So, after years of waiting Fallout 3 is finally here. I took half the day off work yesterday and only missed delivery of my box by about 40 minutes which wasn't too bad. I installed it immediately and got to playing (mostly nonstop the rest of the day).
So, how good is it?
The Good
- Atmosphere. Yes, it's no isometric Fallout 2 but I felt like Bethesda got the Fallout "feel" about right. You get to experience a little bit of the life in a vault as part of character creation and when you first step out and your eyes adjust to the light, you're immediately offered a pretty breathtaking vista. On your right, a broken and crumbled bridge with only the supports left intact. To your left, a winding path down the hill and the burned out ruins of some buildings. Looking far, far ahead you can see many more ruins of buildings big and small and you immediately get the feeling of "Yeah, so, this is definitely a wasteland".
- S.P.E.C.I.A.L. The traditional Fallout character progression system is pretty well preserved. It didn't survive in its completeness, but it's very close. You get the same attributes, you earn EXP to level up (no more cheesy Oblivion-like system), distribute skill points among the traditional skills, pick perks. One notable thing is the exclusion of traits. In the old Fallouts, on character creation you could pick two traits that are with you from the beginning. These don't exist in FO3. Also, you get to pick a perk with each level rather than every so often. There are new perks added and a bunch of them have several ranks. Some of the skills also have a bit of a different functionality. For example, in the Fallouts the Doctor/First Aid skills increased your chances to self heal. Self healing like that isn't possible in FO3, and the Medicine skill (combined Doctor/First Aid) increases the amount of hp you gain from stim packs, for example.
- Voice acting. When the first Megaton trailer hit, there was a lot of complaining about recycled voice actors. So far, most of the characters I encountered could be talked to with various dialogue trees and they've all had unique voices. In some games, it's pretty easy to tell that the voice overs aren't very enthusiastic. Not so in Fallout 3. You hear patronizing voices, condescending, hateful.. Hell, one girl you meet actually has a pretty believable emo tone when she talks about cutting her wrists in the moonlight surrounded by candles wearing her pretty black dress (long story..). These characters feel like they have actual personality. One rather excited store owner you meet can best be described as "bouncy". She always talks in a very upbeat, cheery voice that really gives you a feel for her personality. Now, it has been ages since I played Oblivion so I can't honestly say how many actors were re-used, but just playing FO3 I would say the voice acting in general is superb.
- Combat (VATS). So, VATS is the new combat system and it's pretty damned ingenious. It basically tries to bridge real time and the turn based combat of the previous games. When you hit the VATS key, action pauses. You can scroll through available targets and select body parts to shoot. You then queue attacks (each gun uses some number of action points to shoot in VATS, and you can only queue as much as you have APs for) and execute. You can queue however you like. You can do 3 shots to one target's head, or a shot to each of 3 targets' heads. The awesome part of VATS is that how you see the enemy counts. For example, a super mutant with a minigun holds it in his right arm, with the left supporting. When you're staring at one, the left arm is in front of the body and covers up the right arm - so in VATS, you have a much higher chance to hit the left arm than the right. Another example is those crab things we saw from the videos. They have a "face" protected by the shell. Sometimes, they lower their head so their outer shell blocks your vision of the face which means you can't even target the face in VATS. It's a great system, and once you start using it it's hard to stop. You can shoot in real-time without it of course, but VATS is just too much fun.
- Humor. Yep, there's plenty of it. From the emo girl to the bouncy store owner writing a book on how to survive the "basic" wasteland dangers of finding food, medicine, and not getting blown up by land mines, to an exam questionaire during your stay in the vault that asks such questions as "Your grandmother hands you a gun and tells you to kill another Vault citizen. What do you do?" and having one of the available responses "Ask for a minigun, after all you don't want to miss". A lot of characters have their own little bits of humorous conversation or tones.
- AI. It's a bit early to be definitive here, but so far the AI seems pretty good. It hasn't been doing stupid stuff like getting stuck, and seems to be pretty smart in combat. In general, people tend to drop their weapons when you shoot their arms. Usually that's a good thing since them punching you is better than shooting you. It becomes decidedly less good when a second super mutant decides to pick up a minigun that another mutant dropped, though.
