So, after years of waiting Fallout 3 is finally here. I took half the day off work yesterday and only missed delivery of my box by about 40 minutes which wasn't too bad. I installed it immediately and got to playing (mostly nonstop the rest of the day).
So, how good is it?
The Good
- Atmosphere. Yes, it's no isometric Fallout 2 but I felt like Bethesda got the Fallout "feel" about right. You get to experience a little bit of the life in a vault as part of character creation and when you first step out and your eyes adjust to the light, you're immediately offered a pretty breathtaking vista. On your right, a broken and crumbled bridge with only the supports left intact. To your left, a winding path down the hill and the burned out ruins of some buildings. Looking far, far ahead you can see many more ruins of buildings big and small and you immediately get the feeling of "Yeah, so, this is definitely a wasteland".
- S.P.E.C.I.A.L. The traditional Fallout character progression system is pretty well preserved. It didn't survive in its completeness, but it's very close. You get the same attributes, you earn EXP to level up (no more cheesy Oblivion-like system), distribute skill points among the traditional skills, pick perks. One notable thing is the exclusion of traits. In the old Fallouts, on character creation you could pick two traits that are with you from the beginning. These don't exist in FO3. Also, you get to pick a perk with each level rather than every so often. There are new perks added and a bunch of them have several ranks. Some of the skills also have a bit of a different functionality. For example, in the Fallouts the Doctor/First Aid skills increased your chances to self heal. Self healing like that isn't possible in FO3, and the Medicine skill (combined Doctor/First Aid) increases the amount of hp you gain from stim packs, for example.
- Voice acting. When the first Megaton trailer hit, there was a lot of complaining about recycled voice actors. So far, most of the characters I encountered could be talked to with various dialogue trees and they've all had unique voices. In some games, it's pretty easy to tell that the voice overs aren't very enthusiastic. Not so in Fallout 3. You hear patronizing voices, condescending, hateful.. Hell, one girl you meet actually has a pretty believable emo tone when she talks about cutting her wrists in the moonlight surrounded by candles wearing her pretty black dress (long story..). These characters feel like they have actual personality. One rather excited store owner you meet can best be described as "bouncy". She always talks in a very upbeat, cheery voice that really gives you a feel for her personality. Now, it has been ages since I played Oblivion so I can't honestly say how many actors were re-used, but just playing FO3 I would say the voice acting in general is superb.
- Combat (VATS). So, VATS is the new combat system and it's pretty damned ingenious. It basically tries to bridge real time and the turn based combat of the previous games. When you hit the VATS key, action pauses. You can scroll through available targets and select body parts to shoot. You then queue attacks (each gun uses some number of action points to shoot in VATS, and you can only queue as much as you have APs for) and execute. You can queue however you like. You can do 3 shots to one target's head, or a shot to each of 3 targets' heads. The awesome part of VATS is that how you see the enemy counts. For example, a super mutant with a minigun holds it in his right arm, with the left supporting. When you're staring at one, the left arm is in front of the body and covers up the right arm - so in VATS, you have a much higher chance to hit the left arm than the right. Another example is those crab things we saw from the videos. They have a "face" protected by the shell. Sometimes, they lower their head so their outer shell blocks your vision of the face which means you can't even target the face in VATS. It's a great system, and once you start using it it's hard to stop. You can shoot in real-time without it of course, but VATS is just too much fun.
- Humor. Yep, there's plenty of it. From the emo girl to the bouncy store owner writing a book on how to survive the "basic" wasteland dangers of finding food, medicine, and not getting blown up by land mines, to an exam questionaire during your stay in the vault that asks such questions as "Your grandmother hands you a gun and tells you to kill another Vault citizen. What do you do?" and having one of the available responses "Ask for a minigun, after all you don't want to miss". A lot of characters have their own little bits of humorous conversation or tones.
- AI. It's a bit early to be definitive here, but so far the AI seems pretty good. It hasn't been doing stupid stuff like getting stuck, and seems to be pretty smart in combat. In general, people tend to drop their weapons when you shoot their arms. Usually that's a good thing since them punching you is better than shooting you. It becomes decidedly less good when a second super mutant decides to pick up a minigun that another mutant dropped, though.
- Item repair. In FO3, your armor and guns wear out. Guns do less damage, armor offers less protection. You can pay various merchants to repair your stuff.. or you can do your own that goes along with your Repair skill. The way it works is you repair by salvaging parts from similar items. If you want to repair your 10mm pistol by yourself, you need to have other 10mm pistols in your inventory. Those get destroyed, and depending on your Repair skill you repair your original a certain amount. It's a pretty neat take on a durability system.
NOTE: I can't comment very much on the story since I just barely scratched the surface, so I'm not including it.
