seriously increased my knowledge of gameplay. Analogy: An F-22 pilot (most have doctorates) go to school for a reason. Knowing why your ride moves this way and that improves a pilot's actual ability when performing the maneuver, rather than just being told that's the best way to do it. Learning the game from a modder point of view can really increase your raw abilities in game. This impacts both MP and single player, respectively.
One more possible helpful tip: It's a little nerdy, so forgive me, but screenshotting the unit tree and going offline and "quizzing" yourself which icons are which ships, specifically, what they do, and mainly, what they are weak against, improves your play drastically. You're going to have to learn to use the unit tree eventually if you want to excel, so why do it while getting your backside handed to you? One doesn't learn the positions and what they're goal is when you scrum down or roll into a ruck, you know it before hand. (Sorry I like analogies and every day comparisons).
Well since my internet sucks as well, maybe that's a fair balancer for the both of us. At least the other can't cry foul without being able to sympathize to a disconnect 4 hours in or lag here and there.
My point of view and you're explanation for why people quit are pretty similar, unless I misread, it seems you have reinformced what I imagine, as right. If the multiplayer / general / strategy sections of this forum is any indication, let alone this thread, new players quit after the first or second skirmish. Point is, people quit when they lose a battle. The issue is (and I agree with you) is they don't care why they got steamrolled, they just care because they only have a colony ship and two frigates sitting while they research advanced ice populations and have no ice planets...and it's "nu uh that's unfair!" /quit. Regardless, I am not that player. Until one asks, "why / how did I get beat?", they won't get any better, and it only reinformces the veterans desire to not play with us [noobs].
I agree, people do get too emotional, however being behind a computer monitor isn't a reason to drop common courtesy to your fellow players. MP is about enjoyment of a game with other players who are like minded. If one only MPs for personal satisfaction, then yes, MP will be broken to them. However the best any can do is ostracize those kind of players. Or more over, since this post is more for the new players, like me: Learn the names of people in this thread who seem to desire more fulfilling multiplayer gaming, rather than just more people to MP with, new, or old, and try to land a spot on their teams when you venture over to ICO.
P.S. Yes, I am cabable of not righting essays, some days.
To test your Internet connection for online multiplayer, you might consider doing some humans v. AI games and see how it does. What happens in games on large maps in the late game when hundreds of ships are in play? Does your computer itself lag? It isn't like a first person shooter where your ping is very imporant.
As for learning a race, I suggest that once you feel comfortable with TEC that you try to learn the other two races. If you still want to play TEC that's fine, but you'll gain insights into the other races' strengths and weaknesses which will make you a better TEC player.
This timeless thread is due for its <BUMP>.
New Players--it seems like more people and more newer players are around on the weekends, so that might be a good time to give it a try.
When I go online, I just want to enjoy the game, I dont want to be talked down to, I dont want to be kicked cause Im I dont have that many MP wins/loses. I dont want to be kicked because I cant prove Im a new player and not a Smurf. I want to play a game where Im facing off someone that Ill actually learn something from. Not someone thats going to steamroll me in 15 minutes.............Whats the use of playing at all if you cant get a decent 45 minutes out the game? Im no SINs Strategy Genius here, But I do know my way around the game. I play against Hard AIs and even with the AI having more Creds/Met/Crys I still keep it on the run. So Im pretty sure online I can atleast hold my own for a good portion of the game. I do prefer SP to MP, simply because so far all my Online experiences have ended with rude opponents or being steamrolled by someone who didnt have the integrity to admit he was a VERY experience MP but instead stuck with the story they were newcomers with no idea how "LRM spam".
I do enjoy playing online, I do enjoy interacting with those that enjoy the game as much as I do, but for SINs Im going to stick to my SP until I can trust the guy with little to no wins is actually who he says he is. And I dont have to catch hell for being the "Newbie" which technically Im only new to MP not SINs.
Most of the better online players can take on 3 to 5 unfair AI's easily. You may want to use that as a guage to your skill lvl. You gotta look at it at the other palyers who play online on a regular basis. Having someone lose easily to someone in the first 20 mins without putting much of a fight will lose it for the whole team. It will be an up hill battle and possible waste of the time for the next 2 hours as they try to recover from a teamates easy early defeat.
