Grats Demigod creators, you now have a direct competition-- and it is being created by the people who MADE Dota.
www.leagueoflegends.com
WOW! This is great news! I've always been wondering where Guinsoo went. I mean, I liked Iceforg's dota version, but I started playing on Guinsoo's.
To be honest, with this news, I don't really see how demigod can possibly be the "counterstrike" of rts/rpg games... I'm hoping that what Frogboy said is true - that the current Beta is garbage and the real one they have is leaps and bounds better.
However, I'm cynical - I've heard the lies and I know the deal. I'm sure there's tons of features in "real" beta that aren't in current beta but I highly doubt there'd be a complete overhaul of the game mechanics, game design, and characters skills. After only playing a handful of Demigod games, I feel that it caters significantly more to the casual player than to the hardcore player. Aside from being able to master the clunky targetting system, there's little player skill involved. Compare this to DOTA where creeps are stronger and there's the element of xp denial/last hits.
Prove me wrong, Stardock/GPG! (seriously, please do - we've already paid for the game after all)
We get it Jinx, you hate demigod, you want to cancel your beta, you want to move it to another account, and now LOL will rock Demigod. Frankly, I'm kind of tired of hearing it from you. Demigod stinks, it's for noobs, blah blah. We understand, if that is the case, move on.
If however, you are still interested in working to help improve demigod, please try to be constructive.
Not trying to be a dick here, but I like Demigod and have high hopes for it, you don't need to go around trashing it for 4 weeks. If you see ways to improve it, make constructive posts and help shape development.
I believe you're mistaken - prior to that last comment I haven't really said anything negative about the game other than wanting to cancel the pre-order on the forums. Even still, I don't think the game is terrible - I just don't see how it can live up to its creator's dream of being "THE" definitive competitive rts/rpg game. I think it will be a fun game, but not the definitive competitive rts/rpg game.
Before that "I want to cancel thread" I only lurked the demigod forums but didn't write anything on them.
Also, in my short criticism post I already detailed a couple things I feel hold demigod back from becoming a great competitive game - namely player skill. I also provided two examples of things that involve player skill in a non-twitch manner, securing last hits on mobs and having much stronger (more HP and damage) creeps. Currently, demigods are so strong that creeps are purely fodder and are basically not a threat. Getting the hit on mobs is also trivial since you deal so much damage. I don't believe there's a mechanism to kill your own creeps and exp deny your opponent either (correct me if i'm wrong here). The targetting system and the overall controls also feel clunky and make it even harder to execute precise tactics. Most of the above stuff is easily fixed - but I think the actual game design of demigod is to make you feel like a demigod; ergo, creeps will never be a threat to you.
With the above said, yes there's other ways to make it competitive without having a refined creep last hit and exp deny system. Personally, I can't think of one which wouldn't benefit greatly from this. GPG and Stardock may have ideas, however. Sure, I can think of lots of ways to ADD onto the existing dota fomula. Control points (which demigod currently has) is an obvious choice, lifted from games like Battlefield. However, to make a game highly competitive requires it to have a great deal of refinement and degree of precision. Having a refined creep system means that you're not just competitve strategy wise (capturing the flags and securing key areas) but you're competitve player-skill wise as well.
I also feel the game's demigod characters and skillsets are highly unoriginal so far. Innociv has some good suggestions but honestly, the onus should be on GPG and Stardock providing US with the creative heroes not on US providing them with the creative suggestions (and done for free, I might add).
Well artwork quality seem bad to me. They really can't compete with professionals game devs (GPG, StarDock). The best part of it from what i see is, it's gonna be really low on system reqs for sure.
All joking aside, I don't see the pull of LoL
You dont see it cause that game only attracts people like jinx who disowns everything thats not blizzard related. Also the initals LOL is ridiculous and the game should be taken as a joke. How could you compare this inferior game with demigod.
All of a sudden, this thread makes more sense to me. Maybe it helps that rational people who are not blind (figuratively, and apparently literally) are making posts.
*errie calm settles*
Its true that calling the game LoL...is just a joke...(pun not intended )Tbh from what ive seen it looks nearly identical to DotA and characters are really unattractive. It will only mainly attract die-hard DotA fans and wont rlly attract many ppl away from demigod
To Random_Retard Random_Guy
You asked us to write why recipies are better than upgrades but you havn't written why upgrades are better than recipies (exept for claiming it's simpler).
