Another discussion from the general forum...Initial Problem: If a player's avatar is killed, what happens to the player?Solution 1: that player is eliminated, and all their cities/armies/etc revert to neutral or go *boom* or something. I believe this is the current idea for Elemental based on the GameSpot Interview ("If you die, it's game over.")- con: this has made it very easy to "short-circuit" challenge by ganking AI avatars because the AI was stupid or it was just very difficult to defend any one unit against a determined attack- pro: provides a way to eliminate inferior players and win the game without having the potential tedium of taking over the whole map in the conventional mannerSolution 2 (e.g. MoM) : player is moved to a "limbo" where they cannot cast spells or are otherwise severely limited, and must cast a "spell of return" to return to the normal state- con: copyright infringement - con: in MoM, it was rare for a wizard to actually succeed in casting this, so it was sort of just prolonging the inevitable, but it made it harder to win with 1 city versus 40 cities just by ganking a wizard (if they had enough, they could come back pretty fast)- con: may be tedious to take out the remains of the player's empire and thus win the game even when the victim has no reasonable chance of successSolution 3 (e.g. AoM SM) : if player has a suitable city (with a "tower" in the example), the avatar respawns there next turn. If no such suitable city exists, the player is eliminated.- con: may not feel like avatar death is meaningful enough- con: may lead to tedium if the victim has too many towers, even if the victim has no reasonable chance of successAlternate Solution: if avatar dies, the player can expend a certain quantity of "essence" to respawn. If the player doesn't have enough essence, the player is eliminated.- pro: based on preliminary info, essence is a very limited resource so the number of respawns could be very limited, or zero if the player has used a lot of essence to re-seed terrain and whatnot, so avatar death would still *really* hurt- pro: the AI could take essence level into account and realize that it should protect it's avatar at all costs when essence is too low, hopefully making it hard to gank-eliminate an AI player without forcing the AI to never use the avatar on the field.- pro: you could still short-circuit an obvious-but-tedious endgame by killing avatars, you would just have to kill each one a couple-three times instead of only once.- con: takes developer time, though hopefully not too much to just do a check on death against the essence valueThoughts?Thanks,Keith
MOM AI was near to nonexistent. I never saw an AI win at MOM ever, no matter what. I have won games of Dominions after having my pretender killed. I've won games of MoM after losing my home town (usually thanks to roving barbarian giants in the early game).
It may be far easier to kill one individual than to destroy a city. If you risk your avatar into a neighbour's country and duel him and win, maybe he has an aemy that is still way bigger than yours, and maybe you can't beat him and his neighbours.
I'm okay with the idea of perma-death, but what I'd really prefer is having a set of options in the New Game screen. Perma-death option, a reincarnation option of some sort, an option where the loss of one's capital means the faction is eliminated, etc. I know I, at least, like to change the rules from time to time when playing games.
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