So, after years of waiting Fallout 3 is finally here. I took half the day off work yesterday and only missed delivery of my box by about 40 minutes which wasn't too bad. I installed it immediately and got to playing (mostly nonstop the rest of the day).
So, how good is it?
The Good
- Atmosphere. Yes, it's no isometric Fallout 2 but I felt like Bethesda got the Fallout "feel" about right. You get to experience a little bit of the life in a vault as part of character creation and when you first step out and your eyes adjust to the light, you're immediately offered a pretty breathtaking vista. On your right, a broken and crumbled bridge with only the supports left intact. To your left, a winding path down the hill and the burned out ruins of some buildings. Looking far, far ahead you can see many more ruins of buildings big and small and you immediately get the feeling of "Yeah, so, this is definitely a wasteland".
- S.P.E.C.I.A.L. The traditional Fallout character progression system is pretty well preserved. It didn't survive in its completeness, but it's very close. You get the same attributes, you earn EXP to level up (no more cheesy Oblivion-like system), distribute skill points among the traditional skills, pick perks. One notable thing is the exclusion of traits. In the old Fallouts, on character creation you could pick two traits that are with you from the beginning. These don't exist in FO3. Also, you get to pick a perk with each level rather than every so often. There are new perks added and a bunch of them have several ranks. Some of the skills also have a bit of a different functionality. For example, in the Fallouts the Doctor/First Aid skills increased your chances to self heal. Self healing like that isn't possible in FO3, and the Medicine skill (combined Doctor/First Aid) increases the amount of hp you gain from stim packs, for example.
- Voice acting. When the first Megaton trailer hit, there was a lot of complaining about recycled voice actors. So far, most of the characters I encountered could be talked to with various dialogue trees and they've all had unique voices. In some games, it's pretty easy to tell that the voice overs aren't very enthusiastic. Not so in Fallout 3. You hear patronizing voices, condescending, hateful.. Hell, one girl you meet actually has a pretty believable emo tone when she talks about cutting her wrists in the moonlight surrounded by candles wearing her pretty black dress (long story..). These characters feel like they have actual personality. One rather excited store owner you meet can best be described as "bouncy". She always talks in a very upbeat, cheery voice that really gives you a feel for her personality. Now, it has been ages since I played Oblivion so I can't honestly say how many actors were re-used, but just playing FO3 I would say the voice acting in general is superb.
- Combat (VATS). So, VATS is the new combat system and it's pretty damned ingenious. It basically tries to bridge real time and the turn based combat of the previous games. When you hit the VATS key, action pauses. You can scroll through available targets and select body parts to shoot. You then queue attacks (each gun uses some number of action points to shoot in VATS, and you can only queue as much as you have APs for) and execute. You can queue however you like. You can do 3 shots to one target's head, or a shot to each of 3 targets' heads. The awesome part of VATS is that how you see the enemy counts. For example, a super mutant with a minigun holds it in his right arm, with the left supporting. When you're staring at one, the left arm is in front of the body and covers up the right arm - so in VATS, you have a much higher chance to hit the left arm than the right. Another example is those crab things we saw from the videos. They have a "face" protected by the shell. Sometimes, they lower their head so their outer shell blocks your vision of the face which means you can't even target the face in VATS. It's a great system, and once you start using it it's hard to stop. You can shoot in real-time without it of course, but VATS is just too much fun.
- Humor. Yep, there's plenty of it. From the emo girl to the bouncy store owner writing a book on how to survive the "basic" wasteland dangers of finding food, medicine, and not getting blown up by land mines, to an exam questionaire during your stay in the vault that asks such questions as "Your grandmother hands you a gun and tells you to kill another Vault citizen. What do you do?" and having one of the available responses "Ask for a minigun, after all you don't want to miss". A lot of characters have their own little bits of humorous conversation or tones.
- AI. It's a bit early to be definitive here, but so far the AI seems pretty good. It hasn't been doing stupid stuff like getting stuck, and seems to be pretty smart in combat. In general, people tend to drop their weapons when you shoot their arms. Usually that's a good thing since them punching you is better than shooting you. It becomes decidedly less good when a second super mutant decides to pick up a minigun that another mutant dropped, though.
- Item repair. In FO3, your armor and guns wear out. Guns do less damage, armor offers less protection. You can pay various merchants to repair your stuff.. or you can do your own that goes along with your Repair skill. The way it works is you repair by salvaging parts from similar items. If you want to repair your 10mm pistol by yourself, you need to have other 10mm pistols in your inventory. Those get destroyed, and depending on your Repair skill you repair your original a certain amount. It's a pretty neat take on a durability system.
NOTE: I can't comment very much on the story since I just barely scratched the surface, so I'm not including it.
