So, after years of waiting Fallout 3 is finally here. I took half the day off work yesterday and only missed delivery of my box by about 40 minutes which wasn't too bad. I installed it immediately and got to playing (mostly nonstop the rest of the day).
So, how good is it?
The Good
- Atmosphere. Yes, it's no isometric Fallout 2 but I felt like Bethesda got the Fallout "feel" about right. You get to experience a little bit of the life in a vault as part of character creation and when you first step out and your eyes adjust to the light, you're immediately offered a pretty breathtaking vista. On your right, a broken and crumbled bridge with only the supports left intact. To your left, a winding path down the hill and the burned out ruins of some buildings. Looking far, far ahead you can see many more ruins of buildings big and small and you immediately get the feeling of "Yeah, so, this is definitely a wasteland".
- S.P.E.C.I.A.L. The traditional Fallout character progression system is pretty well preserved. It didn't survive in its completeness, but it's very close. You get the same attributes, you earn EXP to level up (no more cheesy Oblivion-like system), distribute skill points among the traditional skills, pick perks. One notable thing is the exclusion of traits. In the old Fallouts, on character creation you could pick two traits that are with you from the beginning. These don't exist in FO3. Also, you get to pick a perk with each level rather than every so often. There are new perks added and a bunch of them have several ranks. Some of the skills also have a bit of a different functionality. For example, in the Fallouts the Doctor/First Aid skills increased your chances to self heal. Self healing like that isn't possible in FO3, and the Medicine skill (combined Doctor/First Aid) increases the amount of hp you gain from stim packs, for example.
- Voice acting. When the first Megaton trailer hit, there was a lot of complaining about recycled voice actors. So far, most of the characters I encountered could be talked to with various dialogue trees and they've all had unique voices. In some games, it's pretty easy to tell that the voice overs aren't very enthusiastic. Not so in Fallout 3. You hear patronizing voices, condescending, hateful.. Hell, one girl you meet actually has a pretty believable emo tone when she talks about cutting her wrists in the moonlight surrounded by candles wearing her pretty black dress (long story..). These characters feel like they have actual personality. One rather excited store owner you meet can best be described as "bouncy". She always talks in a very upbeat, cheery voice that really gives you a feel for her personality. Now, it has been ages since I played Oblivion so I can't honestly say how many actors were re-used, but just playing FO3 I would say the voice acting in general is superb.
- Combat (VATS). So, VATS is the new combat system and it's pretty damned ingenious. It basically tries to bridge real time and the turn based combat of the previous games. When you hit the VATS key, action pauses. You can scroll through available targets and select body parts to shoot. You then queue attacks (each gun uses some number of action points to shoot in VATS, and you can only queue as much as you have APs for) and execute. You can queue however you like. You can do 3 shots to one target's head, or a shot to each of 3 targets' heads. The awesome part of VATS is that how you see the enemy counts. For example, a super mutant with a minigun holds it in his right arm, with the left supporting. When you're staring at one, the left arm is in front of the body and covers up the right arm - so in VATS, you have a much higher chance to hit the left arm than the right. Another example is those crab things we saw from the videos. They have a "face" protected by the shell. Sometimes, they lower their head so their outer shell blocks your vision of the face which means you can't even target the face in VATS. It's a great system, and once you start using it it's hard to stop. You can shoot in real-time without it of course, but VATS is just too much fun.
- Humor. Yep, there's plenty of it. From the emo girl to the bouncy store owner writing a book on how to survive the "basic" wasteland dangers of finding food, medicine, and not getting blown up by land mines, to an exam questionaire during your stay in the vault that asks such questions as "Your grandmother hands you a gun and tells you to kill another Vault citizen. What do you do?" and having one of the available responses "Ask for a minigun, after all you don't want to miss". A lot of characters have their own little bits of humorous conversation or tones.
- AI. It's a bit early to be definitive here, but so far the AI seems pretty good. It hasn't been doing stupid stuff like getting stuck, and seems to be pretty smart in combat. In general, people tend to drop their weapons when you shoot their arms. Usually that's a good thing since them punching you is better than shooting you. It becomes decidedly less good when a second super mutant decides to pick up a minigun that another mutant dropped, though.
