Or now that i have this little mini mod with one last advent ship..., could i ask if someone could lend a hand with a model touchup? Danman and company have the 7 Deadly Sins mod, and in it, there are these derelict TEC ships, and they look very very cool, well.... not so cool, you know, like corroded and decayed and old and all that, but they look very cool for all that. Anyway, i have a mini mod, and a small story arc for the advent, that says, fifty years from now the advent are almost completely wiped out, having been caught between the vasari and the humans, and there is only a single capital ship left, a carrier, it is old and has 50 fighters aboard, and a smattering of the old abilities from some of the other older and now gone ships, It has Colonize and CaptureNuetralEntity and BlackOut and Dominate. In addition to the fighters, it has re-inforced hulls and shields, not a lot, just a touch, and there is of course a Scout ship and a mobiledefense for on-planet in the gravity well. But that is it. This is the Last Stand for the Advent. Ooops, hope i didnt take that from someone, but anyway. Its a small mini mod, with only one touched up capitalship for the advent, a scout and a mobiledefense.
I just thought if there was an artist in the communty that knew how to make the ships looks kind of beat up, like Danman's derelicts, then i would ask if they could make a beatup Psi Capital Carrier for me. Pretty Please. and then it would really really look like I thought it should when i made up the idea for the Last Advent.
Anyway, here's to hoping. Take care and keep modding!
-Teal
Well for being invisible..you'll have to w8 for entrenchement cus in it you get entity file with camouflages mines to all players EXCEPT one ship (scout) with the Find Mine ability (at least thats what I gather from looking at previews of entrenchement)!
I also want invisibility...but while we w8, Cloak is a good enough alternative
Take care,
Justin S. Quote of the day: AD&D Famous Last Words: "The DM's an idiot."
If there's a cloaked ship the other factions should have a ship that can dispell the cloak by proximity if possible.
Unfortunately...they donot, you oculd always go into the files and tweak a few abilities to create such an ability, but for the time being the only counter the vessel has is extremely low health! And cooldown longer than duration (by 100%) to give players time to spot and destroy it before it recasts!
Well of course but perhaps there could be a capship that has a low time limit cloak and is not as powerful as the other capships but good for pincer movements
Hey I got one of those! The interceptor, a 'sniper' ship! Extremely weak, but has a one shit death attack (still trying to find a way to incorporate a percentage of 'miss-chance') that could destroy any ship (designed for caps of course.. And an array of running skills!
Ie. master of guerilla and hit-run tactics!!!
THE INTERCEPTOR FTW!!!
Is it frigate, crusier or capship?
Would it possible to put in a percentage chance of it working and then have it so that if it doesn't work the attack just fires randomly.
Cap ship my dear fellow!
And as random fire goes...If you find a way to make it so..I would love to implement it! Would add a bit of luck into firing the sucker
Justin S.
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