Instead of using the acronym DRM for current versions of "digital rights management". I think companies should use,
WAACAT
WE
ASSUME
ALL
CUSTOMERS
ARE
THIEVES
I'm not saying we should not have DRM, I'm just wondering if we should start using the WAACAT acronym now. Because thats how I feel like I'm being treated by companies like EA.
I have to disagree with ToJKa on the whole license issues. Copyright means legally that they have duplication/distribution rights, not useage rights.
All copyright means is that users are not allowed to make copies except for personal use (backups) and are not allowed to distribute them. Doing so is then illegal and is the province of law enforcement and not content owners.
Yes, but before installing, you have to read (optional ) and accept the End User License Agreement, and it is there that the usage limitations are listed. And i thought that a personal backup copy is legal?
EULA's are still something that is highly controversial and legally dubious. Many countries laws invalidate part or all of the different clauses in them.
Another point of contention is that EULA are contract revisions after the fact and are not available for review until after purchase. Disagreeing to them does not entitle you to a refund (in reality if not in theory) , but renders the product unuseable. This could be interpreted as agreeing under duress.
As for personal backups, yes they are legal (fair use). Perhaps I just didnt express myself clearly. But sharing/selling those backups is illegal.
Backups might me legal (in theory) but doing so if the product has DRM on it makes the act illegal thanks to the DCMA. So the whole system is pure bullshit and I will never submit to it and will continue to actively work against it whenever and where ever possible.
Hence why most of the world doesn't have such an anti-customer law.
I refuse to accept this. I have purchased the CDs/DVDs my games come on. I own those CDs/DVDs. I therefore own what is on said CDs/DVDs. Therefore, I own those copies of those games. I'll play my games how I want to, and nothing will stand in my way -- not DRM, not EULAs, not the law itself.There's a reason I install no-CD cracks. It's not because (As one person claimed on the Escapist forums) I'm a pirate, it's because I want to play games on my laptop without dragging the discs around -- and I want to keep said discs in good condition.If a company is going to treat me like a criminal, what incentive do I have to not become one? I've only recently been introduced to Stardock and GalCiv, but I like what I see.
Correct, in principle a program is sold just like a DVD or a book. Copyright law ensures the protection of intellectual property, it is an urban myth that licenses are needed for this.
An EULA is a legal trick invented by clever lawyers. If I sell you a television, you are allowed to do with it what you want. However, if I allow you to use my television, I can enforce a lot of restrictions to it. We could could for example agree that only you can watch it, you won't change the order of TV channels, etcera.
Some greedy software houses wanted more than copyright allows them. They wanted the user to require permission to use software. The trick is simple: Keep ownership of the physical copy. If I allow you to read my book, I can enforce restrictions. So software houses invented "licensed not sold". A software house makes copies of a program, and then licenses those copies.
Software is nothing special here. You can license a book, however, books are often sold, software is often licensed. At least, that is what software houses pretend to, because this construction is extremely atrificial and fragile. If you actually sell a copy of a program, you can no longer enforce your EULA. And actually it is very easy to buy a copy of a program: Just agree with someone to sell it to you: You have a sales agreement.
Wether you have bought a program or licensed it, depends on what both parties agreed in this sales agreement. An invoice is a good proof of such an agreement. If it says "program X", you have bought a program X. If it says "perpetual license to program X", you have not bought a program X.
Most of the above is valid world wide. However, European courts have been a lot more fanatic at rejecting EULA constructions than US courts. The reason is that the law systems of most European countries are based on Roman law, where an agreement has the same status as a signed contract, and is therefore protected by contract law. An European court can simply look at what the invoice states, if no EULA was agreed at the moment of sale, they declare the EULA invalid.
But anyway, EULA's are by definition a weak, fragile legal construction, world wide. They should however, not be confused copyright licenses rather than end-user licenses. Copyright licenses have a strong legal basis, because they give you permission for what you are not allowed to do otherwise. The GNU GPL is such a copyrigth license, read what its author, Eben Moglen has to say about EULA versus copyright license: http://www.gnu.org/philosophy/enforcing-gpl.html
@dmantione - I was going to post more on licenses and copyrights to try to clear some points up for people but you beat me to it and did a great job of it to boot. Anyway, I wanted to let you know I reposted on the BW forums.
stardock are using other drm called activation for entrenchment I believe.... similar to DRM but without any nasty side affects
Actually, I'm pretty sure that's what the TSA is trying to do...
where i am u actually own nothing even if u purchase a house. In the end its all governement leases and that only extends a small way down into theearth on the land u brought.
I hope all forms of DRM, including Microsoft/Stardock GOO will die. From Techdirt:
(...)
It's really difficult to understand what these execs think they're doing that benefits them in any way. It's not about enabling new business models. Any business model they're talking about can work just fine without DRM. It's not about "keeping honest people honest," because you don't have to keep honest people honest -- that's why they're honest. It's not about stopping unauthorized file sharing or "piracy," because no DRM has yet been shown to do that at all. It's not about "slowing down" unauthorized file sharing, because once an unauthorized copy is out there, it gets pretty quickly copied everywhere. One copy is all it takes and then nothing is "slowed down" at all. The only thing DRM serves to do is get in the way of legitimate customers trying to do what they want with content they thought they had legally purchased. In other words, it destroys value for legitimate customers -- and it's difficult to see any business rationale where that's an intelligent move.
http://techdirt.com/articles/20090327/1150494278.shtml
You don't seem to understand that progress must be gradual or it will not be made at all.
