I think the tile is discriptive enough.
But for those of you who like to be specific ....
What new features do you want to see in Gal Civ 3?
Is there something that you want to see from Gal Civ 1 or Gal Civ 2, only you want it to be better?
Do you want it to have Real-Time, Control Your Warships, Space Battles?
Etc.....
So please respond.
ROCK ON!!!
I just realised. This is (as far as I can figure) the single largest post on the site. Sorta humbling, if you think about it.
I just hope the devs or the boss are still paying some attention or even better making notes.
Oh the devs pop in time to time. Now I WILL POST SOON I MEAN IT.... ya I know few weeks later... shoot me after am done posting... I am working on it...
Hardly. Check out the Kzinti Empire thread. Almost 3300 posts and still going.
With Tyranny of Evil & Tug of War!... not far behind, i might add.
Back on topic, sort of;
Want some precious thumbnails for DA & TA... click below.
http://galciv2guide.com/forum/viewtopic.php?f=17&t=40
If there is one feature the GC3 ShipYard needs it's at least the above and differently colored HardPoints and a number of other fixes mentioned previously.
Ok, so some of the meta threads have this one down, but I don't think tug-of-war actually counts, seeing as it is a type of infinite numerical sequence, as opposed to people actually taking (for the most part). As for the hardpoints, as I talked about before, different colors would give us the same problem we have now, but in a different place. What we need is a system that matches the color of the hardpoint to the chromatic opposite of the value entered for the base hull color. I know its possible to do, it's just a matter of the devs being willing to include it. Also, I want to be able to change the color of the FOW: The tan gets a little annoying after a while.
Oh, yes, and I will get this to 1000, even if I have to personally create 50 (well, 45 now) blank posts.
Hey Scout........
This is not the largest post on the site per se.......
The Tyranny Of Evil Empire post reaches close to 3000 replies (almost).
But this is the largest non-empire related post.
So yeah, it is very cool and humbling.
BUT WE'RE STILL NOT AT A 1000!!!!!!
SO KEEP REPLYING!!!!!!!!!!!!
I'd make it greyish like the mini-map & with a possible "gradients" feature; you click a ship, FoW (or an extra layer just like the global one we already have) gives a different hue or shade for its unique specific Range and/or Support. A bit like what Starbases do with their own circular stuff. You click a Planet (Local Influence), an Asteroid (MPs values, 4 closeby, 1 far away), etc.
The UI text "orangy eggnog" could also use a different color by option - as does everything "Stringy" else.
Strangely the Foreign Policy relations schema has definable colors for Treaties/War/etc in the prefs.ini file. Trade offer refused=Red, Accept=Green... these sort of things.
For FOW and other colors (although it probably would not work for fonts) it might be ni9ce to see them as a single puixel in the GFX folder, so that people can quickly and easily change them w/o the RGB values that i fand rather inconvenient. Also, if there is ANY way to make the screens editable with photoshop or similar programs, it would be very much appreciated.
By FAR... and it's not over yet because we all have plenty of ideas to submit for the development team of SD once GC3 is set in official motion.
I can already see their faces (scrambled by Fantasy rushes & struck by Lightning, still chasing ghost dragons), staring at the pile of printed posts pulled from here for them to patiently scan through in search of inspirations, the big long table of 12+ & devs battling like hell for this & that option and a few bytes of stack space in limited RAM memory.
Take it from us regular players, guys & gals. This whole bunch of suggestions will some day be worth every cheerleading posts EF does! But - patience, the 1000 hurdle doesn't really matter to me. Content does though.
Where were we... oh yes, Thumbnails series -- anyone tried them yet? There is a much easier way codewise, a simple tag field in a redesigned Shipyard that clearly identifies selected components on the currently upgrading ship! Quite frankly, i dunno how people managed to determine what to put (or replace, change!) on their ships without what i just gave everyone for DA & TA.
Pfffft, CMYK, HSL models are the real stuff of Artists.
And *all* graphics found inside the dxpacks can be edited & replaced by ObjectDesktopX since they are widgets driven - right now. How else do you think i was able to create new Victory screens and a greenish shadow for the menu in X-Worlds?
