This will be really interesting to see- the Dragon interaction. I suppose they could act like Pirates from Sins (attacking whomever gives them the most gold), or like a minor race in GalCiv. As if there wasn't enough strategic play already, now we get to worry about getting fried from dragons!
That'd be interesting to pit dragons against other dragons. Or see them all team up (form some kind of a clan) to take out the most powerful channeler, or whomever they *think* wronged them. Wow- cool strategy options.
Any other cool ideas on how Dragons could play a role in Elemental?
Im curious to see if they will play like the other heroes you can hire. If so, in atleast one game I play I want to have a dragon that i've channeled alot of my essence into and make him like...a super dragon or something like that. Who needs an army when you can have a dragon of god like power
Stowe, I believe that I read somewhere that you can "hire" dragons, or convert them to fight for you and they will act much like heroes. Im thinking it would be neat to then ride your new dragon friend! A dragon and channeler together might just be unstoppable
/agreed, If they let you ride the dragons that would be incredible lol. From what I gather from the various previews and things regular soldies will be able to ride more things than horses, so It's not hard to imagine they would let the channeler ride a hired dragon....I can't wait for this game!
If nothing else, multiple mount types seems to be a player favorite feature.
Sounds good that your "starting channeler" is less powerful than a dragon, plenty of room to grow
I'm not sure if you could channel any of your essence into a dragon, then again I'm just basing that off the notion that dragons are going to be insanely powerful so they might not need your essence. Then again, it certainly would be cool.
But what I'd like to see is to ability to 'pimp' my dragon by throwing on embued armor and items (Which in a way would be like giving the dragon your essence). I also would like to know what it would take to counter a dragon. In the interview, it was mentioned that if an opponent gained the support of three dragons it was "over" for you. However, I'd love to be able to build and embue heroes just to specifically be dragon-slayers. Granted, it would take a lot of my essence to create such a hero, but it couldn't be a bad investment.
In my view dragons should be there on the map, too powerful to steamroll over even with an army, and one way to make use of them is to throw a very difficult and costly spell that tries to control or bind the dragon to your channeler and his cause. If you suceed the others have something to worry about and you will have a great gaming hour. If you fail there is the risk that the dragon realizes it was you and comes gliding through the air towards your tower in a screaming, flaming rage. Interesting gaming time however it turns out ...!
Well the dragons are sentient, so you could also use diplomacy to get them on your side, rather than a spell of binding. It would be cool if you could bribe some particularly greedy dragons to join your cause!
Even better would be if you could PLAy as the Dragons, you know like a seperate faction with its own views on the world and politics. Though I like the idea of coverting Dragons to your cause and giving them essance.
That's when modding comes into play my friend.
And please allow us to bribe the enemy dragons as well as the neutral ones!
As the greatest, most narcistic, beasts there is, why wouldn't their allegiance be fickle?
Quoting BoogieBac, I beleive most dragons are CONSIDERABLY more powerful than your starting channeler.
Quoting BoogieBac,
I totally agree. The high risk/high reward factor of getting a dragon is going to add so much variety and replay value to each game and I love it. I like the idea of a spell, but would also love to have different options. Variety is the spice of life. Like having to do a difficult or lengthy quest for the dragon to gain its allegiance, bribe the dragon, cast a spell on it, etc. but if you don't bribe enough money, or fail the quest, the dragon might turn on you. Or let you live and go on its merry way. I just hope that there isn't a cookie cutter mold such as giving a dragon 100,000 pieces of gold and its yours every game, the same way, the same amount. That would ruin it for me.
Another thing I hope for is for dragons NOT to be a playable race. They're supposed to be extremely powerful units and having a faction like that would diminish their importance.
Just my 2¢
Excellent point, I was just thinking I wouldn't like if it ended up something where the basic troops fighting in battles were some sort of dragon. I didn't think of it as the Channeler being a dragon. Not my cup of tea, but it makes sense and I got no qualms with it.
I agree, Ilumino. I imagine channelers should be able to become (depending on how you play the game) stronger than dragons, otherwise what's the point? How else (other than via gold bribing) would you get a dragon to join your side if he could just devour you whenever he felt like it? I suppose there are ways, but I want my channeler to be able to take a dragon head on and win (although I'm sure it would be a tough fight!).
This is an area where I think Stardock's plan is already the right one. Dragons shouldn't be commonplace creatures or a playable race; they should be extremely rare and extremely potent NPCs.
That opinion is based on nothing more than my own sense of the kind of world I'd most like to play in.
- Ash
To me Dragons are what make a fantasy along with trolls, wargs, fellbeasts ect ect.
The Idea of basically playing as humans is kinda boring, bring on my orcs, goblins, and whatnot. Dragons would also be sweet. Also if I recall there are different types of Dragons, not all of them should be all powerful or deadly.
I'm glad dragons are not a playable race. When I thought the Beasts were a playable race and read their background, i wondered how SD could balance the awsomeness that is an army of Dragons. Its a much better mechanic to have them neutral (whether visable on the map or not) and be able to recruit them.
I like the idea of recruiting them as well however I do think they can be a playable race, after all like I stated earlier not all dragons should be all powerful. Their should be different dragon types with different abilities and characteristics, and of course some are not meant for fighting and whatnot either.
I firmly agree. Dragons action should be a special treat regardless of what side of it you face.
I think a dragons sheer physical size would prevent it from being a playable race...though in many fantasy settings dragons can take the form of other beings.
No doubt. A dragon city would be an entire mountain range and that would only be a small city at best.
Here's another question to pose relating to dragons-
How could you "win" one to your side? Some thoughts:
Any other ideas on how/why a dragon would join up?
How can you imagine it might work? Even if it is true, it is not an important information. It must have been necessary to make some quest. And you have this option already mentioned above. So it is no new option.
I think we all forgot one vital point. We are all thinking about hiring or convincing a Dragon to work for us. I wonder if by actions and or battles one could come to loose the dragon he has. Maybe Mr dragon is rightious and you start killing the innocent and it turns on you. I find that idea very appealing also. Oh the chaos it could make...
mouahahahahahahaha!!!!!!!
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