- Item repair. In FO3, your armor and guns wear out. Guns do less damage, armor offers less protection. You can pay various merchants to repair your stuff.. or you can do your own that goes along with your Repair skill. The way it works is you repair by salvaging parts from similar items. If you want to repair your 10mm pistol by yourself, you need to have other 10mm pistols in your inventory. Those get destroyed, and depending on your Repair skill you repair your original a certain amount. It's a pretty neat take on a durability system.
NOTE: I can't comment very much on the story since I just barely scratched the surface, so I'm not including it.
The Bad
- UI. It's obvious Bethesda didn't put any extra effort in the PC version. The UI is suited for consoles, but severely lacking for PCs. In basic functionality, it's similar to Oblivion in that you open your Pip Boy and it has various screens that you can navigate through. Armor, Weapons, Aids (chems, stims), Ammo. Then there's your stats, your SPECIAL screen, skills, maps, quests, notes, so on so forth. The problem is there's no quick access and no hotkeys for anything. If you want to use a stim, you have to open the pip boy and navigate through the list of aids to find the stim and use it. You can't assign weapons to hotkeys, so to switch out a weapon you have to open the Pip Boy each and every time. The Pip Boy itself looks good and inline with what should appear in the setting, but it's a very cumbersome system. You get used to it, but I still wish they at least had hotkeys for weapon switching/stims.
Edit: Per kryo's sage advice to RTFM, there is a way to assign up to 8 hotkeys for items. I missed it on my first quick pass through the manual. Holding down the hotkey and left clicking on the item will bind the item to the hotkey (so, same system as Oblivion).
- Map. It's not that it's "bad" per se, it's just not easily readable. It's basically a single color (depends on what color you chose for your UI in the options) and just tries to differentiate different areas with shades of that color. It fits in with the Pip Boy theme, but doesn't do much for making maps easy to look at. For example, in one area the world map there was a big black gap - which normally gives you the impression that it's not something you can navigate through. That would be the wrong impression, because most of that area turned out to be pretty normal land. Maybe the map just shows elevation and since that area was "below" the horizontal it showed blacked out? Who knows. There's also a local map for the nearby area/building schematics but that's no easier to read. Corridors and pathways don't show very clearly at all. I was in one mine with narrow pathways, but on the map it was impossible to tell what was a path and what was a wall when zoomed out to be able to see the whole layout - and it was not that big of a mine.
The Ugly
- It's obvious also that the PC version didn't get much special loving with textures. It looks good, but the textures could've been made higher resolution to take advantage of more memory generally available for PCs. It doesn't quite stand out like a very sore thumb, but if you go up to a wrecked/burned car, well.. it doesn't look very prettily textured. Other than that, the game really looks great.
All in all, I think it's a great game. It's not perfect, but so far it definitely seems like a worthwhile addition to the Fallout family of games. I'll post more stuff here if I think of anything
A great review. I cant wait to be able to sit down and try the game out.
I long debated if I should order the PC or XBox version. Seeing your 'bad and ugly', I'm for once glad I went with the console. Partly because I knew from Oblivion that most of the UI would be geared towards it anyway, partly because I didn't feel like upgrading my PC or freeing up ludicrous amounts of hard drive space.
VATS works, then? That was my main argument for the PC version: First person aiming is so much easier and quicker with a mouse. But then, even in FPS mode, your shots are supposed to be affected by your corresponding firearm skill. I'm glad that VATS seems to be a success, it sure looked impressive in the previews.
Yeah, VATS works great. Since it pauses the action, you're not hurried through it. You can select body parts, change targets, etc freely. The action executes when you hit confirm on all your queued attacks. The action then is sort of slow-motion, but enemies can still move. I've had some fights with raiders and dogs, and while you're watching yourself shooting the raiders in slow motion, those dogs do get closer You will still need to do normal shooting since it takes a bit for your APs to regenerate, unless you run away and hide to wait it out
I went with the PC version for the mods. And yes, on the FO3 launcher there is a "Data Files" selection, which indeed makes it rather promising that the modding will be as robust as Oblivion's.
I was (and am) concerned about FO3, because I really don't like Oblivion or Bethesda. I'm not as crazy as the NMA guys - most of my qualms stem from Oblivion, not from FO3's differences from FO1 and 2.
To sum up very briefly, my issues with Oblivion are the awful leveling system (which in FO3 is replaced by SPECIAL, so no problem there), the awful AI (which you say is good in FO3, so I'm hopeful, I guess), the level scaling (I've read a bit about FO3's revamped level scaling - how is it in practice?), and the lame quests, which pop into your quest log whether you agree to it or not and most of which offer no real moral choices.