- Item repair. In FO3, your armor and guns wear out. Guns do less damage, armor offers less protection. You can pay various merchants to repair your stuff.. or you can do your own that goes along with your Repair skill. The way it works is you repair by salvaging parts from similar items. If you want to repair your 10mm pistol by yourself, you need to have other 10mm pistols in your inventory. Those get destroyed, and depending on your Repair skill you repair your original a certain amount. It's a pretty neat take on a durability system.
NOTE: I can't comment very much on the story since I just barely scratched the surface, so I'm not including it.
The Bad
- UI. It's obvious Bethesda didn't put any extra effort in the PC version. The UI is suited for consoles, but severely lacking for PCs. In basic functionality, it's similar to Oblivion in that you open your Pip Boy and it has various screens that you can navigate through. Armor, Weapons, Aids (chems, stims), Ammo. Then there's your stats, your SPECIAL screen, skills, maps, quests, notes, so on so forth. The problem is there's no quick access and no hotkeys for anything. If you want to use a stim, you have to open the pip boy and navigate through the list of aids to find the stim and use it. You can't assign weapons to hotkeys, so to switch out a weapon you have to open the Pip Boy each and every time. The Pip Boy itself looks good and inline with what should appear in the setting, but it's a very cumbersome system. You get used to it, but I still wish they at least had hotkeys for weapon switching/stims.
Edit: Per kryo's sage advice to RTFM, there is a way to assign up to 8 hotkeys for items. I missed it on my first quick pass through the manual. Holding down the hotkey and left clicking on the item will bind the item to the hotkey (so, same system as Oblivion).
- Map. It's not that it's "bad" per se, it's just not easily readable. It's basically a single color (depends on what color you chose for your UI in the options) and just tries to differentiate different areas with shades of that color. It fits in with the Pip Boy theme, but doesn't do much for making maps easy to look at. For example, in one area the world map there was a big black gap - which normally gives you the impression that it's not something you can navigate through. That would be the wrong impression, because most of that area turned out to be pretty normal land. Maybe the map just shows elevation and since that area was "below" the horizontal it showed blacked out? Who knows. There's also a local map for the nearby area/building schematics but that's no easier to read. Corridors and pathways don't show very clearly at all. I was in one mine with narrow pathways, but on the map it was impossible to tell what was a path and what was a wall when zoomed out to be able to see the whole layout - and it was not that big of a mine.
The Ugly
- It's obvious also that the PC version didn't get much special loving with textures. It looks good, but the textures could've been made higher resolution to take advantage of more memory generally available for PCs. It doesn't quite stand out like a very sore thumb, but if you go up to a wrecked/burned car, well.. it doesn't look very prettily textured. Other than that, the game really looks great.
All in all, I think it's a great game. It's not perfect, but so far it definitely seems like a worthwhile addition to the Fallout family of games. I'll post more stuff here if I think of anything
Just to further clarify: it's the same SecuROM that's used on Mass Effect, Spore, Re Alert 3, Dead Space, and others. However, they didn't turn on the extra 'features', so all it does is perform a disc-in-drive check. One other thing of note though is it also checks against SecuROM's blacklist so if you have Alcohol, Daemon Tools or other Sony blacklisted software, the game will not start.
Traditionally in TES games, killing a main quest NPC resulted in a "the threads of fate have been cut, you must reload a previous save to complete the main quest" message, or similar. Making them unkillable is just a different way to approach the issue (no accidentally killing someone important and noticing you hadn't saved in a while).
I know this. I love MW (mods) and OB (without mods) but i thought this from FO PoV. I mean, in FOs one could kill the story guys and an still get the actuall ending movie. FO3 doesn't have this freedom. So what you think about it? Are you dump HC fans that don't accept new stuff like "no mutants allowed" forum people or what are you?
