The objective here is very simple. You think of what units you want to be able to create, determine what you might need, give them some fluff (story, decription, and other details), and then you post them.
Given the size of the information for some units may become, try to limit 1 unit per post.
If you have any thoughts on how you would make units differently than what has already been mentioned, feel free to post them as well. For instance, do you think that some units might need certian rituals (to produce long lasting magical results) to be cast before a unit is made? Do you think think that some units need to learn/train certain skill or spells before they are ready to be used?
With any luck, the devs will be inspired by our units and will seek ways to ensure that we can make them.
Soul Knight, medium of Soldier's Sacrifice (inspired by rememberance day) 1x 2-handed sword 2x sword 3x shield 1x armour 5x Warrior spirits (with either good relations or good loyalty) Ritual - Summon spirit Lv. 1 Ritual - Spirit limb Lv. 1 Ritual - Spirit possesion Lv. 1 Ritual - Spirit personality blending Lv. 1 Ritual - Inspire troops - Warrior's conviction Lv. 1 Ritual - Supernatural health and fortitude Lv. 2 Spell - Healing, Medical Triage Lv.1 Skill - Medical Triage Lv. 1 Description: This man (or woman) lives his life as though he was denied several life times of joy and happiness. He seeks to live his life to the fullest, and to accomplish many things as though he thought he would never get the chance. Behind that joyful smile exists an adamant conviction, one that stays strong against odds that would break lesser men. Nothing less is to be expected from these brave men and women as they carry the spirits of those who fought in battle and, more often than not, died fighting for a cause they believed in. The hosting process blends the minds and personalities of the fallen souls with that of the host so that they may act as one. For reasons that should be obvious, the souls picked to inhabit a single body are select by matching goals, personalities, ethnicality, and gender. Though its possible to create Soul Knights using souls that don't match in 1 or more of these categories, the result can be most unusual. One of these "mismatched" examples is the drunken barbarian who loves to play chess and knit socks as much he likes to fight. However, a different philosophy insists that these mismatched individuals are better off because of the blending of their mixed experiences and personalities, and from that they make the world a better place. Function: These Soul Knights carry the spirits of 5 dead warriors, along with all their hopes, dreams, and convictions. All of these traits are blended into a single warrior. On the battlefield, these warriors inspire nearby warriors with their convictions from their predecessors, and they use their supernatural power to weild additional weapons and shields (each spirit can create 1 ghostly hand). Inaddition to their combat role, they have some significant experience with death, both dying and the death of those around them. To minimize further loss of life, they commonly learn spells and skills needed to save lives of those who have fallen in battle. Society: The individuals who offer their bodies, minds, and souls to the given ritual can expect to have their lives changed by the souls who inhabit them. All the goals put on hold by those who answered the call once before are made known to their hosts. The convictions to fight to protect their country, people, friends and family are also acquired. These individuals bring solice to those who lost loved ones in battle, for these Soul Knights are the living inbodyment of those individuals. These individuals also inspire nearby troops to fight. The knowledge that death isn't the end, and that these folk are driven by the convictions by those who died once before, and are ready to die again is something difficult to ignore.
Soul Knight, medium of Soldier's Sacrifice (inspired by rememberance day)
Description:
This man (or woman) lives his life as though he was denied several life times of joy and happiness. He seeks to live his life to the fullest, and to accomplish many things as though he thought he would never get the chance. Behind that joyful smile exists an adamant conviction, one that stays strong against odds that would break lesser men. Nothing less is to be expected from these brave men and women as they carry the spirits of those who fought in battle and, more often than not, died fighting for a cause they believed in.
The hosting process blends the minds and personalities of the fallen souls with that of the host so that they may act as one. For reasons that should be obvious, the souls picked to inhabit a single body are select by matching goals, personalities, ethnicality, and gender. Though its possible to create Soul Knights using souls that don't match in 1 or more of these categories, the result can be most unusual. One of these "mismatched" examples is the drunken barbarian who loves to play chess and knit socks as much he likes to fight. However, a different philosophy insists that these mismatched individuals are better off because of the blending of their mixed experiences and personalities, and from that they make the world a better place.
Function:
These Soul Knights carry the spirits of 5 dead warriors, along with all their hopes, dreams, and convictions. All of these traits are blended into a single warrior. On the battlefield, these warriors inspire nearby warriors with their convictions from their predecessors, and they use their supernatural power to weild additional weapons and shields (each spirit can create 1 ghostly hand).
