Hey Guys. I just finished another Mod tool.Its called "Mesh 'Resize'".It can scale Sins of a Solar Empire Meshes.Its simple to use, open the .mesh file, select an output folder, and click "Resize Model". The Mesh will be saved to a different file then.The default Scale Factor is between 100 and 0.01I would realy appreciate some feedback.
EDIT: Fixed some Bugs
You can contact me here:
http://www.modcraft.net/community/index.php?showtopic=13543
double post sorry.
consider this a bump
You can load multiple shipmeshes, and then convert them all at once. Make sure you use the right decimal value, on my first attempt I ended up with a fighter so large it enveloped the entire starsystem, grey mass everywhere.
Textures are automatically resized with it as they are attached to the mesh, and do not have a set size of their own. If you enlarge the mesh by a substantial amount or if the textures are of a low quality they may become ugly though as they basically just get stretched without a change in their resolution.
Should work just fine on pirate ships yes.
ok cool.
yeah i noticed that you can just keep adding textures before resizing, but once i fill up the list with say 40, if i don't close the program before i do another list, i get that error. i am not a programer, so i have no idea what that is
edit: i modified every ship mesh, no starbases, planets, or effects, and i get a minidump at the start of every game. it won't even load the map. I have LogOutput TRUE ShowErrors TRUE set and it doesn't throw an error or put anything in the log file
First off thanks for a great tool!
Question;(or three) would it possible to modify this program slightly so that it only resizes X,Y and not Z or X,Z and not Y and so forth?
Or could you (or someone ) direct me on how to find the relevent file or schamer or what ever it is so that I may modify this tool to do this ?? Do I need XML or some such to do this??
why is the file deleted? I entered the link and clicked go, it says youve deleted it, can you put it back on again plz plz?
Nope, this guy is long gone. Plus the link I believe got infected. PM Teal_Blue. I believe she has access to a copy.
solardestroyer & ryat, I had a copy in my sins archive, and am currently uploading to my dropbox, and here is the file, and yes the files size IS 12kb
harpo
thanks, wait till i rezise those pirates and kill em and say size isn't everything
The file is glitched its saying 'component 'comdgl32.ocx' or one of its dependencies not correctly registered: is a file missing or invalid' i was wondering why there was only one file, have you got the rest?
comdlg32.ocx is a vb6 extension file, located a copy in my \windows\system32 folder(xp 32bit sp3 with vb6 studio installed)
Thnx a bunch, i havent tested it on sins but im sure it might error
After conversion, the files appear small thats why i have doubts, is that normal i opened them using noepad and found all the spaces gone, will it work idk
its showing a runtime error, reqesting help
Ahh got it, i have to convert to txt first, ignore the above help request
just downloaded it, the only issue is that it takes the decimal value out past the millionth. Resize the mesh 1.75. It seems to work nicely in game despite the decimal issues.
Sins 0.000000
Little Helper 0.00000000 or 0
TXTMeshData hasValidTangents TRUE BoundingRadius 507.000000 MaxBoundingExtents [ 125.284264 165.461853 463.409637 ] MinBoundingExtents [ -125.284279 -69.387939 -312.580231 ] NumMaterials 1 Material DiffuseTextureFileName "Leviathan-cl.dds" SelfIlluminationTextureFileName "Leviathan-da.dds" NormalTextureFileName "Leviathan2-nm.dds" DisplacementTextureFileName "" TeamColorTextureFileName "" Diffuse ffffffff Ambient ffffffff Specular ffffffff Emissive ffffffff Glossiness 50.000000 NumPoints 74 Point DataString "Ability-0" Position [ 0.000000 0.000000 0.000000 ] Orientation [ 1.000000 0.000000 0.000000 ] [ 0.000000 1.000000 -0.000000 ] [ 0.000000 0.000000 1.000000 ]
Little Helper
TXTMeshData hasValidTangents TRUE BoundingRadius 887.25 MaxBoundingExtents [ 219.247462 289.55824275 810.96686475 ] MinBoundingExtents [ -219.24748825 -121.42889325 -547.01540425 ] NumMaterials 1 Material DiffuseTextureFileName "Leviathan-cl.dds" SelfIlluminationTextureFileName "Leviathan-da.dds" NormalTextureFileName "Leviathan2-nm.dds" DisplacementTextureFileName "" TeamColorTextureFileName "" Diffuse ffffffff Ambient ffffffff Specular ffffffff Emissive ffffffff Glossiness 50.000000 NumPoints 74 Point DataString "Ability-0" Position [ 0.000000 0 0.000000 ] Orientation [ 1.000000 0.000000 0.000000 ] [ 0.000000 1.000000 -0.000000 ] [ 0.000000 0.000000 1.000000 ]
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