That sounds interesting.
Its a shame about the 4 abilities ... the ablity to have 3 rows of buttons - preferably being have it on only for some thing, at the modders choice, would be something they really oughto look into.
By all accounts its sounds like Entrencement will fix the issue and allow more than 4 Abilities due to the Starbase - here's hoping.
Let me know what you think of the MOD, its not had that much play-testing yet.
I haven't played your mod yet but there is one big mistake here concerning balance.
with shields gone dvent would become too weak and vasari too powerful.
since advent rely more on their ability to restore shields quickly and have more on them.
vasari have great hull regeneration no other race has with their skirantra carrier which can regenerate all ships quickly.
so you're making huge balance changes here, not to mention a lot of tech advancments which are now useless.
great idea with the mod.
just needs a lot of work
Thanks for the feedback.
As I said above, the mod hasn't had much in the way of play testing yet. As a mainly TEC player, I've yet to have alot play throughs as either of the other races. What I have found is that Capital ships are able to wipe the field of battle more easily than I was expecting, so I am looking at whether increasing umshielded ship's armor may offset this somewhat. I have also found that the use of Strike craft to be more important now as the unshielded ships can't just go in and wear the Capital ship(s) down as done previously because they can't stay around long enough. Perhaps making use of the Strike craft movement idea being persued by others would also help balance things.
I have already made an enhancement that is going a little way to rebalancing things, by adding the Shield Restore Ability to all Orbital Repair modules - a single level = to the Ship Ability Level 3.
I've also been toying with the idea of a new Capital Support ship that is able to project a shield around a fleet - in the same sort of manner as could be done in Nexus: The Jupiter Incident.
Again, thanks for the feedback...keep it coming.
Oooooohhhhhh. Fortress shields. You gonna make the TEC support capital be the Colossus?
And you can modify the Iconus Guardian's Shield Projection ability for it.
Give that man a cigar! I knew what I wanted but for the life of me I couldn't remember that name of the Shield or the ship , yes the use of that Ability was the idea - why reinvent wheel...
I was more thinking of adding an entirely new ship to be the Colossus. I think it needs some more ground work before jumping in. But your idea would allow it to be implemented and tested more quickly to see if its viable.
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