So I guess what I want to know is whether these issues are still present in Fallout 3. My fear is that because Oblivion sold incredibly well, Bethesda is going to think they have a winning formula on their hands, when what they really have is a shallow action game with a faux-deep RPG system wrapped around it.
Actually you can assign items or equipments to the 1-8 keys, in the same way as Oblivion. But yeah, the clunky UI is just as bad, if not a step back; it was one of the bg complaints with Oblivion and they seem to have basically ignored it.
My biggest issue so far has been pretty frequent CTDs :/
To be honest, I can't comment on the level scaling because I've only made it to level 5. It doesn't have the same old Fallout feel in this regard, though. In the old games, well, you really didn't have much chance as a fledgling in leather armor and a hunting rifle against a super mutant with a minigun. In FO3, you sorta do. It takes quite a bit of ammo, but with the combat system translated to realtime, you can hide/dance around to avoid some bullets/etc.
One thing to note is that the generic small critters that you kill very seldomly don't seem to level much. You don't get rats in FO3, but mutated roaches. And they easily go down with one or two bullets from most anything at level 5 while normal humans/mutants/bigger stuff does not. So, that looks hopeful.
For quests, yeah, I've ran into a few that you don't explicitly agree to but they get added to your log. I found one tiny "town", you talk to the guard who tells you that super mutants attacked and carried off some people. The conversation stops there, but an entry in the quest log is added for you to investigate. It's not as random (as far as I've seen) as just being in an area and getting something added, so it's not too bad.
I haven't ran into "big" moral choices, yet. Generally, though, it's common. It can probably be most easily compared to D&D's alignment system. Different conversation choices affect your karma. I ran into one situation that had nothing to do with a quest, but it was basically a bound human woman in a super mutant camp. I had a choice to set her free or let her rot there. When I set her free she offered me her supplies as thanks, I could take them or insist she keep them because she needs them more. It's subtle sometimes, but it's there.
You can? Geebus, how?
Haven't had a single CTD, though.
"RT*M"
I knew you were going to say that. *slaps kryo* I don't have TFM with me now, and would rather not wait for another 5 hours to be able to amend the original post
Made the stock person at Walmart dig it out of cold storage yesterday morning about 0700 am. Wanted to make sure I had a copy. However I've got several games going on right now I'm trying to finish - Neverwinter Nights 2 Gold, The Witcher (thanks Stardock!), STALKER - ClearSky (not to mention all the CIV IV /expansion packs you never really stop playing). Once I've cleared the decks a bit will install FO3 and give it a whirl.
Spent over 300 hours in Oblivion GOTY, and finally said enough for now. Been looking forward to Bethesda's latest for some time given how captivated I was with ESIV.
For now I'll live vicariously through the FO3 forums!
The depth, scope, and polish of the game as an RPG and RPG gameworld is breathtaking. I cant stress how immersive the environment and story is. It has to have one of the best intro sequences in video game history that sucks you immediately in.
Which is why its all the more frustrating that there appears to be the typical ill considered/seemingly untested Bethesda gameplay dumbing-down present.
VATS is far too effective. IM a third of the way through the game and have yet to encounter anything that I couldnt just headshot my way through with minimal risk, effort, and ammo expenditure. I didnt even make a combat focused character, and I think I died once so far, by accident, breaking in to some room with an uber (headless) robot in it.
Its heartbreaking, because that world and those bombed out buildings with their creepy atmosphere could be really scary if you were at all afraid of anything running around in them. If they ever sent more than one to three mobs max after me at a time, I might have Action Point management issues...but they dont. I like idea behind it, but VATS is one of the most egregious "I WIN" buttons in recent gaming history. Just get within 10 feet of something, queue up two or three headshots, and take a a few sips of coffee while the heads go flying.
Either they built the game so 5 year olds could sleepwalk through it, or theres more of that Oblvion level-scaled content that makes sure everything stays a consistent challenge ( or lack of challenge), and ends up feeling "samey".
No crashes here though, and the perfromance is suprisingly good for it looking as good as does, on my older machine.
I dunno, I'm playing on Hard and it's not anywhere near the cakewalk you're experiencing, and I did make a more combat focused character (PE 7, Small Guns ~80). VATS is very effective indeed, but I've died plenty. I was ambushed by the bounty hunters once already for being too goody goody. 3 of them with Assault rifles and I had to go through close to 10 stims on that fight.