Inaddition to their combat role, they have some significant experience with death, both dying and the death of those around them. To minimize further loss of life, they commonly learn spells and skills needed to save lives of those who have fallen in battle.
Society:
The individuals who offer their bodies, minds, and souls to the given ritual can expect to have their lives changed by the souls who inhabit them. All the goals put on hold by those who answered the call once before are made known to their hosts. The convictions to fight to protect their country, people, friends and family are also acquired.
These individuals bring solice to those who lost loved ones in battle, for these Soul Knights are the living inbodyment of those individuals. These individuals also inspire nearby troops to fight. The knowledge that death isn't the end, and that these folk are driven by the convictions by those who died once before, and are ready to die again is something difficult to ignore.
Cannon fodder :
Untrained infantry unit with the weakest weapon available (like a club) and no armor.
Just to send thousands of them against a dragon, to see pretty combat animations .
Ratmen mercinaries
Function: Mercenary group that isn't built by anybody, but occationally will come to channelers who are famous for being particularly wealthy (and in need of warriors)
Alchemists
Function: ranged magic users that specilize in demolition and potions. They can throw exploding vials of liquids that damage several spaces of the battle field and/or leave burning oils for several turns. OUtside of battle they can assist the channeler in alchemy or item creation.
pheonix
function: Firy birds that can be reborn within the flames of their own deaths. Have a chance to be resurected after each battle in which they fall
Steam engine
Function: Armored weapons of war. The greatest dwarven minds created a mechanical self-automated vehicle is so armored that it is unstoppable to regular swords and bows.
Steam men
Function: The steam engine was improved and refined. Now metal men with hydrolic limbs can be let loose on the battlefield.
Succubus
Function: Deamons that have a chance to convert the hearts of men. Mortals touched by their hands have a chance to convert and raise swords against those who wish to harm the cursed lovers.
tenticle monster/shambling mound
function: It should look cool! Also it would probebly have resistances to regular attacks but weakness to fire and ice spells.
Ice/lightning Elemental
Function: Another elemental that might be missed. if not a native element (like, if the game is limited to the basic 4) then it should be more powerful than the regular elements.
Emotion Elemental
Function: Has major moral damaging attacks and good moral boosting friendly buffs
Demon parasite spawn
Function: created by a spell of similar name. Cast it on a unit and when the unit dies the spawn will emerge from the dead bady and wreck havoc on the battlefield until the battle is over.
BEAR CAVALRY!
Well armed and armored rangers riding their grizzly mounts into battle. Requirements would be foundries and stables imbued with nature magic near heavy woodlands.
3 words. Dire sky sharks.
I'd like to make some non standard cavalry heh
Giant Chicken riders, CHARGE!
You mean Choccobos?
It doesn't matter of what you think, the Japanese will have it done stranger already.
Army of the dead
Requires a grave yard and the casting of a ritual spell to literally raise the dead to serve you.
They can be armed with any weapons & armour a living soldier can be armed with but they cannot ride animals due to the unsettling smell of decay that hangs around then.
They would be tougher than living men, having to be hacked apart to destroy them and stronger able to do more damage, but less skilled and not trainable.Legion of Golems
These come in a variety of types e.g.
Clay
Granite
Bronze
Iron
Steal
and you need a lot of the correct material to construct them. Then you cast a ritual to animate them which costs mana. They should be strong and tough maybe with unique resistances and defences depending on the materials. You also might want to consider allowing the player to give then different weapons.
Shadow Demons
By casting a ritual on a city that causes a lot of unhappiness and terror among the citizens the channeller literally tears away their shadows and animates them. This ritual can be cast on your own city squares or an enemies and results in an army of dangerous animated shadows who can rip the life-force from people and are extremely resistant to all but magical or cold iron weapons.
This brings me to a general point I think that there should be a number of different materials you can research to construct weapons and armour from, some natural and some magical alloys requiring you to infuse mana e.g. Cold Iron (as distinct from iron), etc.
I want to make a Race od Dragons and actually have them have a society Like humans LOL
Polistes, I think dragons have already been stated in this game to be vastly powerful e.g. one dragon could easily kill a legion of a thousand me, so having the player control a society of them might just be a tad unbalancing don't you think.