The Bad
- UI. It's obvious Bethesda didn't put any extra effort in the PC version. The UI is suited for consoles, but severely lacking for PCs. In basic functionality, it's similar to Oblivion in that you open your Pip Boy and it has various screens that you can navigate through. Armor, Weapons, Aids (chems, stims), Ammo. Then there's your stats, your SPECIAL screen, skills, maps, quests, notes, so on so forth. The problem is there's no quick access and no hotkeys for anything. If you want to use a stim, you have to open the pip boy and navigate through the list of aids to find the stim and use it. You can't assign weapons to hotkeys, so to switch out a weapon you have to open the Pip Boy each and every time. The Pip Boy itself looks good and inline with what should appear in the setting, but it's a very cumbersome system. You get used to it, but I still wish they at least had hotkeys for weapon switching/stims.
Edit: Per kryo's sage advice to RTFM, there is a way to assign up to 8 hotkeys for items. I missed it on my first quick pass through the manual. Holding down the hotkey and left clicking on the item will bind the item to the hotkey (so, same system as Oblivion).
- Map. It's not that it's "bad" per se, it's just not easily readable. It's basically a single color (depends on what color you chose for your UI in the options) and just tries to differentiate different areas with shades of that color. It fits in with the Pip Boy theme, but doesn't do much for making maps easy to look at. For example, in one area the world map there was a big black gap - which normally gives you the impression that it's not something you can navigate through. That would be the wrong impression, because most of that area turned out to be pretty normal land. Maybe the map just shows elevation and since that area was "below" the horizontal it showed blacked out? Who knows. There's also a local map for the nearby area/building schematics but that's no easier to read. Corridors and pathways don't show very clearly at all. I was in one mine with narrow pathways, but on the map it was impossible to tell what was a path and what was a wall when zoomed out to be able to see the whole layout - and it was not that big of a mine.
The Ugly
- It's obvious also that the PC version didn't get much special loving with textures. It looks good, but the textures could've been made higher resolution to take advantage of more memory generally available for PCs. It doesn't quite stand out like a very sore thumb, but if you go up to a wrecked/burned car, well.. it doesn't look very prettily textured. Other than that, the game really looks great.
All in all, I think it's a great game. It's not perfect, but so far it definitely seems like a worthwhile addition to the Fallout family of games. I'll post more stuff here if I think of anything
With the PC version, you'll get mods, patches, updates/upgrades, and using a mouse is SO much easier with this type of game IMO.
There are already a bunch of mods out, from adding new armors/weapons to UI changes to balance changes - all without the construction set. I hope Bethesda releases one eventually, to make it easier.
For now, though, whoever is looking for mods check out http://www.fallout3nexus.com/downloads/categories.php
Seems to be the biggest collection I've found so far.
Its very stable, I've spent more than 50 hours on it and it crashed midgame only once. Funnily enough, the modding community is already very much up and running, with mods mostly contained to adjusting stats for now. I tweaked gun damage to 1.5x, combined that with a mod which makes that damage a constant (regardless of weapon durability for example) and only takes your relevant skill into account to calculate spread and now I can play the game without VATS. It's a whole different experience. You fear miniguns way more for one. And there are funny situations when you get jumped by a couple of raiders and just fire off shots at random - and score two headshots. It was an accident, I swear!
The weak Minigun is one of my biggest gripes now I have 100 Big Guns and I do more damage with a hunting rifle to the head than with a minigun to the head. Seriously
I gotta figure out how to mod it. I know it's very similar to Oblivion, but I haven't modded that either so I know nuffins
Head over to www.fallout3nexus.com and check out the mod tools, specifically Fomm. You need to edit values in hex codes though, and since I know jack about that I usually just find a value closest to what I need and copy/paste the code. Anyway, installing the Stranger mod and tweaking it for 1.5x damage for all weapons will definitely solve your minigun problems. They absolutely rip people to pieces now. Flamethrowers too, I actually recommend *another* mod, the one which increases the armor rating of powered armor to 75, because the vanilla armor sucks even with an unaltered game. With these new damage values you can burn enclave soldiers like marshmellows. Crispy critters!
Of course, the same happens to you, so if you see a guy with a flamethrower running at you... hope you're a good shot or faster than him.
VATS is nice for drama effects, but I find it takes a lot of challenge out of the game. I was once able to kill a Supermutant totting a minigun with VATS headshots from a hunting rifle and running around corners. Playing in realtime makes it way more challenging as you don't have the luxury of superfast reflexes, 5x damage, and 90% reduction of damage you receive. Plus the randomness of realtime combat is also entertaining. You can still hit weapons, including grenades, but now its more of an accident and thus more entertaining and less god-like. Also, if you are sporting a big weapon against an automatic fire of a minigun, its not uncommon to have it blown to pieces in your hands as it is easier to get hit. But you usually want to duck&cover when facing a minigun anyway.