And my ammo supplies never last very long, either.
I found out how to map weapons (on the 360, non the less) in the first hour. I love this game sooooooo much though.
Sounds good...
I wanna know two things though.
First is, is there difficulty levels and what you recommend? From what i've heard, VATS makes combat more or less easy so i thought that i'd use normal difficulty if there's possibility for that.
Second is, who the heck decided to release the game on Europe on 30th day rather than same day as in N-America, 28th? It ain't logistical reason... just to annoy Europeans, brag about having the game earlier or what? I'm pretty sure i saw the game's (empty most likely, for show) dvd-cases at shops and big ads so it's not about shipping the game around the world.
Going to buy the game tomorrow, can't concentrate on school, must remember to let bro play too...
There are difficulty levels, I'm playing on Hard and it feels about right.. no cakewalk, but no ripping my hair out either (other than the one sniper I had no chance against in one place )
Dunno about release dates, doesn't Europe usually get shafted like that? Seems like most games come out a few days later there.
Yeah, RA3, FO3, others...
Do the publisher just dislike Europe and Australia?
As for difficulties, ty. I think i'll go for hard too. Oh and are they easy, normal and hard or is there more?
Oh and how does that you can't kill story characters, only knock 'em unconscious? Friend of mine refuses to even try the game till the mini nuke is removed and one can complete the story while killing the story characters...
So, would you guys recommend this for a guy like me who liked Mass Effect and loved The Witcher and NWN, and who hasn't played the first two fallouts? (i was a nintendo kid back then, sorry )
Haven't tried killing story characters. But I imagine if it was possible it would be rather difficult to finish the story with a key character dead.
As for the mini nuke.. I found one round for the weapon somewhere, but not the actual weapon
I also forget if there's a setting after hard, I'll check when I get home.
Yeah. No previous Fallout knowledge required It's a great RPG in its own right. There are a lot of things in FO3 that make comebacks (like all the popular drugs), but you should be able to jump right in without feeling like you're missing something because you haven't played the others.
If you mean the one in Minefield, somehow you can talk to him and get a quest somehow (I have the guide but I didn't bother reading further).
Keep doing the main quest. Eventually you get the Fat man
I don't think you can kill your father or other important characters from the Vault, but killing characters that give you quests usually means the quest just failed. I know that if you kill one guy who gives you one of the main quests, you can find the place you are supposed to, but it's harder without him.
Annatar's absolutely right, ToJKa (really nice review you did as well, Annatar). While I own the Fallout games, I haven't played through them yet (got them in a bundle with a new video card just a short time back). I'm a big fan of The Witcher and NWN1 and NWN2 (haven't played ME due to DRM protest) and I don't really like FPS games, but Fallout3 is a blast. I've only played about 3 or so hours so far but I can already tell the money I spent on the Collector's Edition will not be regretted.
I have some basic knowledge of the fallout storyline, and i actually have the original Fallout! I salvaged it from carage sale, but have never actually played it . Also, Fallout 2 is on $6 on GOG.com, so maybe i should try those first.
The reviews of Fallout 3 are quite high though, and i believe the PC version has no DRM? Not that that has ever stopped me, but it is a nice thing.
EDIT: Well what do you know! Fallout installs and and plays fine under Vista with only compatibility mode!
Well, the previous games don't really have linking storylines either. All three are games set in the same settings, but they don't really intertwine. GOG is awesome for offering the Fallouts, though. They had a promo back in September where you got one game free if you bought one, so I got Fallout and Fallout 2 for $6.
There are also high-resolution patches for both of them which will allow you to play in a more eye-pleasing way. The games still use 8 bit colors, but it makes a huge difference between 640x480 and 1280x1024
Traditionally in TES games, killing a main quest NPC resulted in a "the threads of fate have been cut, you must reload a previous save to complete the main quest" message, or similar. Making them unkillable is just a different way to approach the issue (no accidentally killing someone important and noticing you hadn't saved in a while).
It does have a SecuROM disc check, but no activation or anything like that.
Not quite--the first two were set on the west coast and 2 did somewhat follow on from 1 (you played a descendant of the vault-dweller and visited a number of the same areas).
Yeah, I picked up Frespace 1 and 2 that way.
Can you toss a link for those (if you have one) and do they give you 1680 x 1050 res as well?
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