3-fold Warped Infantary:
Resources:
1 population unit (or whatever is used to represent human resources).1 unit of silver swords, worked by a runesmith.1 unit of hell hound leather armor.3 castings of the spell chromatic warp.This infantry is created pretty much in the same way of any normal infantry, and an old one ca easily be refitted into this unit. The only extra step is the application of the chromatic warp spell. The chromatic warp spell normally change a unit in one of the following ways:
The red ray will either allow the unit to breath fire, gain one point in fire magic, or gain one point of fire resistance, depending on the attributes of the target (units with strong defense gain resistance, for example).The orange ray will reduce the creature's resistance, but allow it the special ability to breathe a disease cloud.The yellow ray will enhance the creature's speed, but diminish its intelligence.The green ray changes the type of the creature to vegetable, and gives 3 of the following: doesn't eat, good defense, claw weapon, charm vegetable, -1 to speed, no morale, poison, weak vs fire)The blue ray either allows the creature to fly by growing bat wings from their backs, or gives it gills and fins, allowing it to go into water.The indigo color usually kills any creature without the ability to use magic. Creatures able to use magic lose various physical attributes, but gain 1 to 3 ability points in random magic paths and (4 - the number of points that went to magic paths) psychic abilities. Sometimes a lone hero struck by this color who is unable to use magic may earn that ability and a lot of psychic abilities and magic points, but he will probably become an independent because of the harrowing transformation. Sometimes a normal unit incapable of magic stuck by this ray will become some kind of monster, usually taking residence in a nearby dungeon or creating one.The violet color applies to the creature an undead template adequate to its power level.The black ray kills the subject, even undead ones.The shadow ray makes the creature stuck between dimensions. The creature can now fly and is incorporeal, and it exists simultaneously in more than one dimension. There is a possibility (certainly If the game is not using dimensions) that the creature will exist in two (or more) places at the same time in one dimension. This creature can't travel dimensions, except through the spell greater plane shift, or equivalent. If subjected to this spell, the creature is either transported to the destiny and loses all abilities given by the ray, or the places where it exists are changed.The ruby ray causes the equipment of the subjects to become alive and fuse with their flesh. The effect varies with the equipment.The creation of this unit subjects it to the spell three times. Furthermore, the specially prepared sword asserts that the ruby ray will hit the unit in the first casting, imbuing them with the enchantment of their swords. The special leather armor asserts that the red ray will hit next, always giving the unit the fire breathing ability. The third ray is up to destiny.
3-fold Demonic infantry:
1 population unit (or whatever is used to represent human resources).1 unit of silver swords, worked by a runesmith.1 unit of hell hound leather armor.1 unit of devil amulets.3 castings of the spell chromatic warp.This unit is pretty much equal to the warped infantry. However, the devil amulet, a special item made from the bones of creatures of a bygone era, are necessary. This item usually has an effect in all the spells cast at the unit, and it does so with the chromatic warp ray. Basically each effect is greatly enhanced, but has very strong side effects that accompany it. The red ray, for example, will bestow the fiery damned form, which has a strong natural armor, the ability to throw fire balls, wings, but is weak against holy water and ice spells. It can also be banished.
Cultists of the fake god:
1 unhappy population unit in a city with the building forbidden library.1 infiltrator unit.2 points in "death" magic.The spell Ulgorath (which needs way more than the said 2 points).This unit is formed by normal folk who disliked the way their channeler governed them. Being led by a false cult leader implanted by the said channeler (or possibly another), they are imbued with minor "death" magic abilities. They actually believe to be serving an ancient, forgotten god, and to be rebelling against the channeler's cause. They will cause unhappiness in cities, and may lose health there. They also can't be added to most normal army stacks. Their greatest ability however, the summoning of Ulgorath, requires them to go to a big city, and keep a low profile there while kidnapping sacrifices. Once they have enough victims, the spell Ulgorath will be available to casting by the player. Casting this spell sacrifices tall the Cultists in the city, as well a big part of the city population, but creates the immense Ulgorath in the same city.
The ones of the stars:
The spell star fires (from MoM).The spell star augury (random benefit, prevents random events in a city for x turns).The spell zodiac (different effect depending on the month of the year).A pentagram made of star metal (meteorite).An observatory.By combining the above spells, the caster calls a unit called The ones of the stars. This unit is formed by creatures that are very alien, most of the time they are immaterial. The actual abilities of the said unit, as well as their appearance, changes according to the in game month. They even completely disappear for two months every year. The units can also gain very different abilities if the current month has a holy day.