Too bad, I-Mod is offline again -- i'd refer you to one loooooooonnnnnng overdue project which mods most screens extensively. Btw, can you access it?
Ok so this thread has finally turned up something that really intregiues(sp) me. Yes i have been lurking.
Zyx..what have you made there with your thumbnails? I havent D/L it as yet, i dont have a GC2Guide account but it looks like you have created all new nails for in the shipyeard for components?
These would make the shipyard far more user friendly, i will have to look at these.
Oh..for the record guys, not to put a downer on you all but the Star Trek Mod thread has already pass the 1000 post mark, making it the biggest non empire thread.
Though i'm sure you can fix that.
Kzin - 3276
ToE - 3017
ST Mod - 1018
Here - 962
ZYW Club - 860
That's the intention... you'd also need to replace the GC2Types.xml (or edit your own "modified" by comparing what lines were altered) for either DA or TA which i did already with the stock default SD files.
Thumbnails were mostly from the DL era and a lot of new ones have been inserted since, for example, Supports all look alike (refer to the X-Worlds thread in the Manta ship reply near the end where these TB are on the left side) and Defenses were ALL the same expect for colors, not anymore. I could never differentiate the Advanced troops from the basic one, now i can. Engines, Sensors, Etc.
Weapons i'll do later, since i must snapshot out a few (and then, insert the ID tags on the pngs) cuz SD never finished the entire set.
Most popular Thread (ST mod & ZYW club... gee they too are quite active, indeed!) race is on, it looks like. I'll put my money on the Underdogs. Short of having a Fish for April's Fool... have a beer while changing components in the new ShipYard -- the easy way.
Ahh Ok. The GC2Types files i would have that are different would be what Kryo has for his hull mod, if any. I'll reg there and D/L them. We were thinking about all new component for our Mod, but i think we have killed that idea.
But perhaps a solution such as yours might do us...we'll have to see what we can come up with.
The ST thread sees very little use these days, and the ZYW thread is sporadic at best. You should have little trouble.
http://www.grigsoft.com/wincmp3.htm
Simply get the above, and all you'll have to do is click a few arrows left to right to automatically edit any GC2Types.xml files with the necessary tags.
One thing I've always wondered about: In CYMK schemes, what does K stand for? I know the others, but... Also, something came to my attention when I checked the posts this morning: https://forums.galciv2.com/344849.
I said this before and got shoot down by other players but I am going to say it again. Civilian ships.
I would like to see civilian transit.
Cuz for some reason I don't believe I can get tourism income when I don't really see any way for civilians to travel to my planets... (unless its invisible and self-managed). I'm pretty sure they don't hop on down to GMC and buy an intersteller space faring vessel with 6 cupholders, plenty of trunk space and stow-and-go-seating so they can go on vacation. I would imagine that civilian transportation would work in a much similar fasion to how airports run today. With like super space liners that fly between planets transporting the civies. (Although I still don't know anyone willing to take a vacation that requires several weeks or even months to get there, then more time to get back)
So perhaps there could be a network of planets that civie ships go to and from, but because thats so many ships maybe be able to turn of being able to see them in options and just see the lines instead (or turn the lines off too). IDK how it would work but I would like to see it as a network with the lines forming triangles with no lines overlapping (people would switch flights at starports if the place they are going isn't just 1 planet away). And then even give it a manager so you can close certain planets off from the transit network (or open them), close your borders completely (allow no refugees to leave the empire (I'll explain my refugee idea later in the post)), allow no transit to certain civilizations (like ones your at war with),
This also creates a reasonable way for spies to infiltrate a planet, they can sneak on a civie ship. Since I never understood how spies can show up on a planet in less then a week and it takes my fastest ships a month or two to get there. They could sneak on board trade ships but I normally don't have a trade ship going to every single planet that isn't mine.
And since thats how civilians get to your vacation hotels, make transit the source of tourism income instead of your area of influence (which I never understood cuz I could put an influence starbase in the middle of empty space and get tourism income from it). So when you close a transit line (like during war) you would lose tourism income.
However I'm not sure how getting it in the game should go since it really shouldn't just appear at the begining of the game when your still colonizing but more like later when people get more civilized. maybe like a tech on the tech tree to research or a module you can put on ships then build the space-liners.