Why are the upgrade system less complicated? The upgrade system works like this; you get an item then theres two paths or three to get a better item right? So even if you say that theres to much to memorize in the recipie system, in the upgrade system you would still need to remeber what starting item to get and witch upgrade paths to take to get your desired item. So you would still have to look trough all the items and the "walls of text" to see what items are the best items for your character in demigod.
So whats really the big diffrence besides that with recipies you can still get all the smaller items first and feel like you improved stat wise and that you're a little more deadly now than before untill you get the special effect you wanted (by buying a recipie) instead of just buying one item then only upgrade it with special effects. At best the upgrade sytem will only be a step down in depth compared to recipies.
hmm first post here but i had to post
teh_senkon dunno if there was a change to the upgrade item idea btw the upgrade paths only add more options to the item
it's not like buying a "yasha" then a "sange" to make a S&Y
you just buy a yasha that will come with agility bonus... then buy the other upgrades that you want (atk speed, mov speed etc)
each path is one upgrade you dont have to memorize anything
but there is something that can make the upgrade sistem good... or bad...
first... if you see the enemie bought the said "yasha" you'll never know what path he will take
but if you're familiar with the item you'll have a idea of what upgrades he will use, and on the other side he can change his upgrade based on the enemies
if they can find the right price for each upgrade i think it would be better than a recipe sistem
for noobs(dont have to read a wall of text) and for pros (can change the build of the item)
It's true that it gives simple things like speed, armor etc. But at the final upgrade of the examples he's given there's a special attribute like an additionally 10% chance to proc %based item abillities. This is much like the recipe system where you get simple upgrades such as speed, armor and stats with each ingredients then something special with the recipie. So you would still need to see what item has your desired effect as a starting item and still have a good ending effect.
Just as with the recipes you need to know alot of the items starting stats and upgrade paths (since you would want some thing good until you get the final upgrade) and then the final upgrade (because you'd want something even better there after all the money spent).
The difference is that to only have one item is not as fun and satisfying as slowly working towards a great item. It's also more fun to get a stone with seemingly endless inner power and then a shiny ring found beneath a fat halfling's corpse to make something that gives heart to the bearer instead of getting some boots with a cool explanation then just upgrading it. You will have no affection towards the item and you will not feel like you became more awsome than before as a result (or at least not as awsome).
Another this is that you probably won't have as much problem with your inventory space that you would with recipes. If that matter at all is i guess a matter of taste but i like it. A solution like decresing slots would be bad because it would limit the combinations of items you could get which litmits the depth.
And while i'm at it; to those who says recipes are complicated because of the parts that you need: in the girls shop theres 12 items but 3 of them are +3 stats to int, str and agi items, the next 3 is +6 to the same and the next 3 are +10 to each. The 3 i left out is +1, +2 and +10 to all attributes. you could then boil it down to 4 different items. This is a very simple thing to know after maybe 2 games if you just look. Each recipie also says what you need. What stats does is not that hard to learn either (not by studying btw). I mean seriously, there's 3 different stats. And just so you know i'm not saying that you need to have the recipes in the game if there's some thing as good or better, something new and fresh that i would like, however recipes is a really good system and if it gets in i won't complain. It would be great.
Edit: Just in case this is what you meant. Yes you can buy a random item without knowing how it will upgrade(that you like ofcourse so you still have to look trough alot of items) and then upgrade to what you like the best at the moment but then you wouldn't know what you will get at the end and that's kinda lame.
Just in case this is what you meant. Yes you can buy a random item without knowing how it will upgrade(that you like ofcourse so you still have to look trough alot of items) and then upgrade to what you like the best at the moment but then you wouldn't know what you will get at the end and that's kinda lame.
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hmm... can't use html here.
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yeah that's what i was trying to say
btw if they just put something like... boots that gives 50 agi and you need that agi and only that not it's upgrades (move speed and evasion)
the boots already begin with 50 agi then you just see and buy it without looking the upgrades
then you need some kind of tp and it's a boots upgrade too... but yours doesn't have it
then you go again to the shop and buy the other boot just for the tp
yeah :/ you wasted alot of money on that crappy 50 agi boots
btw in the middle of the game you teleport to a battle and kill 2 enemies... then you're running from the third when you find that he have more speed than you and the tp is under cooldown
what do i do? damn! i have that 50 agi boots
that's it you just upgrade it
i dont have any problem with either sistems but on dota there are alot of items that i just want one thing from then and i have to pay for the other stats as well
one example is the S&Y
let's say i have life leech but my hero is really slow... i buy the new boots but the enemies always outrun me
so i buy a yasha (my hero is agi) but then what? i lost an slot just for the ms and a little agi gain... cant upgrade to S&Y cuz it will stop my lifeleech or will not work (never tried to buy the two at the same time so i dont know who replaces who)
with upgrades is the same thing but you dont pay the "extra" money on those unwanted stats and waste then on another item
now a newb playing with recipes...