Werewolves
Any unit that razed a city.The spell "curse of the full moon" (varied effects).A wronged innocent (can be retrieved by a "spy" unit from any city the target unit razed.This little recipe allows a unit to become werewolves. An unit so cursed will behave normally, but during the full moon, they will become beasts that attack anything in their sight. If the unit can be maneuvered to attack in this period, they will do so as werewolves. Leaving werewolves with other units or on cities on turns that they can become werewolves is very hazardous. They will cause damage to whatever is there with them, and will possibly be damaged as well.
Please note that I assumed that other creatures are able to use magic, either because they really can or because the channeler imbues this ability into them. I also assumed a somewhat arbitrary scale to attributes here, so I could give an idea of what I had in mind. While I hope to create something like this in my game, I am posting this only so the devs can have an idea of what I want to be able to do.
Man! that would be awesome! Why didn't I think of that. Especially after the movie "The Golden Compass" didn't deliver me enough war bear action (it had plenty but I want MOOOAAAARRR )
totally out there, but would be neat. Magical sky sharks are one of those things that while sounding very silly, might actually fit and be very memorable. Its like mind-controlled giant squid in Red Alert 2. I seriously think these should be included if possible.
Who said they ALL have to be all powerful beings? I would think that there would be different levels of dragons with different skills and abilities, while some are good for magic and whatnot others are great melee units, and others can breath fire and what not, though that would maybe fall under magic.
Of course this does not cover dragon "workers/rescource gatherers"
Here is a general list copied from LOTR LOL of course it needs to be tweaked but this game has the best dragons when it comes to types.
Fire Drake(Land based dragon wielding fire spells and magic.
Drake(my idea) a typical melee dragon that can either fight or gather resources/build dragon lairs.
Fellbeast a flying dragon using fear spells and melee tactics
Cave Dragon(My Idea) a large dragon that generally lives in caves and can travel underground, uses Earth bases spells and what not. Master of blending into the enviroment.
Forest Dragon(My idea) the smallest dragon type these are basically the light infantry of the dragon world and are also stealthed in woodland areas. cannot weild magic nor do other "dragony things"
"Sage Dragon"(My idea) The highest members of Dragon society, they are capable of yielding all magic types and are powerful combat units. (Similar to the "channeler") Also are the wisest Dragons and tend to be the most benevolent towards people and other dragons.
Well I'm only going on what they have posted in the Lore section so far about both dragons and other creatures. They've stated that the 12 civilizations are made up of humans and fallen. They have also stated that dragons are very rare & very powerful and that recruiting a dragon to you side would be both very difficult and a major event.
They also mention other creatures, various beasts and warped things derived from dragons.
No it might be they could include a dragon like beast that's not a true dragon and could be domesticated and utilised in a unit maybe with a rider.
But everything we've seen so far precludes playing a civilization of dragons. Not that it wouldn't be cool in it's way, but I think it goes against all the game lore so far revealed.
Giant turtle city.
A city built on the back of a giant turtle (Discworld anyone ?)
Legion
I am Legion we are many
Legion is a very powerful summoned unit, the player creates Legion by literally ritually sacrificing a legion of his soldiers and melding their souls together to form a giant demonic entity. The ritual spell will require a reasonably large mana expenditure.
Legion takes the form of a gigantic semi humanoid mass of screaming tortured human souls screaming their anger and hatred at the living. Legion causes terror causing most units to turn and flee (heavy penalty to unit moral) is impervious to normal kinetic attack e.g. Standard weapons, but can be hurt magically. Legion kills by ripping the souls from the bodies of soldiers and consuming them.
Legion requires 10 souls per turn to feed it enough power to hold itself together, in any turn it cannot feed that much in battle the short full must be made up from the summoners mana, if not legion literally rips itself apart, exploding into a cloud of screaming vengeful souls which will damage any units within 3 map tiles before fading into the afterlife free at last.
A variety of ridables, and not just the average horse (which would be there, of course). They would all come with their distinct advantages (and disadvantages). Depending on what resource(s) you find in the start of the game, this could have far-reaching consequences. Imagine having Paladins, just like the traditional paladins of fantasy, riding bears or chickens, without it being in the least bit strange. Ridable bears, and as a consequence; Bear Paladins. Ridable giant chickens, and as a consequence; Chocobo Cavalry. Ridable Giant Eagles, and as a consequence; Eagle Corps. Ridable Wolves, and as a consequence, peasant snack food!
