After thinking on how to do this, I think I finally did it. Probably needs more smoother or fluid movement which might or might not be possible. But, we will see!
The frigate (strikecraft) tend to sometimes get stuck on the ship its attacking. Currently in the process of working this out.
http://files.filefront.com/Work+in+progress+for+fightavi/;12115293;/fileinfo.html
Work_in_progress_for_fight.avi
1) is not possible for now so I agree fully with your idea.
2) 100% POSSIBLE...(I have 4 different spawning abilities used at elast 500 times each in battle )
3) By nature...turrets (if were talking static defense) are tracking..but if your talkiing actually seeing the weapons turn to face target..then not yet and once again I fully agree with you.
4) ALL SHIPS CAN MOVE!! Ask kiedjor..just adding that ability to ever single ship makes the game so much more fluid!
yeah, I like the idea of spawning ships as a special ability, I just read up on that from one of yer earlier posts just now. Just gotta find a way to make it more balanced. Increasing the cost of the ability is really only a stopgap measure. It is exploitable and there are munchkins out there who will exploit it in multiplayer The turrets really do need to move and track. I have an idea of how to do it,I just got to fiddle around with the babylon5 particle physics idea. The ships using kielor's idea is cool at first, then they start clustering and sticking to cap ships, and looking like a frigate demolition derby...lol...
Why can't we just change deceleration values from 0 to something else? It's not strikecraft movement, but it should simulate a moving battle fairly well.
I think that idea was already tested and failed! Ask Kiedjor..hes the expert in mouvement!
In the thread where someone said they got it to work, it did seem like for some reason it fell apart. I asked why but no one really responded.
the ships still end up stopping.
After how long?
after about a few seconds... I posted a possible way to fix this in my post about targetable ship sections, take a look and tell me what u think
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