From around the net I've gotten a lot of questions regarding Elemental. Here are some of the questions and answers that have come up:
(incidentally, this Q and A was a joke)
OK. I wish I could take back every cranky thing I said about Impulse, and I'll try to cut down soon. The Lord Amphibious is my totally, absolutely, no-doubt, number-one Game Dev Hero.
About the auto-resolve combat:
Will you be able to give some tactical orders before the battle to help the outcome without playing it through (think Dominions).
At the very least, will it be possible to set up the position of various units/armies in a stack at the beginning of the battle? I suppose it would also be useful for the full tactical mode (so you can put knights either in front or on the flanks depending on what you believe would help you best for instance).
The gamespot preview http://www.gamespot.com/pc/strategy/elementalwarofmagic/news.html?sid=6200601 explains some victory conditions:
64bit edition ... first time I see a game that's going to really use the power behind 64bit (that is : increased memory)
that looks absolutely A W E S O M E !
Will PBEM be supported?
Nerdgasm.
Could we get a starting options that locks one into one sort of combat type for an entire game? (So that I could play a game with auto-resolve without the evil lure of the tactical combat advantage seducing me. )
Like in CivIV where you can lock out game modifications and the world editor for weak minded people like me.
Ok, how about making sure units aren't useless in one mode or the other. In AoW, some units were a lot stronger in regular combat then tactical, and vice versa.
That's my big concern about TC as of now.
I have two questions about losing conditions :
- What happens when the channeller dies? Does the player simply lose, or does the channeller get resurrected somehow (like in MoM or AoW)?
- And what happens when all your cities are conquered? Do you automatically lose (like in Civ), or a you still playing as long as your channeller is still around?
I've noticed Brad mention Quarter to Three a few times, but not really paid attention. I'm now thinking that early-obssesed folks who aren't doing it already should be reading this thread (and possibly others over there) might want to start. I've only begun reading the thread top-down, and already there's some neat talk from a poster named Mark L about what he calls "creative asymmetry" in the spell system. That's in post 10 of 59 so far.
Does that mean we can take out time to design the ultimate defensive fortifications... add that into the leveling+equipment style RPG stuff a dev admited to in another thread, and I'm in trouble!
You too huh? It's like crack when a strategy game gives you that kind of customization...
A good beginning of a FAQ. The DRM question had me going for about two minutes. I actually yelled "WTF?". Then I saw the joke comment - cute.
Hm. This is the first time that I regret going with a 32bit Vista instead of the 64bit...
Regarding the diplomacy system, I know Galciv II (sensibly) borrowed from it, but the Civ IV system is still the best one I've seen. The way civilizations group into factions based on religion is great, and really keeps the game alive: you may be the strongest civilization, but if your alliances are too poor you could still get overwhelmed. The transparent overlay is also very useful, especially with scores so you can see who is powerful.
There've been a few Dwarf Fortress mentions on this forum, and it's suddenly struck me: Toady & Frogboy - ever seen them together in the same room?
One thing I want to mention:
Elemental has far more than 2 factions to play as. There are only two RACES (just as Civilization only has one race -- humans) but each of those two races are split into several distinct and unique factions with their own history and back story and tech tree.
KEWL! You trying to give me another joygasm?
Sounds like I'll want to buy into this Beta!
One issue I want to bring up is story, because it wasn't mentioned. The 'pollination' aspect sounds great and will add some flavor, but even thought this is an empire-strategy game, once you bring up fantasy then most people think story and role-playing game elements. So what story elements will be in the game? What role-playing elements, including leveling (e.g. Disciples) will be in the game?
Are you planning on playing with the latest programming hot topic--procedural generation as well?
And on that note, how about a semi-random, procedural generated story plot for each game? Like say one game might be about a cataclysmic war against good and evil, but another game might evolve as love triangle between the evil rulers of an evil world, or even a camelot-like quest to found a dynasty? Etc. etc... Any thought on that?
No doubt. I was concerned that the game would not be on scale as with GC2 faction wise with only three races announced. This is great news. I look forward to reading a post exposing the factions for each race.
A question about the editions: If one buys the 32 bit edition and then later gets a 64 bit OS, will one have to buy the 64 bit edition to benefit from it? Or does one simply buy the game and download whatever bit-flavour he/she wants?
Anyway, I'm really looking forward to this!
Since there are no version options available, I'm going to assuem one purchase covers both versions. So either it decides which one to install at install, or it decides which one to run at run-time.
I need to get something straight. There are heroes in this game. You're going for total war scale. Are you going to have the heroes be the uber badasses that the sword saints from shogun total war were or at least something on that scale of awesomeness with a lot more variety and cool features?
On the subject of DRM, what about the emp charge contained in the game box to disable any pirating devices/computers in the neighborhood that you guys mentioned? And I could've sworn I heard something about the cd being made of white phosphorus so it'd light on fire and ensure you can't take a disk image? And the mandatory blood test to verify user identity? And finally, where do the live scorpions fit in?
Oh, and by the way, thanks a bloody ton for ruining Empire Total War for me, I was really looking forward to that until I heard it'd pale in comparison to this.
eeeew.... but definitely appropriate.
Ouuuuuch!
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