Me, i have only a little experience with FO2 and i never played more than till i got to first town. Bad story (starting) and bad UI scared me. Some stupid experiments with the freedom of the game were fun though. But i don't think most of FO3's changes are bad.
I'm waiting to borrow my friends copy of FO1, from what he told, the first FO sounds better than the second. Storywise at least.
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Hmm i don't have any of those but is it possible to thwart that check?
I was thinking just in case i happen to download Mechcommander1/2 ISO as they're freeware now, or C&C/RA ISO, also freeware, and i'd happen to use one of those programs to burn the ISO to CD or mount it.
Are you sure? I have Daemon Tools installed and so far not a single SecuROM game (Mass Effect, Far Cry 2, Fallout 3) has refused to start because of it
Fallout 2: http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1173
Fallout : http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1169
You have to set the resolutions yourself, so presumably whatever works for you. I tried mine at 1600x1200 (no widescreen for the main monitor yet) but it wouldn't start on Vista. Tried 1280x1024 and it did, go figure.
Since you have your GOG account, check out the Fallout Series forums there. There are a bunch of links to good mods and unofficial patches for the games that fix many a thing. The links for the two high res patches are off it.
Kryo the nitpicker
Thanks for the links Annatar. Much appreciated. I'll also check the GoG Fallout forums.
As for the blacklisting, I'll admit since I don't have any of those programs on my machine I'm only reporting what I've read. Perhaps it won't start if you're actually running them but doesn't complain if they're only installed.
Someday i should try all 4 games, (fallout 1, 2 and 3 plus Fallout tactics). acutally, i tried Fallout tactics briefly, but then gave it to my friend, as in i gave him my copy and told him not to return it to me. Because i never had the time of the day to devote my attention to it. I guess my brief impression of playing Fallout Tactics was that it was addictive but frustratingly hard. So i thought the other 2 games must be the same.
Have both Morrowind and Oblivion. the thing is..i can't go through either of those games without a strategy guide in front of me. And for Morrowind, having a Prima strategy guide still took me 3 weeks or so to go through half of the campigan. Oblivion was better, it took a week and a half to finish half of the campagin with the strategy guide's help. I don't know...i must be very impatient when playing RPGs.
Now i am playing X3 terran conflict, and still waiting for the North american release of Sacred 2 fallen angel, and Sins micro expansion. I hope i will eventually have time for the Fallout series.
I went with the pc version. Main Reason? Because of modding. If it is as nearly as moddable as morrowind or oblivion then I will spending 100s of hours playing it. I had initially bought morrowind and obivlion for the consoles..but after you beat the main quests and the downloadble content..there isn't much to do. I have almost 600 hours on oblivion just because of user created content. Bethesda games are much better buy for pc. Plus 10 bucks cheaper? Come on.
Same here. I dont know what their intentions are for modding, but I hope they release as robust a set of mod tools for this game as they did for Oblivion. I don't even consider the vanilla version of Oblivion to be the real game. I dont think you've really played Oblivion til you've played with the Oscurro's Overhaul mod that supresses content level scaling, forces characters to specialize, and makes it in to the game it should have been. The console players missed out on all these community improvements.
Im hoping for the same thing here , that maybe some of the same people get a hold of this and sand off some of the rough or unsatisfying edges, tone down VATS a bit until you have really high skill scores, make it harder to generalize in the game and require a player to really commit to an identity. Its a really amazing game and should really be played by any RPG fan, but there are just a few aspects that gall me.
The first fix I'd like to see is something that toned down the ease and frequency with which heads go flying from shoulders in a strong breeze. Its a great effect, but it happens so easily and frequently, it rapidly loses its appeal, because you dont feel you've achieved anything when it happens. Its not "special".
And another one gone, and another one gone.
Another one bites the dust!
Fallout3 comes with SecuFuck blacklisting.
So: no-go.
I tried to purposely trigger that alert with Mass Effect, i had daemon tools running with disc image mounted, and it didn't cause any alerts. Only time a SecuNone game has failed to start was after i had ran the Process Explorer(CnC3).
