The Battle of Mazari
"We will either find a way or make one"
Here is the Link - Solar Empire Files - Download Battle of Mazari (File Link Updated)
This is my second scenario - The Battle of Mazari. This is a dense mix of asteroids representing an asteroid belt around a star. There are lots of phase lanes, some dead ends some confusing paths making you galavant around the map like a headless chicken.
Briefing: The Enemy have begun construction of a fortification somewhere in the vicinity of the Triaca Locality on the other side of the field. Our intelligence reports point to either asteroid 802-Triaca or asteroid 794-Triaca. We have established our forward base in orbit of asteroid 1196-Palas. Our Engineering Corps have constructed a strong base there. We must fortify it. We have 2 recon groups and 2 strike groups operating within the field. We must clear the Mazari system of enemy forces in order to re-establish our presence in the sector. No doubt you will need to reinforce your position as this is looking likely to be a bloody and long battle. Due to our operations in other vital sectors what you start out with in this sector is all we can give you at this moment in time. More help should arrive. Recon G1 is currently deployed in 911 Kasha in the Kasha Locality. Strike Group 1 has taken up a defensive position around 985 Cehan within the Cehan locality. The U.S.S Galaxy leads under command of Commander Nuwon. Both groups will protect our right flank. Scans show the enemy has taken up positions both the Sukar and Renna localities. Their ships have been spotted operating near 880 Sukar. Recon G2 is currently deployed in 933 Elhael Strike Group 2 is holding the line at 990 Nirea led by Commander Pienaar onboard U.S.S. Constellation. The Garda Locality is crawling with enemy ships. Long range sensors have detected several small battlegroups operating in the area. They are using the interference from the asteroids to hide their positions. we believe that the enemy has a sizeable force protecting the area around 875 Garda Further more, the Mazari Militia are operating around the Mazari Sun, The Mazari are caught in the middle of the fight - you should keep them on side. They can be bribed to not hinder our operations in this system and if the price is right they will attack our enemy. Make sure you keep them on side as we do not have the force to fight both the enemy and the local Mazari. However when you drive the enemy out, annhilate the Mazari. Total control of this system is vital. Also reports from Arcova Scout 129 confirm the presence of mercenarry, privateer and other unaligned combative ships. If they hinder our operations in this system, use lethal force. This system is vital to the sector. If we loose this system then our position along this entire front is in jeopardy.
[THE MAP]Dense mix of asteroids surrounding a star, the Mazari Star.Lots of phase lanes, some dead ends some confusing paths making you galavant around the map like a headless chicken. Player - Trade Emergency Coalition Military Enemy - Vasari Empire All players start off with 30000 Credits, 2500 metal and 8000 crystal
Each Asteroid is named by my own little convention. I divided the area into sectors called localities. each number on the asteroid that appears in game is the Y position of the asteroid on the Map. Therefore 890 Sukar is positioned 890 on the map in the Sukar Locality. Obviously because of the naming convention being the Y coordinate 793 Triaca will be a good bit away from 1081 Palas (opposite ends of the map actually)[HINTS and TIPS]Hint: Find as many asteroids or miny asteroid belts you can as you will need to setup bases on them to give you much needed resources as this battle may very well turn into a miny campaign. Do not waste time defending dead asteroids that cannot be fortified heavily and do not have that much resources.Keep the Local Mazari Goon squad happy because they are seriously armed to the teeth (over 100 ships starting off). They can and will wipe you out if you fail to keep the bounty up on the enemy. If you want to go pirate hunting then by all means do so but they have over a hundred ships, and you have more pressing matters - the enemy fleet that is kinda floating around the map too. If you are a highly skilled player or just a run-of-the-mill lunatic then sending your cap ships against the Mazari will undoubtedly give them greater experience. The best way to cover this map is to set 6 or 7 Arcova scouts to auto-explore because this is truly a big maze of a map - it is supposed to be an asteroid belt orbiting nearby a star.Your Recon and Strike Groups are deployed in strategically imperative parts of the field already, advise nailing down your positions there.It would be advisable to build a Novalith Cannon or two, doing so would mean you could wipe out the enemy bases.[Asteroid Localities] Renna - Enemy Controlled Sukar - Enemy Controlled Kasha - None Controlled Asvar - Friendly Controlled Palas - Friendly Controlled Cehan - Friendly Controlled Triaca - Enemy Controlled Garda - Enemy Controlled Nirea - Friendly Controlled Elhael - None Controlled
[Promo Screenshots]
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well b4 you do that... is it possible to put a unique units in one scenario?? coz when we start at Alexa.... wel... you got to have a ship in deep blue color and in full defense manner...
welll... 1 more thing b4 you do that... is it possible in one scenario to put several kinds ogf ship different from the game itself.... unique units i say only for the scenario
The difficulty level should be able to be adjusted, or incorporated into the map, with more pirates in attacks, i think it is in the gameconstants file and how often they raid. I think it is set for 30 minutes? I messed with it to see if i could get larger pirate fleets to invade, also, using galaxy forge i you can set a pre-set fleet for whichever side, in this case if you want it harder, just make a whole lot more vasari craft on loading the map. If they start out at 2 to your 1, or 3 or 4 to your 1, plus the pirates it might not be quite so easy. Just some thoughts. Hope it helps, hope i havent offended by changing the way the map is played.
-Teal
Guys thanks for the feedback, I'm still a relative noob with Galaxy Forge so when my skill level eh levels up I will be able to do different scenarios based on what you choose for the mission itself
I felt this scenario was a let down and I will redo it to be better, trust me just give me time
IKS_Y_Ms experience bar
120/1 000xp ====> Still level 1
+355 xp for new map!
Total 475 xp / 1 000! ====> Half-way 'till level 2 man! Keep up Galaxy Forge!
LOOOOL
Justin S.
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