This also makes it possible to add a fun new feature I would also like to see, refugees. Lets say I'm the torians and I see the Iconians and Yor are going to war. Well I'm sure the civilians wouldn't want to sit around waiting to get invaded and (just like real life) they would flee (not an extremely large percentage of them though) their empires and stay in the safety of other places. (although the yor wouldn't, they're robots, maybe make that part of the super Isolationist ability). And I the torians would gain a population bonus from all the refugees.
I would also like to see more celestial objects floating around. Like for instance not all globules of matter condense into gigantic chunks of rock orbiting a big ball of hydrogen. I would like to see some that form into things like nebulas and gas giants. Or even comets and other flying things that roam across the map and can even smash into things like your ships or your planets or even stars, or even starbases, or even etc.
Maybe even put a countdown timer on some stars that predicts when they will go supernova since no star lasts forever. and when they do go out, the whole solar system gets destroyed and it forms into something like a dwarf star or a BLACK HOLE!!!!! (maybe put this in the galaxy setup screen as # of supernova stars option)
I would also like to see random black holes that pop up on the map accompanied by white holes that you can use to send ships from one end to the other . But not like those anomaly wormholes that you can only use once... make it a more stable black/white hole that stays for a long while. (and perhaps even have civie transit lines use the black/white holes )
OK I'm done with this super long post... wait! THERES MORE!!!
MINE FIELDS... please please please I would love to see this.
Stealth Ships... PLEASE PLEASE!
I would also like to see what that one guy was saying... post-invasion rebellions since theres no way you can kill all of them on the planet. And no occupation has ever ever ever worked in the history of Earth thanks to rebellions.
Ok now I'm done... WAIT THERES MORE... JK
Blac_K. Of the printer cartridge type.
Primaries(BRY), Secondaries(GOV), Terciaries(ACJMPT), Lightness(WK).
(insert... Blue, Red, Green, Orange, Violet, Avocado, Jacinth, Purple, Tangerine, White, and you've got yourself the basic palette of ArtForms. Phosphor beams or ink spots converted from pixel drops in both hand & executable based drawing!)
Civilian Ships... with some fine-tuning near the edges, i guess it could help to diversify context.
One thing that I would like to see is for different things to appear at different sensor ranges. You would be able to see stars from a long way off, then planets, then star-bases, then asteroids, then the various sizes of hull with larger ones being more visible. Would help to balance the large-hull-kills all thing as you could see it and it wouldn't be able to see you, and it is just more realistic: you can see Alpha Centauri with your naked eye from earth, but you would need a pretty powerful telescope to see the planets around it. (Are there planets around A. Centauri? I don't honestly know...)
I don't believe we know the answer to your question for certain, although the consensus at this point seems to be no.
But I love the idea.
Maybe Stardock should forward some of their cheques to us for getting half of their work done for them.
All credit goes to me of course.
(Just Joiking)
Well, I suppose that, after 40 pages, most ideas have been coveed... I just want to bring the agility during combat issue again. I had read discussions before where it was proposed as a way to make smaller hulls more useful, but the concensus was that it's not possible without a radical redesigning of combat mechanics. But maybe, for GC3...
So, I think using a percentage-to-hit factor in combat would be a welcome improvement. it could be influenced by hull size, making small hulls more agile and tough to hit, and also perhaps by number and quality of engines on board (or simply movement points). It would lead to actually having different fleet compositions for different tasks, and different strategies going beyond the simple "proper defence for proper weapon" form of combat today.
Hopefully that's not too much trouble to implement- it would make combat an entirely novel experience.
maybe make small ships get a speed bonus so they are more like hit and run attackers on defensless targets (when they reach the point where big ships outclass them every other way). Since they are smaller after all and require less space to be folded to move them...
And as a plus if you want to make them a more weaponized starfighter then fast... you don't need to use as much room on Engines and can pump up the guns on that sucker. (Idea end)
An evasion bonus would be nice, but it'd probably be a good idea to do away with the randomness of the current attack/defense system in whole or part if we added evasion. Otherwise you just wind up with ships missing each other and then scoring a 0 when they do hit all game long.
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