The Bad
- UI. It's obvious Bethesda didn't put any extra effort in the PC version. The UI is suited for consoles, but severely lacking for PCs. In basic functionality, it's similar to Oblivion in that you open your Pip Boy and it has various screens that you can navigate through. Armor, Weapons, Aids (chems, stims), Ammo. Then there's your stats, your SPECIAL screen, skills, maps, quests, notes, so on so forth. The problem is there's no quick access and no hotkeys for anything. If you want to use a stim, you have to open the pip boy and navigate through the list of aids to find the stim and use it. You can't assign weapons to hotkeys, so to switch out a weapon you have to open the Pip Boy each and every time. The Pip Boy itself looks good and inline with what should appear in the setting, but it's a very cumbersome system. You get used to it, but I still wish they at least had hotkeys for weapon switching/stims.
Edit: Per kryo's sage advice to RTFM, there is a way to assign up to 8 hotkeys for items. I missed it on my first quick pass through the manual. Holding down the hotkey and left clicking on the item will bind the item to the hotkey (so, same system as Oblivion).
- Map. It's not that it's "bad" per se, it's just not easily readable. It's basically a single color (depends on what color you chose for your UI in the options) and just tries to differentiate different areas with shades of that color. It fits in with the Pip Boy theme, but doesn't do much for making maps easy to look at. For example, in one area the world map there was a big black gap - which normally gives you the impression that it's not something you can navigate through. That would be the wrong impression, because most of that area turned out to be pretty normal land. Maybe the map just shows elevation and since that area was "below" the horizontal it showed blacked out? Who knows. There's also a local map for the nearby area/building schematics but that's no easier to read. Corridors and pathways don't show very clearly at all. I was in one mine with narrow pathways, but on the map it was impossible to tell what was a path and what was a wall when zoomed out to be able to see the whole layout - and it was not that big of a mine.
The Ugly
- It's obvious also that the PC version didn't get much special loving with textures. It looks good, but the textures could've been made higher resolution to take advantage of more memory generally available for PCs. It doesn't quite stand out like a very sore thumb, but if you go up to a wrecked/burned car, well.. it doesn't look very prettily textured. Other than that, the game really looks great.
All in all, I think it's a great game. It's not perfect, but so far it definitely seems like a worthwhile addition to the Fallout family of games. I'll post more stuff here if I think of anything
She wasn't there when I first went into Craterside Supply, but hang around there for a bit. She came in a couple minutes after I arrived.
Put the disk in, and there is a "Options" menu pre-game screen you can click on, where you can tweek the graphics to your hearts content. You can't do it after you start the game though.
There is a Karma system in the game, and as for moral choices, anyone who's met the "Family" knows what I mean when I say that you want to kill them, but, if you have good Karma, you loose Karma by killing them. If you take the time to get to "know them" much better, it gives you quite a difficult choice as what to do.
I also have Talon agents after me now for being so "nice" to others. I really want to take stuff I see all over, and you can, but your Karma takes a hit when you do. I'll have to replay doing a Theifish character next time through.
As for the difficulty level, you can change it at any time/point during the game (much less XP on lower though). I'm playing on Normal, and that's plenty challenging for me. My friend, playing on hard, has died quite a few times, and is constantly running out of ammo (but he gets more XP and Caps I hear).
Head shots have not always been the way to go for me. Weapon arm for those with weapons, and legs for things with only melee attacks lets you pretty much keep away from them easily and finish them off with even a BB gun if you want.
The map is kind'a cra*y; not having a hotkey to go righ to the "Local Map" is a pain. I've had a couple sudden drops to desktop so far. I give it a B+ so far (my character is lvl 6).
Stealing does a -1 karma. Neutral is being from -249 to 249 karma. Technically you can't see the exact karma level you have, but I guess the game does keep track in a numberical way.
My character carries a rocket laucher, minigun, flamethrower, assault rifle,combat shotgun, magnum, hunting rifle, pack of gerandes, dozen of landmines, laser pistor, laser rifle, ripper, super sledgehammer, spiked knuckles and a portable nuclear missle laucher to fend for herself. Despite having huge amount of ammo, I'm forced to constantly switch between all of these, because enemies have ridiculous amount of hitpoints, which consume all the ammo you can throw at them. Fortunately, I found a perk that increases the amount of ammo I can find. That's called character development, yeah.
I need 6 landmines to kill one giant fire-breathing ant. That's a fact. When thef fact is stated, the same people who scream bloody murder when the game is compared to its predecessors, recall Geckos in Fallout 2. I don't give a damn about Geckos in Fallout 2.
A guy in megaton asks me, a stranger, to detonate a nucler bomb in the middle of the town. Some mighty quest design here.
One trader (Crazy Johann) with a bodyguard easily kills 6 supermutants.
A giant ogre armed with a club and a shield attacks BoS squad. You're supposed to use a nuclear missle to put it down.
