Sins of a Solar Empire version 1.1 is coming on November 19, 2008! Please see below for the full change log to this massive update of the game.
Gameplay / Balance:
Graphics:
AI:
Networking / Multiplayer:
User Interface / HUD:
Modding:
Misc:
Well...exactly, but in the final change log, they should just remove the line with 43%. At first I was like wtf, but then I saw the 25% line farther down and figured it was an oversight...which is pretty understandable given the amount of changes and how long the 1.1 beta has been in effect.
deleted -- double post
Does anyone know, if the patch will be available for the german version of the game, too?
I'd imagine that would be distributed by Kalypso since only the US version is on Impulse, but I expect that it'd be available at the same time.
Any chance that the updates to the GalaxyForge will include wormholes in between star systems? That's a much needed addition.
Anybody know what the list is without previous beta patches?
What is actually new, has anyone put a list together of what is new from the current patch many are running?
Ugh, that's a tough one There are a few fixes - notably, the crash that could happen if you started a second game without closing the program (some junk from the first game persisted and messed it up). Fixed pauses in MP with Alloy enabled, fixed the mini underground UI from making the replay control buttons not work, and these three:
That's all I can see and remember off the top of my head. All the important stuff anyway.
More than 99.99% of players are still using 1.05 (verified by Impulse downloads, ICO stats and support emails) so we decided, now that testing was done, it was more useful to post the full set of changes since 1.05. However, during the beta process it was more useful to post the incremental changes seperately so the testers could verify the new fixes were valid.
The "current patch that many are running" is a bit of misnomer. Of the very small percentage of Sins players who helped with the beta test (and I have to say thanks for the awesome job they did!), very few of those grabbed the most recent 1.096 patch and the strong majority of people who did help never downloaded past 1.09. Like the 1.05 users, this group is probably more interested in the overall list of changes than the incremental changes.
So I guess my question is, which delta do you want to see?
1.05->1.09?1.09->1.095?1.095->1.096?1.096->1.1?1.05->1.1?
All the deltas are public here on the forums except 1.096 to 1.1 but it's really short and looks as follows:
Edit: I should point out that even those this list is relatively short, some of the fixes took an extraordinary amount of time and manpower.
---------------------------------------------------------------------------Sins v1.1 Changes (Relative to 1.096)
The master list of changes since the last official release (1.05) has these changes appended to the bottom of each section.---------------------------------------------------------------------------
---------------------------------------------------------------------------Gameplay / Balance:----------------------------------------------------------------------------Quick bounty now selects the highest bounty player who isn't a peace treaty ally.-Fix big where anything killed counted towards ship quest kill count.-Both the Domina Subjugator and Serevun Overseer now join fleets by default.-Fix resource mines at unowned planets (unless they are capturable) from getting 100% allegiance.-Fix various attacks from destroying place holder buildings.-Fix deploying turrets in the wrong place. Siege and missile turrets should now be much more useful.-Fix bug where ships that are AI owned fail to attack after turning AI off.
---------------------------------------------------------------------------Graphics:----------------------------------------------------------------------------Fix glowy TEC fighters.-Fix ships from going to icon (or flickering between mesh/icon) if they are in hyperspace (particularly between stars). Caused by error factor in distance and delta frame(s) at such high speeds / distances.
---------------------------------------------------------------------------Sound / Music:---------------------------------------------------------------------------
---------------------------------------------------------------------------Networking / Multiplayer:----------------------------------------------------------------------------Fix multiplayer not pausing when using Alloy.-Fixed a sync bug caused by various data not being cleaned up properly after an initial game.
---------------------------------------------------------------------------UserInterface / HUD:----------------------------------------------------------------------------No longer show weapon type information on UI if entity has constrained weapons.-Fix quickmarket window from blocking recorded game playback GUI.-Fix artifact + homeworld hudicons from not showing up at the same time.
---------------------------------------------------------------------------Modding:----------------------------------------------------------------------------Shared weapon points between multiple banks won't crash game anymore (if the max is exceeded, only one bank gets them).
---------------------------------------------------------------------------Misc:----------------------------------------------------------------------------Fix ships sometimes not building at correct point.-Fix starting a a new game crash caused by the potential for buffs to not be cleaned up after a game.-Handle asian language line breaks.
Hope this helps
No fair Blair But yeah, I missed a few easy ones.
That's a very impressive list.
Maybe I don't remember now, been many months since I had a 1.05 installation so it all blended in!
.. That's my story and I'm sticking to it.
Thanks Annatar 11....3.....2.....1.....Preordering Entrenchment. Can't wait!!!
German and French languages will be available for Sins v1.1 via Impulse thanks to arrangements we've made with Kalypso. I can't guarantee that they will be available on the 18th, but we are aiming for that date.
Good news! Of course the next logical question is.. would the Entrenchment beta also be localized and available?
It will only be on Impulse, SDC will no longer be updated with the latest versions of any of Stardock's software. You can get it from http://www.impulsedriven.com
it said you can download it starting November 18
I made a post yesterday, today it's gone. Let's try again.
Does anyone have a list of what is actually new since the beta patches that many are already running?
Edit: WOOPS Thx Blair for the helpful post and answering my question.
Read Blair's post, Boris.
It's not gone and in fact Blair posted the change log between 1.096 and 1.1. Scroll up to reply 33.
My bad, I clicked on "my posts" link and it didn't show up and I didn't see it when scanning the thread.
we are good, thx all.
Ah, "My posts" shows whole threads you started. "My replies" shows all threads in which you replied
Hmm, 3 more days... YAAAAAAAYY!!
Can't wait to see how the new AI acts....
Koda0
I'm glad to hear about the increased squadron limit for the carrier cruisers. I'm guessing that it's 2 squadrons for the TEC and Vasari versions and 3 for the advent right?
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