Assassins, Cloaked Scouts and useful Sylvan Archers; and cloaked ranged units.
There's just been too few useful cloaked archers in gaming, ever. They tend to get lumped together with the scouts and be generally worthless. Basicly, I want to have a nation of cloak-and-dagger. Invisibility, Cloaking and such is a powerful mechanic, but do not value it so high that it makes the concept useless.
Corsairs, Marauders, and Raiders.
Cheap units that may or may not be cloaked, perhaps only in suitable environs (Swampland, Woodland, Hills, Mountains, Snow), fast-moving, with the opportunity to automaticly pillage when attacking, for hit-and-run maneuvers against undefended valuables. Unable to take and hold strategic points; meaning that they 1) Cannot conquer a strategic point, such as a node or city, 2) Will get a reward for attacking these points out of the ordinary, and 3) Deny the enemy access for as long as they remain on said point, and reroute any benefits to the reich my empire.
Succubi, Fel "Elves", and violent crossbreeds of said units.
Preferably with the crossbreeding graphicly detailed. I demand to be able to create a nation of benevolent-but-violent humans, like a race of Fel Elves or Fey'ri (minus shapeshifting and wings). Clad in armors of blue, red and white, with high-elven, high-fantasy like banners raised high into the sky. Blood for the Blood God! Purity for the Pure at Heart! Naturally, wielding Life magic, and life magic alone, eradicating the unfaithful and undead alike.
If I have time I'm going to try making an army of space marines, just to see if I can.
Well I for one want to be able to have control of various animals. I dream of leading my loyal army of giant insects to glory
Also wolves, and other predatory animals would be awesome units. Here is a basic list of units i want to see.
Giant Scorpion
Giant spider
Giant centipede
Semi large spiders, scorpions, and centipedes afterall swarming an enemy fortrress through sheer numbers is very coll looking
Wolves
Giant reptiles(Not really have a type set)
Captain Carrot style city guard
I guess this is the right spot.
I want amazons in chainmail bikinis
I want a housewife army. Their hand-to-hand weapons are rolling pins, frying pans, and brooms, their missile troops carry babies on their backs armed with spitguns.
I want operatic fat ladies with a sonic attack. Hoiyotoho!
I want street urchins with knives.
I want Friar Tuck armed with a chicken leg.
I want pirates and ninjas.
Which brings me to my next order of topic:Inquisitors. The good kind. Inquisitors are incredibly unpolitically correct at the moment, but in a world where the evil is very real, and all the monsters of the world is incredibly tangible, they don't have to. In a world where the sacrifice of a village due to their sedation is not just a very possible tradeoff, but also a very acceptable one.
In short, I need Inquisitors. Leader-like priests, armed with minor arcane powers (since there won't be actual gods, or divine magic(?), with the possibility to act as peacekeepers/police forces, weeding out sedation, and convert heretics (everything from the common atheist or peasant of another nation), actively spreading influence. Can also act as an emissary of his Channeler (me, who has proclaimed himself God-Emperor over these feeble masses).
Edit: I'd love an Inquisitor hero to lead my bear paladins. A bear-riding emissary, with a staff in hand, looking out over the battlefields from a cliff, with the paladins in his back, ready to strike at his command.
I'm interested in mechanics more than actual designs themselves. Ranged and melee weapon switching, dual wielding berserker types holding palise shields up while taking archer fire and dropping them when engaged. Imbuing armories with enchantments to make actual enchanted armor as opposed to +2 plate mail would cause spontaneous drooling till release, and possibly after.
I'm interested in having mercenary groups that are mercenary only. In MoM you'd get mercenaries from time to time. but usually they wern't very interesting, especially late game (which is when the most often appeared) so I'd like to see that feature but a bit more functional.
(sky sharks vs. Bear calvery.... I've been thinking about this a lot lately. I kinda wish I could have a poll. normally jump to say BEAR CALVERY! however thinking about it, the only thing scarier than having your legs possibly ripped off at any moment when in the water by a shark that came out of nowhere is possibly having your arms ripped off when on land by a sky shark that came out of nowhere. Though, still... everybody just wants to ride a bear!)
I am sure I will think of many but I REALLY want a race of ani-men...part animal part man. I am thinking along the lines of the lion, the Witch and the Wardrobe. I would love to see divisions of two legged lion warriors leading a charge...oh yeah!
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