I actually saw a mod on fo3nexus that changed VATS so that it doesn't give you the stupid damage reduction, so that's definitelly doable.
Yeah, there's a couple of VATS mods out there. There's one which tries to make combat look turn-based, but I foresee problems with that since you can't really do dodge rolls and other defensive stuff in VATS, like you could in the first two games.
Real-time basically brings forth a lot of the ohshit which is hard to accomplish when you pause the action a lot and take as much time as you want to decide what to do next. Try fighting mirelurks in real-time, with no VATS at all... the bastards are tough!
Meh Mirelurks, try a Deathclaw
I did, it et me. Now I either nuke 'em or set up a trap. A pair of bottlecap mines or a bunch of regulars will kick that bad boy's arse so high you won't be able to see where it landed. Literally.
But seriously, I don't know if its the damage increase, but those things can kill me in two-three swipes. Which is sort of what Deathclaws do, I don't know whats it like in the original game. Oh, I forgot to mention, the Stranger mod also makes player character health a constant, it doesn't increase with levels, its just 100+10xEndurance. Which is also a nice touch as it keeps the game challenging, especially later on when the fancy guns enter the fray. Add to that the incredible ease with which you can get limbs, both yours and enemies, crippled and gunfights take on a whole new dimension. Forget getting shot in the head and not having concussion. And hearing supermutants scream when you make them drop their guns never gets old either.
Sounds like a nifty game, but I'm going to Basic in a month, no time to play a game like that
Ah well, there's always next year
Hey, best of luck to you, IrregularCape!
I think it's a cool game.
I've been playing Fallout 3 for some time, and I found my share of things good, bad and mutated.Good things: The art. They got the retro-future thing nailed pretty well, I gotta give 'em that.The feeling of being in a post-apocalyptic world. It's pretty good to walk in the wastelands and feel the desolation.Some quests are genuinely good, and some even offer fallout-like alternatives, like how you can lie to Moira during her stupid Wasteland Survival Guide quests.Bad Things:Super Mutants and Enclave were turned into cannon fodder.Power Armor is a piece of shit. In the old games, Power Armor was pretty much a gift from god that made you capable of fighting superhuman enemies like the Super Mutants, Deathclaws and the soldiers of the Enclave. In the third game, its just another stupid armor that won't even compensate for it's own weight, even though Power Armor IS supposed to do that AND make you stronger. It feels like the war happened fifteen years ago, max. In Fallout 2, you really felt like the war was something big and cathastrophic that happened a long ago and changed the world, kinda like how people fell about the first world war today. In Fallout 3, wooden houses still stand, and there too many feel junk-built houses outside of Megaton.Why the hell I can't upgrade my guns with things like silencers, laser sights, expanded mags for my guns or recycling chips for energy weapons, but I can make weird weapons made with random junk (like the Railway Rifle or the Shishkabob)? Mutated Things:The Socio-Economic fabric of the Capital Wasteland makes no sense. Most towns are too small. Megaton, Rivet City, Underworld and Tenpenny Tower are the only towns that are decent-sized. Any other towns are almost devoid of people, only having ten people at max. With all raiders, Super Mutants, slavers and monsters out there, most towns should've and could've been overran a long ago. Go to the Roosevelt Library near Arefu. There's a small army of Super Mutants there that could overrun Arefu and Megaton easily. And who is buying all those slaves? I can only remember one slave in the towns of Fallout 3!
Hehe, Gauss rifle and eyeshots. Deathclaws were no problem for me.
But I agree that Powered Armor is crap in the original Fallout 3. I was very dissapointed when I blew an Enclave soldier's head off with a shotgun. A shotgun! I mean, a plasma rifle, ok, a sniper rifle even, but a shotgun? Luckily you can download mods which buff up powered armor seriously, though even with that it feels weaker than the originals did in FO1 and 2, perhaps because of the way of how the damage is calculated. I hear there are some new mods in the making which actually make the armor take 100% of damage for x hitpoints and then begin to break down, which sort of makes sense. No idea why it wasn't like that in the first place.
On that note, I'm sad that there's no Gauss rifle in FO3. I mean, what gives? It was one of the coolest weapons in FO2 (right beside the Bozar).
Yeah, no Gauss, no Pancor... I mean, Pancor Jackhammer must be the most brutal weapon ever! I don't remember doing as much carnage with any other weapon as I did with that lil' shotgun monster. And the H&K SMG's, those were nasty ones... so many cool weapons to pick from and they go for a steamer gun.
I miss the G11 with the caseless ammo too.. 50 round clip in that thing
There are many great features available to you once you register, including:
Sign in or Create Account