i'm always dying and cant make more than 600 gold...
so i just check an item that i think will be good on me then buy the recipe and items
now i have a crap that i wasted 3k and won't do anything for me (dagon on a str hero)
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with upgrades as i said... you will pay just for the stat, and if it's the wrong item you just dont upgrade it and buy the right one
one hour you'll need the upgrades of the "unwanted" item and just upgrade it
about the same skin for all levels of upgrades... i think they can do one layer for every stat on the item... and the layers will change colors\shapes based on what upgrade you make
it will be like you're crafting the item... the item YOU made
for the pros... they will know what you're upgrading from the image of your item
as for the whole memorizing thing
you'll just have to know that each type of item will have some kind of upgrade
justa a example
boots = move speed \ dodge \ tp (anything based on moviment / dodging)
Armor = defense \ hp \ mp \ return dmg \ magic shield (imunity) (anything based on the body of the char)
Helmet = regens \ sight \ range
gloves = damage \ crit chance \ atack speed \ accuracy
Weapon = damage \ cleave(splash damage) \ chance of skill
rings \ amulets = stats (agi, int, str) \ skills (cloaking, lightning, chance to block spell)
there are many ways to make upgrades work... but recipes too can work just fine
btw upgrades are more newbie friend and give a new ground for pros
I don't have anything against memorizing, one point in my post was that it's not more complicated with recipes than upgrades. It seemed like you didn't like that you had to get a yasha to get more speed because it took up an slot with out being that good. But having to choose between items with a slot limitations is important. If you can just upgrade one item without any additional items you loose an strategic part of the game. And some items should not be gotten by some heroes. Some is good with S&Y others, an ranged agi hero in this case, with skadi (works with orb effects if your ranged). And even if you complain about the fact that the only speed item was to bad then in this game there could be a good recipe speed item. Besides those examples does not show a flaw in the recipe system but rather your personal taste in the selection of items.
About your noob/dagon thing it could happen in upgrades too if you just have an item that has such an effect at the end. It's nothing thats limited to recipes just limited to dota (right now anyway).
I guess it's more noob friendly but you sacrifie to much. And you could just buy something random in dota and then look for recipes, tough i guess that would be hard like hell.
To make the recipe system more noob friendly i think i got a pretty good idea. If you buy a random item you could look at it in the stat screen, there you could see something like this:
Tight shoes: -5% movespeed needed for: Fancy shoes, shop 3
Balleyshoes, shop 1
Ripped Jeans: +15% sexiness (25% for Queen of Thorns) needed for: Fancy pants, shop 2
yeah you do have a point
the only problem is that recipe will always be limited... there is no way to make a recipe for each taste\hero.
even if they do make it... it will take lots and lots of items
i would prefer to have just a item that i can upgrade to my taste and pay only for what i'm going to use
the recipe i have to make a choice between one item and another... and if my hero already has a skill that the item give (cleave)
it will be just a waste of money
btw... any way is fine with me if they can implement a good upgrade\recipe sistem it will be just a matter of taste
Recipes CAN be newbie friend but i just can't see a way to make recipes that will be good for everyone (newbies and pros and as you said... the taste of the player)
some people says that dota is limited to some builds... but the problem is with the items stats some items are just better than the others cuz the others have one good and 3 crappy stats that will not work with your hero as if the map just want you to take that one item
about the yasha thing the problem is when you already have a full inv (with bracers etc) and you have to keep buying and leaving the items in the base till you complete the recipe and sacrifice one bracer
the main problem is that you cant finish the S&Y and the next item is 3 ~ 4k with 4~5 items to make it (manta... mekans...) for someone who's in their 3rd or 10th game it's something really hard to do
btw i think there is no point discussing this both sistems have their goods and bads
Err.... People will rather play Demigod than LoL over DotA. So far, so horrible. If I get to try it out myself sometime, then I might change my mind if it is good enough. If it plays exactly the same as DotA then, why the fuck even bother? It doesn't even LOOK significantly better than DotA in the WC3 engine. Not to mention the current art direction looks like a basket of farts, at least when compared to Demigod (and even Warcraft (before WoW I mean).
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