On topic however, I'll propably get Fallout 3 for the weekend. Oh my poor wallet, and my hopes of graduating at december!
(j/k on the last one)
You should maybe read what was posted in this thread. It doesn't do anything beyond the basic CD check. No activation, no installation limits, nothing stupid like that. If just the SecuROM name is enough for you to blacklist, then well, I feel sorry for you
NO it is NOT just CD check!
On the Bethesda board people are furious about not even being able to install the game due to SecuFuck probs with other running software like nero, process explorer, daemon tools etc.
If you don't have those probs good for you.
And no need to feel sorry. On the contrary. I can nothing but pity the folks who bought it, not knowing that it's not just CD checking, due to inentional misinformation on the hands of Bethesda.
I believe what I see for myself. I have had D-tools installed and running on bootup for years, and I had no issues installing or running FO3. Random people banter <<<< my own experience
My guess is it only cares if it's being run out of a virtual drive, not the presense of virtual drives - in which case those people don't have my pity
I have Nero, the game installed without incident.
Runs suprisingly well too. It may even perform better than Oblivion on this machine...I suspect because theres less foliage this time around to choke on, even though the world in general looks much better. It seems better Optimized.
I was just running through the wasteland, and some robot with a brain in a glass case started lighing me up with energy weapon fire. It said, "I could have been programmed to love..."
As nitpicky as I am, I really am starting to just adore this game. It completes me.
I think the emo girl in Big Town is my favorite character so far.
"If you die, come back and haunt me!"
Yes. Start the game by using Fallout3.exe and not the launcher. You can play without the disc in the drive that way (I've personally checked this and it works). The only downside is you cannot change your settings, as that's done through the launcher. But once you have your settings the way you want them, you can just bypass the launcher and not worry about it anymore.
Amazon shipped my PC copy today. I am not the competitive type, but, I hope to have some fun.
I'm an old gamer who started playin games in 1984 and few games have surprised me so well like Fallout 3. It has great graphics, a huge game world full of side quests that will entertain you for hundred hours, cinematic combat, good weapon choices, detailed scary monsters and much much more. But most of all, the gameplay immersion.... oh God, the immersion with this game is absoloutely wonderful: the breathtakin' nuclear landscape of D.C., the sad '50s retro-music and the attention put on details are all amazing and makes you feel like you were really left alone wandering around in that raped postnuclear world. Even the sophisticated AI routines of the NPCs make them look alive and real. What more could you ask from a game? Nothing is my answer.
I thank and bow to Bethesda team for this gorgeous game that will enter the videogame history for sure. Now come with me into the Wastelands.....
This game is awesome. Kind of an Oblivion meets Bioshock.
It's been a long time since I've played a game this entertaining.
The main problem I saw was during some gameplay videos where the player unloaded an uzi on a clothed NPC. The NPC casually walked around, firing back, while being sprayed with bullets. It gave no satisfying feeling and made the weapons look like they weren't real. In my opinion, it really took away from the game. I realize when using VATS that the death sequences are spectacular, but I'm talking about every other circumstance.
On the contrary, deaths and animations in VATS are the same as without. It's just that in VATS you see them in slow motion. But both in real-time and in VATS, when you cripple an arm they tend to drop their guns. Crippling the head makes them stop and take a time out trying to figure out what's going on, crippling a leg makes them limp..
I am about to start my 3rd play through of this game, this time I will get EVERY bobble head and visit EVERY location, I just wanted to see all the endings first and that is done now.
My lust for bobble heads must be fulfilled...
Third? Holy crap man, I'm still on my first playthrough.. level 15 and the only main story quest I've done was to go to Megaton Got almost the whole western part of the map scouted and cleared, though..
This game is kinda bugged. People just dissapear. Appearently some people have been finding the dead bodies of those characters, but I have yet to find the Crater side supply lady (SO SAD TOO, SINCE I NEED A KIRFIN LEAF BLOWER FOR THE ROCK-IT LAUNCHER AND I CAN'T FIND ONE!!!!)
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