Yes, those are your two options.
I do understand.
I think paying for copies of software is wrong in principle. When I pay for games, I do so because there's currently no alternative way of supporting developers.
DRM=Dumb Reatarded Monkies.
Thus we come to the root of the problem. This issue is not unique to software, but just about any other product of technology. There is a high fixed cost associated with the initial research or creation of the technology/software/product, but there is little or no marginal cost. This sort of economics is new to the digital era, where an economy based on information is possible... However, we still do not know the rules of an information economy and so we will continue to end up with less than ideal results. Hopefully someone can come up with a new economic model for the selling of information which works.
As far as changing the name...
DRM by any other name would smell just as fishy.
You're going to need to clarify this, because it sounds like you want all your games/etc for free.
I think my post clarifies it a bit better... He has a problem with paying for something that costs a company no money to make his copy. Paying for something physical makes sense, because there are large material, refinement, and production costs. Paying for digital material is a bit more in the grey area, since the only cost is making the original copy from which all other copies are created at no extra charge to the company.
It makes sense to pay for something which cost money to produce, while something free should be free. I think he wants to pay money directly where the expenses come from (development costs) rather than paying money for something with 0 marginal cost.
I don't consider myself a DRM idealogue, but like a lot of people I've been burned by defective DRM schemes basically giving me a glorified rental, or worse yet an unplayable game. Why buy it if I can't use it? It seems anymore I have to do Internet research to find out if the game I'm interested in playing is something that I could, in fact, actually be able to play.
I do think there's a light at the end of the tunnel though. At the risk of starting a political discussion, I'd say the DRM controversey is a lot like subprime mortgages. It's fueled by terrible, shortsighted decision-making by clueless manage-by-numbers types, but nobody asks questions as long as the bucks are coming in. Eventually something disrupts the flow of bucks, then heads start rolling once people realize the monumental stupidity that brought them there.
I don't see anything wrong in wanting stuff for free if it costs essentially nothing to replicate it. But alway summed up my motives better than I could. Please refer to his last 2 posts.
https://forums.elementalgame.com/328078/page/2/#2117049
https://forums.elementalgame.com/328078/page/2/#2117089
Techdirt.com makes very interesting posts on new business models for software, economics of free, etc. They track various (especially successful) attempts to create new business models. Did you know you can subscribe to... bacon or socks, and get them delivered at intervals ? And the funny thing is, both companies are successful.
As for business models specifically for software, this article (Gamasutra) proposes two: ad-supported play (already used by many, mostly casual games, but also being tried by bigger games like Quake Live and Battlefield Heroes) and grant (customers declare willingness to pay for a game, and once there are enough declarations the developer collects the money and only then starts working on the game). In case of grant, it strongly dependent on developer's reputation, of course. Highly recommended read:
http://www.gamasutra.com/features/20051128/adams_01.shtml
The author goes so far as to say that the idea of copyright simply can't survive for long. And before you denounce him as a whining hippie loser or something...
Ernest Adams is a freelance game designer, writer, and lecturer, and a member of the International Hobo game design consortium. He is the author of two books, Andrew Rollings and Ernest Adams on Game Design, with Andrew Rollings; and Break Into the Game Industry: How to Get a Job Making Video Games. Ernest was most recently employed as a lead designer at Bullfrog Productions
Lead designer of Bullfrog. You know, the company that made the legendary and highly innovative games like Populous (influence of Elemental), Syndicate, Magic Carpet, Dungeon Keeper.
My biggest gripe about DRM is that it's been used by publishers dishonestly for so long. DRM, for the most part, has been used almost exclusivley as copy protection.
Like someone else mentioned, copyright laws should be basically enough. But there's a gotcha: Reproduction and transferal.
If I truly "owned" the contents of a book or the contents of a DVD then why can't I make infinite copies and resell them?
Companies spend millions making something they own what they make. But the consumer's rights under copyright laws should also be respected.
yes i kno this is an older post
but what is the difference between this and microsoft DRM with microsoft office?
u can only install it on three computers and it requires internet activation.
The problem is that some companies want to devise or buy ever-more elaborate protection for the investment they've made in their products. However, they don't consider the moral issue - in protecting their product, they're feeding a desire in some of their consumer base to bypass and disable that protection.
If they're going to protect their investment, they should do it in a way that is actually effective but doesn't put the consumer off the product or make them want to bypass or disable the protection.
None of this is rocket science, but the way executives approach DRM makes me think they're from another planet.
well how do u think we got here?
What is an effective way?
Well of course its not, its economics!
And it is not a moral issue. It is an economic issue. Bad company decisions = lower profits. The problem is, they do not understand the basic economics involved. What they are doing is essentially increasing the price (by adding the grief which comes with DRM) and expecting the demand to increase. In reality this leads to a lower demand, not higher. And since the only added 'price' is grief to the consumer, their income per unit sold does not increase, causing a drop in profits.
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