Horrible writing, beige-gery pallete for everything, tedious quests, crazy charcters, artifical level design, total lack of balance or realism in combat.
Fallout 3 seemed to be very good. But now that i've played it through, i'm not so sure anymore.
I kinda wish combat was turn based... and that enemies could use VATS too, and no slow-mos except rarely. Combat works though and is not a real core problem of the game. Oh and VATS should have far more range... range where you can actually hit enemies. <70% hit chance = 0 really. Well maybe <60% but anyway...
Graphically game looks very good, even on medium settings. Actor fade range needs to be set to max unless you want surprises... I got some problems with steam effects... aren't they particles? My comp's messes up somehow, some particle effects cause massive slow downs. The game world looks very good. The city center feels very much ghost city... scary.
Sounds are very good, though weapons sounds could've been stronger, louder. Music is also very good. Voice acting is decent, if a bit emotionless sometimes and changes a bit quickly sometimes beetween sentences.
Side quests are generally VERY good except for the main quests which starts well (Dad's missing idea, escape from the vault) but after that, it's pretty bad, short, no plot twists and nothing is explained really. PP? OMG. I don't want to spoil so i don't say anything...
Power armors don't work really... perk? And they're gained too early and are too weak... And no energy weapons dmg reduction for tesla armor... wha-? Also some weapons are just plain useless, VATS doesn't work melee weapons really, item bonuses aren't logical...
Gimme editor like OB/MW and i'll start making the game better in some ways...
Really, the game's good but only modding can make it excellent.
EDITs: UI's ok/good after you get used to it. Better than the originals' UI. Not worth changing IMO, though more info about stuff would've been fine.
More throughout review "Soon"TM.
I'm loving the combat system. I find I'm thinking a lot more about tactics and even a little bit of strategy. Which weapon to use? Where should I approach? Should I use stealth or force? There's a whole lot more depth to this system than any FPS I've played so far.
VATS is great for me - I'm not really big on games that require a lot of reflexes or precise aim, so the ability to pause combat and plan my shots is a big plus .
I just wish there were a way to skip/disable the death animations - *yawn*.
One thing you can't really do - you can't just go in anywhere with guns blazing like you can in nearly all FPS games. You're gonna waste all of your ammo quickly that way. If you want a big action game, this isn't it.
That's because their weakness isn't their underside. Another reason for VATS: You can target specific parts that are weaker than others. There's a kid by the Super-Duper Mart (if he's still alive in your game, raiders tend to get him) who will tell you what their weakness is.
Or at least I think it's their weakness. I've mostly avoided the ants, because when I first encountered them I was running out of ammo and didn't really have a chance to figure out what works best. Haven't been back to that area for a while.
I agree with the maps being pretty bad. I'm finding them nearly useless. I'm only really using them to check where the marker is I want to go to. They're pretty useless for navigating otherwise.
I'm finding this more and more common with newer games. The UI is nearly always borrowed from the console version.
Press "t" and wait until 10:00 AM or so. She should appear in her shop. Yeah, it does seem that the game does simulate the entire world somehow, and stuff happens like quest giving NPCs getting killed.
The world map is horrible for navigating, definitely. It doesn't show you any features or paths at all, so I only use it for orientation. The local area map, when zoomed in enough, helps a little more with navigation. It's actually fairly useful inside buildings/tunnels, but since it (for some reason) registers debris, columns, etc, some really ruined buildings are still impossible to navigate with the local area map because everything blends in and you can't see doors and passages.
It takes 3 mines to kill an ant for me (I use 1 mine and two gun-shots usually though); that's most likely because of my high INT ) and decent Explosives Skill ranking; those skills make a big difference in accuracy and damage.
Ya, I too wish the long slo-mo scenes only happened with a critical shot. Some kind of toggle would be nice.
This is the first FPS game I've had to do so much planning for; see some bad guys (3 Talons); set 3 mines in a row down a house corridor; snipe one of the Talons; run like heck; hear the mines go off 3 times; use Vats and a combat-shotgun on the lone guy that made it to me. Yesss-sir-ree, that's onnne nice shotgun. . . . .
I will say one thing though: I've played computer games since pong, and this is THE first game that gave me nightmares; mostly because of the first time I shot a guard (accidently) in the vault while escaping. Seeing that head blow up really shocked me, and I was even more surprised that I had nightmares about exploding heads that night. I would NOT let your kids play this game (although I'm sure there are parents out there that will not be worried :/ )
Haha. You should try Dead Space to desensitize yourself from anything VATS can throw at you
My only real gripe so far (besides the UI/map) is that the minigun feels.. weak. I have 100 Big Guns, and I do about as much (or slightly more) damage with a Chinese Assault Rifle. Minigun's been my favorite Fallout gun since the body parts started flying off in the original games, so it's sad to see it doing comparable damage to an assault rifle in FO3
I haven't read the whole topic, but as for the interface, download this:
http://www.bethsoft.com/bgsforums/index.php?showtopic=900230
I saw those kinds of UI mods already. It doesn't fix the core problem of it (which isn't the font/elements size) though The main issue is that there's too much tabbing through all the various little menus.