I usually dont mind letting newer players play, but I wish they would listen instead of relying on feed to survive a 1v1 battle
Im not saying I only play 1 hard AI Im saying that I can surivive against an opponent that seems to magically autocast unit building and constantly barages you with midsized to very large sized fleets. I wouldnt even call smurfs even decent players, usually they specialize on exploiting particular units that seem to do more then what they were created for. Im sorry but to me spamming isnt a true strategy. Its a lazy mans tactic to winning a game. He doesnt want to put himself against a player that will take the game longer then the first half hour because he has no strategy past a LRM rush or a Scout Rush. Get in, Kill fast, get out victorious. So really theres no way to prove Im a decent player online because my first reaction to starting a game is to prepare for this guy to jump on the SpamWagon and try to over run me within minutes. I dont want the game to go on for hours either. But Id like to see my game last longer then 15 minutes and actually show you that I do have skills in this game.
If you cant last 20 mins to someone who spams scouts or lrms, which can easily be beat by another spam, then lacking that basic of basic knowledge wont get you far in the game. Basically if both sides start spamming, eventually both sides will have a well balance fleet in order not to get whipped out by a single unit spam.
I know a lot of players come and play with a certain strategy and complain that they didnt get the time to carry out that strategy. You have to go online and be open to various strategy. Best strategy exploits the weakness of the other.
like i said, spamming isnt a strategy its lazy
Can't say that I "fear" them, I know I'll get whalloped sooner or later. But it annoys the heck out of me when I host ffa games and I end up being the only one getting attacked (even with locked teams mind you,) Or doing a team game and not getting support quick enough 'cause my teamates build 101 tradeports.
I guess what I'm getting at, is that sportsmanship is pretty much dead. Not completely, but enough so that I'd rather just play lan games.
I agree with the sentiment that spamming is not a strategy. You will even notice that in game reviews the strategy games that often get a low score are because all they involve is spamming units.
I refuse to spam because its no fun to me, so if thats all online play has to offer then I will happily play against the AI instead. I mostly enjoy the economic and infastructure aspects to strategy games so i tend to focus on those and only focus on military near the end. Thats what I enjoy.
In addition to that I'm also not competitive. I don't like stomping people nor do I enjoy being stomped. On the rare occasion I do play multiplayer it is always with someone I know in real life and it is always a co-op game. Trash talking also is a major turn off to playing online. I don't take their comments too seriously, but at the same time I find trash talking to be rude. So why put up with rude people who are overly aggresive when I don't need to?
Its not about spamming its about countering what the other guy has. You make the unit that will counter his. Most noobs tend to make the mistake of making lots of LF which will lose easily to lrf. So if the noob is making tons of LF then I'll be making lots of LRF. Then I'll see that same person switch to carriers or perhaps LRF themselves. Most likely I'll have flak to counter that next unit. At this time I'll be at the persons hw if the person is a noob.
Most of the online players, this dance of making different units can go on for sometime which will result in a balance fleet. For a noob it only takes 1 to 2 unit change to eventually lose.
I think its hilarious you assume that because the person is new to online they cant stand on their own. And that youll walk all over them. Arrogance is always the beginning of the end.
Spamming is the idea of exploiting 1 particular unit to hit the opponent early and fast. You rely just on the OP of the unit rather than skill. Yes. I agree spamming is annoying.
What you have completely ignored is that (and JJ clearly said this) an understanding of what counters what will decide the game. If he spams one unit, then your fleet should consist purely of the counter to said unit.
Is it spamming when you're making 1 unit to counter an opponent who makes something else? For instance, am I scout spamming if I am using them to fight an Illum spammer?
NO. That's countering. Spammers make the game VERY VERY simple. Build the counter, and he'll fold. It's really that simple.
Is the online pace fast? You bet. Do you need to understand the counters to be good? You bet. Is it spamming if you build a fleet of 1 unit that completely counters the opponent (he spammed flak so you spammed light frigs?). I say no.
Dude. What games have you been playing where experience did NOT help? It also doesn't help that you've called out the guy who has the most wins in Sins.
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