Sins of a Solar Empire version 1.1 is coming on November 19, 2008! Please see below for the full change log to this massive update of the game.
Gameplay / Balance:
Graphics:
AI:
Networking / Multiplayer:
User Interface / HUD:
Modding:
Misc:
That is another motive why distribute the updates like files for download and install manually is better.
Wouldn't matter, it's not Stardock that packages localized versions, it's Kalypso Like I said, it looks like the plan is to get theirs on Impulse as well, they just aren't ready yet.
i cannot even download impulse keeps giving me an error
Try http://www.impulsedriven.com/impulse_setup_full.exe
I can't even get my pc to read the disk!!! I wonder if the link will work...
Koda0
P.S. Annatar, is your name Alex, I was reading the game manual and stumbled upon an Alex 'Annatar' V-something, I'm in school right now so I can't check lol.
Your PC can't read what disk? Sins or the hard drive?
And yes, that's me.
the Sins disk, often the motor to read it spins( I can hear it) but the autorun never shows up.
YYYYAAAAAYYY!! I was right!
My parents say it's cuz the comp. is overloaded with family pics( most of them my g-ma's) and that's why it won't run
Eh well you don't really need the Sins disk anyway, the important thing is the cd key. You can re-download the game as many times as you like once you've got it registered in Impulse.
Edit: Your parents' excuse is unlikely the cause of why it won't read the disk Some drives just don't like it for some reason. Happens once in a while!
It would tell you if your HDD was full. Trust me, your drive is having a hard time reading the disc ... and it could either be your drive or the disc
Only 3.44 MB for all that new content eh Anny /sarcasm off.
LOL! It is a huge patch, the 3.44 MB patch takes you from Beta 1.096 to 1.1. You already had almost all of 1.1 installed. If you actually patched straight from 1.05 to 1.1, it is quite large. Don't remember the exact number, but it was hundreds of MB.
I think Frogboy said about ~700mb for the whole deal if updating from 1.05.
I have one question.....will seven deadly sins mod work in this current version????
Having a increase in races to choose from goes a long way in keeping the games fresh for those of us who prefer solo play to getting into multi-player action.
Any thoughts?
Not until DANMAN and team update the mod. You should check the mod thread to see progress on that.
So... is anyone else noticing severe stability problems with the 1.1 release on ironclad online? I've had several dropped games, been disconnected from iron clad over and over again and everything just seems really glitchy. I've spoken with a few other people experiencing the same problems. Any ideas?
Updating from 1.05 to 1.1
731packets.
RE: ICO Crashes
I'm looking into it, there is definately something crashing. If you don't want to be affected by ICO crashing (or me taking it down to inspect), before hosting, change your hosting options to turn off Alloy temporarily.
Ahhhh build more fighters and more Kol and Halcyon.
Marza too!
"All anti-strike craft frigates' base DPS reduced by 43%." and "Anti-strike craft frigate DPS reduced by ~25% (relative to v1.05)."
Is this right? Is this comulative? It can't be right can it?
It's a combined history of the various beta patches that went into 1.1. Anti-strikecraft frigates' base DPS was reduced by 25% compared to 1.05 as it states. The 43% reduction was the previous one that was found to neuter the ships.
Keep in mind that was also changed to help compensate.
It's a silly change thou, giving it more damage vs other frigate types as they stated previously they didn't like us using flak to coutner LRMs. Which was wonderful btw I still wish for a single gun anti-light frigate!
Illuminator Vessel:
LOL thats ..... thats some fine-tuning right there. Wow i guess 27.3 side bank damage would have been too much. Love ironclad
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