Good luck, with finding all. I have found 4 or 5 so far, but iam not finish yet.
Before anyone starts claiming that VATS is the best thing since sliced bread, keep in mind that Squaresoft had Bethesda beat by 8 years with its own Real-time/pausing combat system in Vagrant Story. And yes, you could cripple limbs in that game too, although it didn't happen very often.
I'm not sure I understand the point of your post. Who cares if Squaresoft came up with a similar system years ago? It doesn't change the fact that some of us think the VATS system works quite well and is a decent substitute for turn-based combat.
So just because somebody else did it first must mean it's a horrible, bad system?
I don't think anybody here is claiming it's an original system. Just that it's a good system.
Way to exagerate what i actually said, Cobra. My point is, as you've pointed out, is that it's not original. And i was not trying to be cynical about it, just pointing out the fact for future consideration.
I'll make sure to note that fact. Or not.
BTW, anybody noticing that Fallout 3 has a habit of freezing?
And it crashes something fierce, too. Apparently it's got something to do with the Antialiasing and Anisotropic filtering. Turning those off completely (and forcing mipmapping in your graphic drivers' settings for the sake of visual quality) tends to improve stability. Another option is to turn off Autosaving completely: Saving a file just after loading a room is sometimes enough to push the engine over the edge.
I haven't experienced a single crash yet except for when I've alt-tabbed or occasionally upon exit.
As for the game itself, I'm very glad I put it on Very Hard. I had read that with VATS, combat was a pushover, but every fight I've had has been difficult to win without being careful. Radscorpions must have depleted uranium shells.
Only bug I've encountered so far is that I've saved up a ton of scrap metal and Walter has disappeared. Top that off with how Billy Creel was never in the beginning town for me, either. Checked every building and they're simply not there. *sigh* I think I'll pretend raiders killed them.
I'm told that walter has a tendency to spawn underground, where you can't reach him. I think you can kill then resurrect him with console commands.
Ah, there we are:
http://forums.relicnews.com/showpost.php?p=3245647&postcount=673
Hmm, I'll have to give that a try. Hopefully I can find the right code for Billy then too. Thanks.
Edit: Two problems with it:
1. None of those commands are recognized fully.
2. Console is shifted off-screen mostly so I can barely read it.
Edit #2: Got it to work, make sure anyone else that needs to do this uses four zeroes before any player actor ID. Walter's back and now to bring Billy into my game. I used a command to move to him, and he and Walter were both in some broken area of the map north of the Springvale School.
I'll save in a new slot for a while to make sure I didn't break anything.
Sigh - yup, it's overheating. Got a lot more play time with AA and AF off, but it still crashed, and when I left the game and looked at nVidia's MonitorView, the temperature started dropping like a stone.
Personally, I really don't like having AA off. Since the game runs fine with my card, I may consider some underclocking of the GPU while playing it.
Edit: And it wasn't just my graphics card overheating - it was overheating my CPU as well! I'm surprised it didn't lock up the whole system.
I'm playing it on the 360 cause I don't have the cash to re-build my 5 yr old rig but have you run into any Deathclaws yet???
I agree that SuperMuties seem to have been nerfed but overall there is challange and if you walk into certain areas low-level you will get owned.
Overall I like it...couple of things are annoying and VATS in general is watered down and overpowered. However the move to real time 3-d environment has added new strategic layers to the game. Cover is king...if you are fighting at range you need to use it. Deathclaws and any other enemies that rush you can be dealt with fairly easily if you get the drop on them (set a mine...step back 10 feet...put a bullet in their back).
Probably the best thing I can say is that there is not a game like it out there with possible exception to Mass Effect however the two games play so differently that the only real semblence is there are guns.
I don't feel this should be getting as much praise as it has been. I understand it may have more with the fact it is a return of Fallout - something I share enjoyment in. But I feel that excitement has blanketed up the typical Bethesda weaknesses.
I like the VATS, I don't understand why they tried to make it a combo with the weak fps bit.
Also I found the scuffle about children in Fallout a bit funny, since in Fable I can smack them about. Hehe.
I'll be waiting for the mods, same with Oblivion.
It's a typical release from the team behind the Elder Scrolls - flawed, buggy and utterly enchanting. I'd recommend the PC version because of this - you get access to the console (~ key). There's already numerous posts on the official forums detailing which commands to use to fix up some of the problems.
It seems to crash a lot less than Oblivion did though.
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